Maybe responding to this stuff will shed some light on my perspective.
KE calcs often leave out elasticity or surface area that would affect even full impacts
These both seem a function of our system being based off of energy rather than force, a switch which, if we had infinite resources, I'd like to be done, but it's way too big of a move for me to care about. Still, I hope that calculations along the lines of "Person falls out of a building and lands on a crash mat/truck full of pillows" are rejected, and I'd hope that KE calcs involving a character
inside a vehicle only give the character durability from their own KE.
speed calculations over a timeframe basically never account for possible acceleration or deceleration
Last I was on the wiki, I heard we'd started taking that into account when evaluating flight speed feats. But in other situations, it seems nigh-impossible to determine and impossible to put reasonable limits on, and taking the average speed as their highest speed does work as a low-ball.
lifting strength calculations don't account for the sort of grip and positioning of the one performing it which can make something like lifting a 50 kg weight a superhuman feat
This seems nigh-impossible to quantify. But if it were semi-relibly quantified (say, by a table giving multipliers to the value based on which muscle group was used to lift it), I'd like it to be taken into account. For now, all that could be practically relevant is giving characters who lift sub-545kg amounts in ways that make that lift clearly superhuman, a superhuman rating. But that does seem like an extremely niche area. And really, not accounting for this just low-balls the characters.
our destruction values are a massively simplified approximation of how that stuff works in reality
Part of this is because of energy instead of force, and part of this is because more accurate methods aren't applicable to all the materials we'd like. I'd hope that if there were a more applicable method that it could be switched to, and I'd probably even be in favor of docking current methods if we know they're systemically unreliable by a certain degree.
the majority of speed calculations regarding non-video media require assumptions of timeframe
I'd hope that all of those timeframe assumptions are generously low, such that >98% of people looking at the calculation would think that the timeframe isn't too high.
angular sizing is extremely fallible and can't account for some artists not having a great sense of perspective
It seems nigh-impossible to determine whether an artist has a bad sense of perspective, or actually meant for something to end up a certain distance away. But if there are undeniable contradictions of relevance to an angsizing calc, I'd hope that it wouldn't be used.
basically every LS feat performed at super-speed would be massively increased by the tiny timeframe and so on
The same would apply to any AP feat, we don't let that happen since it inflates results to an unreasonable degree. But I would hope that LS feats performed at slow speeds would be penalized accordingly. Taking 10 seconds to stop a 5000 kg train moving at 10 m/s should not be taken as a Class 10 feat.
Pixel scaling is far from the most egregious case.
As I see it, the other cases are handled as best they can be. Some require far too much work, some are already low-balled, some require information that we can't properly gather from the text. But if you compare "being strict with pixel-scaling over many images, or over huge distances" to "destroying the wiki", that makes me worry that pixel scaling has actually gotten the least scrutiny
I guarantee or at least hope that not a single calc member here is under the impression that our results are objectively correct.
Some parts of our wiki's pages (the paragraphs below the destruction values table on the
Calculations page) make me hopeful, while other parts (the introduction to the
Calculation Guide page saying that the only part of calculations subject to debate are their assumptions, with the rest being objective inarguable facts) don't.
But if y'all still think that nothing needs to change for pixel scaling, then fair enough. I expect we've all pretty much run through our core arguments at this point.