Bobsican
He/Him- 22,494
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Yeah no, scaling to in-game stats for no reason beyond "there's nothing better to scale to" doesn't work. Any cases where that's done is when they are quite explicitly something to use for that sort of purpose, after all, we care about the actual events in the plot, aka the canon, not (non-canon) in-game stats that simply lead to arbitrary results at best.
It doesn't help that the D&D example was already debunked to not work like that, plus the reason this isn't something done to games is because developers don't tend to think about a plot when doing game mechanics, I may as well try to push for Miltank being faster than Dialga or Mega Rayquaza being stronger than Arceus. Again, blatant game mechanics. Even if you tried to separate "blatant outliers" from the "usable stuff", this would be arbitrary as it was never meant to be a metric to use lore-wise, and its use is fallacious as the Game Mechanics page says.
It doesn't help that the D&D example was already debunked to not work like that, plus the reason this isn't something done to games is because developers don't tend to think about a plot when doing game mechanics, I may as well try to push for Miltank being faster than Dialga or Mega Rayquaza being stronger than Arceus. Again, blatant game mechanics. Even if you tried to separate "blatant outliers" from the "usable stuff", this would be arbitrary as it was never meant to be a metric to use lore-wise, and its use is fallacious as the Game Mechanics page says.
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