Ghengiroo115
She/Her- 2,530
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The damage it deals(ch5) is based on the items in your inventory.Another thing: FRIEND appears in Chapter 5 and Chapter 3. In both Chapters it can damage you. Does this mean that Ch3 scales to Ch5?
Nah.Another thing: FRIEND appears in Chapter 5 and Chapter 3. In both Chapters it can damage you. Does this mean that Ch3 scales to Ch5?
Ngl, it's a little deserved since deltarune fans sometimes say Frisk has zero characterization or showcases of personality beyond being the player's vessel.Gotta love how Frisk always gets portrayed as mid diffing the entirety of Deltarune at WORST whenever put up against it
IMO too much is merely implied to justify a profile right now.
We'll have to wait and see if FRIEND has a fight in Chapter 6IMO too much is merely implied to justify a profile right now.
Calc got rejected, i'm gonna recalc it laterI don't really understand the logic behind this Flowery speed calc, why is superhuman/speed of sound used when The Knight isn't even really moving at those speeds since it's on its knees, wouldn't it make more sense to use the Knight's afterimages (like the calc originally did) since Flowery actually did blitz those while they were actually moving?
I'm sure he already scales to higher feats, but there's nothing wrong with having more supporting feats for the verse.Can't we just scale Flowery from the existing sound feats? Why do we need a new calc?
Supporting feats are funCan't we just scale Flowery from the existing sound feats? Why do we need a new calc?
i don't think it would work that way but i could be wrongShould i count the afterimages Flowery made while hitting the Knight? Since the Knight couldn't react i think it would upgrade the value, but i'm not sure.
I meant measure the speed of The Knight's afterimages and assume they're slowed down to snail speed when they freeze but it seems that the slow motion calc method isn't accepted for Flowery anyways.Another 9-A+ support calc for Deltarune, Mach 15 calc, and i started the recalc of Flowery feat. Should i count the afterimages Flowery made while hitting the Knight? Since the Knight couldn't react i think it would upgrade the value, but i'm not sure.
I'm gonna sleep rn, so i will correct thing later.
Ain't there still that moment where Flowery moves his shoulder to get ready to attack the knight, where their afterimages are statued?Another 9-A+ support calc for Deltarune, Mach 15 calc, and i started the recalc of Flowery feat. Should i count the afterimages Flowery made while hitting the Knight? Since the Knight couldn't react i think it would upgrade the value, but i'm not sure.
I'm gonna sleep rn, so i will correct thing later.
Wouldn't it be better to use 1 in-game pixel, so the results don't get inflated by a video with high screen resolution?Ain't there still that moment where Flowery moves his shoulder to get ready to attack the knight, where their afterimages are statued?
Slow mo was rejected but you still can use the 1px method, if the knight afterimages had a speed of 50 m/s, and the knight is like 2.5m tall by being 250px tall, then 1px is 1cm, thats how much the afterimages could move while Flowery was blitzing them, moving 1cm at 50 m/s is a timeframe of 0.0002 s
With that timeframe measure flowery moving his shoulders, if he move 40cm then he has a speed of 2000 m/s
(Also the flowery lifting asgore would be Class 10 as its in the middle of 5-10 Metric Tons, for the Mach 15 Feat you could measure the weight of a bullet and apply the speed, should be High 8-C)
I think the high end is kind of bogus because those aren't afterimages caused by speed, the Knight just constantly emanates them even while standing still, same for Flowery.Corrected (?) the Flowery recalc, now give from Mach 8 to Mach 22
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Didn't GodlyCharmander measure the speed of the afterimages a few pages ago, why couldn't that have been used?I think the high end is kind of bogus because those aren't afterimages caused by speed, the Knight just constantly emanates them even while standing still, same for Flowery.
Also, I'm pretty sure the afterimages only freeze after Flowery turns so that movement probably isn't valid. Maybe that Subsonic one was the safest option?Didn't GodlyCharmander measure the speed of the afterimages a few pages ago, why couldn't that have been used?
Where?Didn't GodlyCharmander measure the speed of the afterimages a few pages ago, why couldn't that have been used?