Sure, they strengthen them, and then we see how much of those layers of strengthening are broken. These are physical objects integrated into us.
When The Knight absorbs physical objects, they cease to be physical objects, otherwise, The Knight would be fusing with them. If The Knight's main mask isn't broken when they are hit (which it isn't, but I'll get to that in a moment), then nothing is breaking when they get hit because the other masks do not exist as masks, they're just a representation of the health of The Knight's shell. And again, The Knight starts off with five masks of health despite not collecting any masks, which indicates that it's nothing more than a glorified HP bar.
Also I'd like to ask where the heck is the shell cracking thing coming from? What we see when he gets hit is a cracking visual effect around him, which is what it is, a visual effect, and then we see a few bits of void leak out.
Prove it. It only visually cracks when we die.
I looked back and you're right about that. My bad.
I am not arguing that each mask is a multiplier, I am arguing that breaking 2 of these masks in one hit warrants a multiplier. The fact that he has a natural mask on his face to cover the void just means that that face is by itself as tanky as 5 added on masks
They aren't literal masks, at least, not once The Knight has absorbed them. The enemies don't actually break anything, they just damage The Knight's mask. The collected masks don't even matter because they may as well not exist, it's just the shell getting stronger. How much more does Failed Champion damage that The Knight's real mask and shell than False Knight? Who knows, because the only indicator we have is one of objects that don't exist, which uses sound and visual effects that are the exact same for any amount of masks broken that isn't one.
You have provided nothing but "nuh-uh, it could be anything".
I have provided the argument "it could be anything above 1x because 2x, 4x, and 8x have the same indicators meaning that Team Cherry only intended the effect to show attacks that are more powerful by some amount, not specifically 2x". That's more logical than "nuh-uh". Just to clarify: your argument is based on special effects occurring upon taking two masks of damage. My argument is that the very same effect occurs upon taking four or eight masks of damage as well, making the exact multiplier for damage unclear. Those are our core statements here.
Which means a baseline of 2x is perfect since we already know they are super powerful.
I'd be willing to compromise "possibly/likely at least 2x". But it's not 100% certain. Not that it really matters, because they're 9-A regardless.
You haven't actually countered the Soul Tyrant point that completely breaks the logic of what you're suggesting either.
I'm implying that double damage is above 1 by an incalculable amount. A double damage boss would be more powerful than Soul Tyrant, yes. For all we know, maybe ST is 2x and double damage bosses are 4x.
Soul Master (Single damage boss)<Soul Tyrant (Single damage boss)<Double damage boss. Double damage could be anything above one, yes. Soul Tyrant is also between Soul Master and double damage. Maybe Soul Tyrant is 1.3x and double damage is 1.7x, we just don't know. Soul Tyrant doesn't break my logic because it doesn't really support any specific value, which was my point: double damage isn't any specific value.
According to what you just said, Soul master is somehow above 2 then? If SM is 1 and ST is above 1, and ST cannot deal double damage, meaning he isn't equal to 2. Thus he is an unknown amount between 1 and 2.
He is an unknown amount between 1x damage and an unknown multiplier of damage.
What you're arguing for is that 2x damage is an arbitrary number above 1x damage that we don't know.
Assuming by damage, you're referring to in-game damage and not VsBattles AP, yes.
By vsbattles standards it would be equal to being between 1 and 2.
By VsBattles standards it would be between 1 and X, aka: literally anything above 1.
So by this logic a boss that cannot deal dual damage is equal to a boss that can do so
I mean, some might be. Failed Champion and Soul Tyrant are two Dream bugs but the latter had a bunch of SOUL power at base and the other was one of the weakest types of bugs in Hallownest, so who knows, maybe they are equal. Some single damage bugs are more powerful than others; some double damage bugs are more powerful than others.
something something we don't know, it's game mechanics, its totally the same as breaking the game code open to see damage...lol?
If you notice, I didn't respond to you retorting about the code because I realized that I misunderstood and edited my comment while you were making yours. That side-point was in no way integral to my argument as a whole, regardless.
you dare speak to me about being logical?
Yeah. That's pretty logical. Varying multipliers having the same indicators, and those indicators proving why 2x in particular is sound are two contradictory statements. Varying multiplier have the same indicators; that is provable fact. You are deliberately ignoring this fact, which is illogical.
Here's pure logic for you mate, unbound by whatever rule exists here. If someone deals double damage in the game,
Which can be explained through game mechanics
And the exact thing is shown regardless of how many masks of damage above one are dealt
it is supported by mask lore as being something that physically happens
The masks are not physical, they represent the durability of The Knight's shell
and it is also used to show higher damage
By an unclear amount
it just means they are at the very least 2x stronger with their attacks
Probably, but not for certain
If my arguments are flawed then your arguments are entirely based on a blind following of a single vsbw rule, not on logic.
I'm sorry, what site are you on again? This is VsBattles, of course I'm using their rules here.
Here's how I'd have it (using False Knight and Failed Champion as an example):
Attack Potency: Small Building Level (Should be inferior, but still somewhat comparable, to The Knight, who could severely damage Hornet, who could survive [9-A feat].) | Small Building Level (Greater than before. Deals two masks of damage as opposed to the previous one, which indicates that Failed Champion is more powerful than before, and possibly even twice as powerful as before.)