Arkenis
They/Them- 25,173
- 12,995
With new rules implemented, there are a couple changes the Cursed Energy Page need.
Abilities
Resistances
And we change Advance Sorcerer to First Grades.
Agree with full removal for what needs it:
Agree with likely ratings for what needs it: Duedate8898, AbaddonTheDisappointment
Disagree completely, everything stays the same:
Remove Damage Redux:
Change Damage Redux to Stat amp: Duedate8898, AbaddonTheDisappointment
Edit: One more mod, just wanna clarify: Damage Reduction changed to Stat Amp. Status Effect Inducement gets a likely rating. Free Movement gets a likely rating. Soul Manipulation/Transmutation is for all, and the transmutation is Unconventional.
- An ability is regular only if it is consistently shown, practiced, acknowledged, and stated within the energy system. Merely having multiple characters perform it, isn't enough. An example is Chakra's Free Movement ability that ninjas learn early on. This is something shown, practiced, acknowledged and stated to be something all ninjas can do through skill.
- If there is reasonable support or logic that a character could perform an ability, assign a “Likely” rating for clarity.
- Do not apply leveling unless the story clearly defines and characterizes it (e.g., Jonin, Special Grade Sorcerer, Daikaiju, Liners).
Abilities
- Damage Reduction (Large amounts of cursed energy can restrict damage. Todo is able to focus his cursed energy in one spot to minimize damage)
- Limited Instinctive Action (Aoi Todo is able to instinctively focus cursed energy to block attacks on certain parts of the body like he does with Mahito)
- Free Movement (Walking; Reggie was able to stand on non-tangible, permeable shadow by reinforcing his feet with cursed energy)
- Improved Instinctive Action (Cursed Energy can be used to protect the soul subconsciously. People that would apply to this are people similar in experience to Kento Nanami)
Resistances
- Extreme Heat & Fire Manipulation (Sorcerers like Naobito and Nanami can survive in Jogo's presence when he is angry, who can char the body of a man and vaporize even the ashes of the bodies of dozens just by moving his finger. Jogo is also able to vaporize metal with a casual attack, while against Sorcerers he is only able to cause large burns that lead to death)
- Status Effect Inducement (Having a large reservoir or high output of Cursed Energy mitigates the effects of Kashimo's electricity)
- Limited Soul Manipulation & Transmutation (Experienced sorcerers such as Kento Nanami have a natural flow of cursed energy that protects their soul from Mahito's soul and biological attacks)
- Resistance: Limited Soul Manipulation & Transmutation (Experienced sorcerers such as Kento Nanami have a natural flow of cursed energy that protects their soul from Mahito's soul and biological attacks)
And we change Advance Sorcerer to First Grades.
Agree with full removal for what needs it:
Agree with likely ratings for what needs it: Duedate8898, AbaddonTheDisappointment
Disagree completely, everything stays the same:
Remove Damage Redux:
Change Damage Redux to Stat amp: Duedate8898, AbaddonTheDisappointment
Edit: One more mod, just wanna clarify: Damage Reduction changed to Stat Amp. Status Effect Inducement gets a likely rating. Free Movement gets a likely rating. Soul Manipulation/Transmutation is for all, and the transmutation is Unconventional.
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