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Can Void Knight get close enough to Karuna to actually harm him in turn, though? He has only like several meters range, while Karuna easily has kilometers.NEP2 + resistances out the ass means void knight ggs, specially since all its damage hit people on the conceptual level
at worst then it is incon, depends on how the power null worksCan Void Knight get close enough to Karuna to actually harm him in turn, though? He has only like several meters range, while Karuna easily has kilometers.
Add teleportation to other continents on top and Karuna can fight him forever, without ever entering VN's range.
He has resurrection and can de-age himself with time magic. He could even turn himself into an undead, demon or angel, who are immortal. So age is not a problem.Toujou doesn't even have Longevity nevermind Immortally, so even that tactic won't grant an incon against the Void Knight and its Immortality. This is a stomp.
I mean, according to the profile the power null doesn't have enough range to work, so I don't think it comes into play.depends on how the power null works
can he interact with NEP2? also low-godlyKaruna has healing potent enough to resurrect the dead. Could he heal it to death?
Is the NEP2 its entire being? Profile makes it sounds like it has some physical parts.can he interact with NEP2? also low-godly
Yes it is everything about it that is nep2Is the NEP2 its entire being? Profile makes it sounds like it has some physical parts.
Don't ask me, I just go by what is written in the weakness section on the profile.I believe someone get mixxed DnD with Anima, healing powers cause no harm to undeads, there's no such a thing as Positive or Negative Energy in that verse. May I ask where is this supposed trait is coming from?
So the pocket reality thing would work then, right?Mm, guess I'll need to find out about that statement.
Meanwhile, as long one does not forcibly try to teleport th knight to another place (without the use of summoning abilities, but since vk is an undead so those wouldn't work neither) then its resistances wouldn't get "triggered"; it would be the case of opening a spatial gate and then bring him there through mundane means (like using the spell Portal).
It's not doing information analysis on void knight, so the point really doesn't matter.NEP2 and resistance to Information Analysis will prevent it from knowing anything about Void Knight.
So what would that mean in practice for this match?Choosing how powerful a creature is in order to be succesfully summoned/banished/bound/dominated may be arbitrary. Not taking gnostic limitations into account (that shouldn't be an issue here due VK relatively low gnosis) how much summoning skill and zeon is needed depends of the power of the entity, although power in this context does not mean it punches harder or its faster, but rather refer to the sheer potential of the creature (basically it depend sof the level of the creature, but level is not a measure of speed or physical strength, although its true that the strongest creatures [combat wise] tend to be high leveled, this is not always necessary the case).
Which mundane ways do you mean specifically? Between the regeneration, nonexistent physiology and resistance to basically everything, it sounds like defeating it would (usually) need highly esoteric abilities.This all may seems to much of an stretch, as there is other ways of defeating the VK through more mundane ways, like exploding its lack of range for example.
Not sure. If it work for a reference, for a group of 10 average summoners to banish an entity with the same level/potential its required a 1 month ritual to do so with a guaranteed succeed (unless something goes terribly wrong). Dominating a creature is more difficult, requiring over 50 years to do so and yet have a minor chance of failing. Naturally one can try to do it in less time, but it can be risky and may require some luck, either the attemp does not work (best of the cases) or you summon a bunch of other VK (worst case if try to banish).So what would that mean in practice for this match?
NEP aside, the VK is simply a swordman, its ranged attacks costs it health, stuff like danmaku its pretty troublesome to something like him (actually, ranged attacks are an effective way to deal with him in game); his attacks can ignore dura and cause spirit damage (so that means no regen for a while) but dodging its still valid maneuver. The VK does not have a notable regen, it simply use Nemesis to hold its body together, like, if you cut his arm then another one made of energy would take its place, but the arm is gone (not that it makes a difference); this however can be avoided by beheading (something that instantly kills the creature... just like any other creature). Of course, even if you kill it, its final attack may kill the target if it already suffered enough damage during the battle and its within range.Which mundane ways do you mean specifically? Between the regeneration, nonexistent physiology and resistance to basically everything, it sounds like defeating it would (usually) need highly esoteric abilities.
I see. Karuna has an ability that lets him skip chants and stuff to cast spells without casting time. Otherwise he could still use time magic to make it happen in 1/60th of the time. With his parallel thinking or duplication abilities acting for 10 summoners is no problem either.Not sure. If it work for a reference, for a group of 10 average summoners to banish an entity with the same level/potential its required a 1 month ritual to do so with a guaranteed succeed (unless something goes terribly wrong). Dominating a creature is more difficult, requiring over 50 years to do so and yet have a minor chance of failing. Naturally one can try to do it in less time, but it can be risky and may require some luck, either the attemp does not work (best of the cases) or you summon a bunch of other VK (worst case if try to banish).
So you can kill a Void Knight by just beheading it by common means? So Karuna could, for example, simply throw large shuriken at it from kilometers away until he eventually manages to cut its head off?NEP aside, the VK is simply a swordman, its ranged attacks costs it health, stuff like danmaku its pretty troublesome to something like him (actually, ranged attacks are an effective way to deal with him in game); his attacks can ignore dura and cause spirit damage (so that means no regen for a while) but dodging its still valid maneuver. The VK does not have a notable regen, it simply use Nemesis to hold its body together, like, if you cut his arm then another one made of energy would take its place, but the arm is gone (not that it makes a difference); this however can be avoided by beheading (something that instantly kills the creature... just like any other creature). Of course, even if you kill it, its final attack may kill the target if it already suffered enough damage during the battle and its within range.
Thing is, if you can punch it and it is tangible, then it must stop your punch. That means an interaction is happening, as the punch behaves differently as it would without its presence.I fail to see how Incorporeal has anything to do with Nonexistent Physiology making things unable to interact with you. If it has Nonexistent Physiology, then its nonexistent and thus can't be interacted with by things who can't interact with nonexistence (and Type 2 is so nonexistent that even smurfy stuff can't do anything without feats)
I read through it. In my understanding, there are two abilities of these dealing with evading physical damage.You can read what of the few Nemesis abilities can do here (note that the VK does not possesses all of them). I can give you more descriptions if you wish, but you'll need to wait.
Thing is, if you can punch it and it is tangible, then it must stop your punch. That means an interaction is happening, as the punch behaves differently as it would without its presence.
If one truly can't interact with it, it must be incorporeal, as only that way there is no interaction between it and other physical things i.e. any punch targeted at it would behave exactly as it would without its presence, by going straight through it unopposed.
So I don't think a physical (i.e. non-incorporeal) character with any type of NEP automatically is immune to all conventional damage. How it is in the case depends on the game.
Void Knight is corporeal, though. In fact, I'm pretty sure we have quite a few characters with NEP that are corporeal. By our current standards that is actually permissible.Youre implying Non-Existence is corporeal? Especially Type 2?
You likely in normal circumstances cannot even percieve something that is nonexistent, let alone touch it or interact with it. It is incorporeal for the sheer fact that there is nothing to interact with at all, literally. It is by definition incorporeal.
"Incorporeal (or Non-Corporeal) beings are those who have no true physical form. Though they may have physical avatars or bodies, but their true essence exists non-physically, whether as a soul, as energy, or as an abstract concept. Being incorporeal is very different than Intangibility, as an intangible being's body is their true body, it just can't be affected by conventional physical forces. A incorporeal being does not usually have any kind of concrete, defined form, and can appear in many different forms if they wish, though the destruction of these bodies is of little relevance to the entity behind them."
The prerequisite for Incorporeality by our standards, is having no true physical form composed of matter. That is in fact what NEP is.
If he's corporeal then he wouldn't have NEP in the first place. To have NEP, you have be nonexistent, meaning no physical form in anyway.Void Knight is corporeal, though. In fact, I'm pretty sure we have quite a few characters with NEP that are corporeal. By our current standards that is actually permissible.
I think that corporeal characters should at minimum be separated into another type than other NEP users, but that is subject of an upcoming revision of the ability. Honestly, it might be time to finally do that...