- 3,237
- 1,780
Upgrade Tiers
Also it should be add notes about Brawlers:
- 4-C; In this short, Kenji is capable of slicing various things, eventually ending with him slicing cuts into the Sun which results in it blowing up. Now, here's how this will be interpreted because this is a little weird.
- The short's weird perspectives will not be taken into account, because as we see from the shadow cast by the watermelon, the perspective for Kenji and the object he's slicing is a little weird.
- Thus, Kenji isn't doing this with Size Manipulation, he's just... him.
- Since we see the cross-section of the things Kenji cuts, as well as the indents in the Sun being formed, these objects are to be assumed to be the actual objects they represent, since they're not just PNGs being cut. That, and the title implies these are actual objects.
- This should be canon, since Fernanda Oliveira, the art director and world-builder for the Brawl Stars IP, as well as the person who creates Brawler concepts as well as creates the concepts for the universe of the series, also oversees all visual things such as advertisements, animations, and even merchandise to make sure they represent the world well. This means that this short aligns with what is perceived as possible for Brawlers to do, and since it isn't an alternate universe thing (like many promos featuring skins), it should be applicable. However, Frank, the game lead, confirms that all lore is canon to the game, and nothing has been retconned (besides Brawler descriptions from beta), especially the Investor Video in particular.
- Spike is seen as the most powerful and strongest Brawler from a lore-perspective overall, and the purple gems that make Brawlers are stated to make Brawlers be able to fight each other, so every Brawler should scale to this to an extent.
- 5-A; In this animation, everyone survives being in the center of an explosion that reached past the Moon
- Also due to this calc, it would be 5-A [5.80306095 yottatons of TNT]
- This is canon due to above
- The reason why his tree is not destroyed is that Brawler Physiology is work on Toon physics. Even there many trees and even mountains was destroyed in clip.
- Bea's Supercharged Shots: Bea's Supercharged Shots always do 175% more damage than her normal shots, which still do a good amount of damage. This makes any characters who deal comparable damage to her Supercharged Shots/can survive such damage be go from this powerful
[or this], to higher, for whatever stat they can scale to it to. This is because there are a few Brawlers who can in-fact get 1-shot by Bea's Supercharged shot, like Tick, meaning some characters scale and some don't. While this makes the AP difference pretty sizeable, going from - If 4-C get accept: Baseline/136.066 Quettatons to 374.1815 Quettatons
- If 5-A get accept: 5.80306095 Yottatons to 15.9584176125 Yottatons
- If they still in same tier: 29.96 Megatons to 82.39 Megatons
About speed?Limited Energy Systems
Brawlers shown that possess their powers by purple gems, which is also give them their respawn ability, this means all Brawlers possess same power system. Brawler's power system would fit in this critera as they can use a similar amount of power with any given technique such as when Edgar's normal attack can throwing Colt into the well, and same thing with his super.
Non-Physical Energy System
It is shown that Brawlers can use their non-physical powers scale to harm each other in Attack Potency. It was also shown that when they display an increase in energy/power, the potency of their powers and abilities increase as well, like when Brawlers uses Hypercharge, which increases their super, attack and physical damage.
Universal Energy System
Purple gem's effect has shown to be able to channel Brawler's energy through their physicals, as it can amplifing durability, physical attack and speed.
- Sub-Relativistic; Brawlers should be scales to Bull, who able to dodged Ruffs's Supply Drop, who has Sub-Relativistic attack speed
- Reality Warping (Brawlers shown to be able to change style of animation, such as here, here and here)
- Hand-to-Hand Fighter & Skilled Fighter (WKBRL live stream confirming Brawlers can fight and respawn. Brawlers shown to be are hand to hand against Brawlers, such as here, here and here)
- Non-Physical Interaction
- Possible Nonexistence (Type 1; Brawlers can interact with Gray's attacks, which are finger-guns, and are heavily implied to not even be real)
- Intangibility (Elemental, Immaterial & Phasing) & Beyond-Dimensional Type 1 or Spatial Intangibility; Brawlers can attack Shade even when he is in his Incorporeal Form, though Shade can pass through physical objects otherwise. His Incorporeal Form is stated to make Shade exit the physical world. Brawlers can interact and harm Squeak, which made of dog slobber)
- Enhanced Vision & Passive Extrasensory Perception (Spirit, Time-Travel Detection & Beyond-Dimensional Existence Type 1 or Dimension Travel; Brawlers can visibly see and pick up the souls of defeated opponents, which are stated to be souls in the gamemode description. Capable of fully seeing Shade even in its Incorporeal Form, which is stated to make Shade exit the physical world. All Brawlers are capable of seeing where and which location Finx is able to physically go back to if he uses his Gadget to time travel back to that location.)
- Immortality
- (Type 7; Brawlers can still alive even after Mortis absorb their souls/life-essences.)
- (Possibly Type 8; The confirmed reason for why Brawlers can respawn is because of the purple gems that granted them their powers to begin with preventing them from dying.)
- Resistance to Corrosion Inducement (Brawlers can withstand being in the vicinity, and even having Emz' hairspray be blasted at them, which is stated to be capable of melting off the faces of regular people because of how corrosive it is.)
- Unconventional Resistance to Soul Manipulation (Brawlers can still alive even after lose their soul/life-essence)
Remove this weakness since it's Game Mechanics, as shown Brawler can regenerate without needing wait for few seconds.The Brawlers' passive healing starts only a few seconds after being injured.
Also it should be add notes about Brawlers:
- Although Brawlers are only able to use a single gadget in game but this is Game Mechanics, consider Brawlers have been seen are able to use all the gadgets that they have.
- Although Brawlers shown can't use a their Super without damage others Brawlers but this is Game Mechanics, consider Brawlers have been seen are able to use their Super without harm or damage other Brawlers.
- It shown that range and damage of Brawler's Attack and Super, most of time aren't correct, since it shown in game, most of Brawler's attack and super lower than 10 range, but in Animation (which is canon) it has higher than this.
Gray
Remove:
Frank:
- Nothingness Manipulation (Projection: Gray's attacks, which are finger-guns, and are heavily implied to not even be real)
- Resistance to Explosion Manipulation (Unaffected by his own explosions, and shown here)
Remove:
Replace with:Forcefield Creation (With Tough Guy Star Power, he can activate a shield that reduces all damage taken by 30%. His Hypercharge ability gives him a shield reduces incoming damage by 80% while he's rushing with his Super), Status Effect Inducement, Statistics Reduction (When Bull hits the ground with this Gadget, he slows his enemies for 1.5 seconds), Passive Healing and possibly Regeneration (High-Low. Brawlers will passively heal damage that doesn't kill them)
Note: this because Bull get changes in Game
- Status Effect Inducement, Statistics Reduction & Shockwave Creation(Bull's super make a earthquake can slows enemies within a 3 tile radius for 2.5 seconds)
- Paralysis Inducement (Activating this Gadget allows Bull's next Super to stun enemies it hits for 1 second. In addition, the slow radius at the end of the charge is replaced with a 0.5 second stun.)
- Passive Damage Reduction & Forcefield Creation (With Tough Guy Star Power; Bull's health falls below than 40% of its maximum, he gains a damage reduction shield that reduces 30% of all damage he takes. When Bull is actively using his Super with Hypercharge, he will receive a shield that reduces damage he takes by 80% until the Super ends, whether from reaching the end of its range, Bull getting stunned, or hitting an indestructible wall. He also receives a 25% speed and shield boost, as well as a 5% damage boost.)
- Statistics Amplification (When Bull's health falls below 60% of its maximum, his reload speed will double)
Frank:
- Statistics Amplification (When he loses health, causing him to attack faster)
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