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Eric LeBlanc revision

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K, Eric LeBlanc's intelligence is competently wrong

He's smart enough to make traps, houses, boats, armors, and a bunch of other stuff in game

Heck, he's smarter then the enemies in game who have low - average intelligence so

I would suggest at least a "Above Average" rating
 
Actually, Eric should also get a speed upgrade as he can scale to the mutants, who can dodge arrows
 
Also, eric should have emotion and fear Manipulation with the Artifact Ball. He can also stop creatures from spawning with it so
 
His range should be changed to "Range: Standard Melee Range by himself. Extended Melee Range with Axes and Katanas. Hundreds of meters with Bows and Guns, Far Higher with the Artifact Ball (The Artifact Ball can affect the entire the island which contains Forests, Mountains, etc)"
 
He should also have resistance to: Diease Manipulation (Can have dieases for days and not die from it and can cure it), Poison Manipulation (Can be poisoned in game and only be somewhat slowed by it),

For actual haxs: Statistic Reduction (Can slow down enemies speed)

That's all I can think of rn
 
Also, the mutants in game should have type 7 immortality since they are all undead beings brought back to life via experiments and Eric and kill them so type 7 immortality negation
 
You don't need Immortality Negation in order to "kill" an undead, since, well, they're already dead. Just a nitpick, but it's preferable that all Resistances are gathered at the end of the Powers and Abilities section. Aside from that, I've got nothing else to complain
 
@Crazylatin77

Fixed the sandbox. And removed immortality negation. Should I wait for other staff or go ahead and make the changes?
 
Also, Frank vs Eric should be removed since Eric now horribly outranges, can simply make Frank fear him and make Frank not want to fight him, etc.
 
This seems fine to apply to me as well.
 
Okay. I will close this thread then.
 
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