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Brawl Stars canonicity problem

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Currently Brawl Stars canon is not properly established which lead to the verse being so inconsistent I believe it's in the edge of being delete worthy.

Highlighting the issues:​

Currently profiles use any official information about the game as equally canon, that primarily means everything in the game, all animations, and all advertisements/trailers.

This creates many issues that, when combined, make the profiles absolutely incoherent. These issues include

Contradictions:​

The game and the animations have a large amount of major contradictions between each other. To give some examples:
In the games when a brawler dies they explode into a cloud and respawn. Depending on the game mode the respawning can take anywhere from 3 seconds to 20 seconds and always happens either on your teammates or on a dedicated respawn point on the map.
However this isn't true at all in the animations. We see Dynamike die from a hole in his chest without exploding into a cloud. What's even worse is that his respawning takes several hours, from night to day time - orders of magnitude longer than anything in-game, and happens in the same place where he died - not a set spawn point or a teammate like in the game. This timeframe difference is also consistent with the character dialog suggesting Mr.P would take a significant amount of time to respawn from a player caused death despite the longest pvp respawn time being mere 20 seconds.
In-game the activation of hypercharges is entirely tied to the brawlers damaging others in order to charge them first. However in animations we've seen, HCs can be activated almost completely at will. Often times HCs even have a specific method, like Colt and Shelly putting special bullets in their gun, which actively contradicts the damage requirement of the game.


Balance changes​

Brawl Stars is a real time PVP game where stats and abilities change all the time for the sake of balancing. These changes can vary from narratively irrelevant - such as a minor change to damage, all the way to extremely lore breaking - such as entire abilities being deleted and replaced with different ones.



I could list more but you get the idea. Simply searching for the word "speed" in the balance change history gives you dozens of changes to both attack and movement speed of brawlers.
This is extremely important because we currently scale all Brawlers speed by comparing their in-game speed to the speed of Jessie's electric projectiles. But clearly the in-game speeds are not based in canonical levels but gameplay centered balance changes.

Anti-feat dodging:​

Currently the lackluster canonicity is actively weaponized to grant the highest values possible.
A great example of this is the current AP level. The calculation for this uses in-game measurements and trailer explanations to get levels millions of times higher than anything in the story centered animations. However, when it was pointed out that the same in-game animation that's used as a basis of the calc contradicts the KE rules it was dismissed as "merely a gameplay mechanic". Another example is a recent thread which was actually what prompted me to make this, where a user would actively argue against contradictions under the pretense that "gameplay isn't primary canon" despite actively denying that this should also remove all calculations for the verse as they all use the very same gameplay mechanics. This unclear canonicity clearly promotes bad habits and allows users to hide away blatant inconsistencies to over-inflate the verse's strength.

Solution proposal​

I see 2 possible ways of dealing with this problem.

Proposal 1 - verse deletion​

We simply remove the verse from the wiki. The current state makes it so any fixing basically requires us to start from scratch and the verse doesn't have neatly enough supporters to achieve that at this moment. Furthermore, the verse doesn't really fit our expectations given it doesn't have a real story and instead just a handful of mostly unrelated self-contained animations. Given the fact the verse is not popular in powerscaling, doesn't have a large enough following on the wiki, doesn't have a proper story, and is in an atrocious state, I believe complete removal is a reasonable solution.

In case anyone is interested in remaking it from scratch they can always make a CRT to bring it back AFTER they already remade at least the bare minimum necessary.

Proposal 2 - Complete overhaul with a strict hierarchy of canon​

In case someone is willing to do so, the verse can be fixing on the go without deletion. However in this case we will need to establish a strict hierarchy of what's considered canon.

In that case my suggestion would go like this:

Primary canon = explicitly lore centered animations (meaning no skin advertisements as those usually happen outside of the official story, no brawl talks, no collab videos) and in-game LORE (basic brawler descriptions on the brawlers profile, not in-game mechanics), direct Q&A's with the devs.
Secondary canon = brawler ability descriptions (NOT stats just basic descriptions, this means no "hypercharge boosts your stats by 20%" only "hypercharge boosts your stats by an unspecified amount)
Teritiary canon = brawl talks and similar official content.

This hierarchy is based on the problems of current canonicity rules. Gameplay and gameplay related videos like BTs are clearly the main source of contradictions while animations like "The rise and fall of Starr Park" are clearly intended to be THE source of lore. For a game where stats, abilities, and other game mechanics constantly change it's absolutely nonsensical to consider the gameplay as primary or even secondary canon as they don't reflect the characters canonical capabilities and instead are tweaked for the purpose of gameplay.

This option also means removing any and all calculations based on in-game "feats", which currently makes up pretty much all of them.

Agree with proposal 1 (deletion):
Agree with proposal 2 (verse stays with proposed canon rules):
Disagree:
 
Contradictions:
I thought it was a rule that game trailers were non-canonical by default. Unless I have a plausible reason.

Balance changes
I completely overlooked Jessie, a character who fires Electricity bolts that are used to energize her machinery, and are able to "bounce", or more specifically, connect to other targets that are closest, like how real electricity is. Should be noted that even "balls" of electricity are accepted as actual electricity. Speed of electricity is 556 m/s. Jessie's bolts slow down drastically after hitting one target, so I'll go with the initial, faster speed, to get the minimum speed.

Jessie's projectiles move at 2870 speed points. 556/2870 = 0.193728222997 m/s per 1 speed point value.

  • Very Slow = 580 SP. 580 x 0.193728222997 = 112.362369338 m/s (Subsonic)
  • Slow = 650 SP. 650 x 0.193728222997 = 125.923344948 m/s (Subsonic)
  • Normal = 720 SP. 720 x 0.193728222997 = 139.484320558 m/s (Subsonic)
  • Fast = 770 SP. 770 x 0.193728222997 = 149.170731708 m/s (Subsonic)
  • Very Fast = 820 SP. 820 x 0.193728222997 = 158.857142858 m/s (Subsonic)
Max with Super = 1120 SP. 1120 x 0.193728222997 = 216.975609757 (Subsonic+) Brawlers while Dashing = 3000 SP. 3000 x 0.193728222997 = 581.184668991 m/s (Supersonic)
It's kind of strange to use speed points, which is more of a game mechanic, to calculate speed, especially when it seems there's no confirmation of the value of 1 speed point. It seems like in a game, a character with 100 health survives a 9-A explosion, and then you multiply that 9-A by 10 to know how much durability a character with 1000 health has.

Also, speaking of the speed of electricity, everyone uses this blog but it's not accepted. From what I've seen from the staff comments, we don't have a fixed accepted speed of electricity like we do with lightning. I've seen the blog comments, and there's no staff member accepting the blog.
Speed of electricity is 556 m/s.
I'm not going to comment any further because I don't know much about the game anymore and I only saw that clip randomly while watching the home page.
 
It's kind of strange to use speed points, which is more of a game mechanic, to calculate speed, especially when it seems there's no confirmation of the value of 1 speed point. It seems like in a game, a character with 100 health survives a 9-A explosion, and then you multiply that 9-A by 10 to know how much durability a character with 1000 health has.
Yes exactly.

I highlighted this by pointing out how the speed of projectiles and brawlers themselves often changes which means it's entirely centered around game mechanics and pvp balance, not lore.
Also, speaking of the speed of electricity, everyone uses this blog but it's not accepted. From what I've seen from the staff comments, we don't have a fixed accepted speed of electricity like we do with lightning. I've seen the blog comments, and there's no staff member accepting the blog.
Speed of electricity used to be semi-accepted until recently iirc.

I do think a lot of the calculations themselves are flawed. For example I recently got a recalc of the main AP feat accepted.
But there's no reason to debunk the individual calcs if they're going to be nuked over canonicity reasons.
I'm not going to comment any further because I don't know much about the game anymore and I only saw that clip randomly while watching the home page.
That's reasonable
 
I agree with this. I've always found 7-B extremely weird, just didn't bother to fight it because I didn't care enough.
The supposed 7-B meteors basically do no damage beyond breaking some walls and leaving some ground burning, not even an explosion happens. Supposedly it's consistent because of some older animations but those were uncalculated and also didn't really fit the cannon well.

I think feat-wise it's fine to use some basic calc from the game for speed and the starr park security footage and such for AP as that is more inline with the lore of the amusement park going haywire.
 
Bump.

I will say that if there's anyone who's interested, willing, and capable of fixing the verse and ideally making at least a handful of basic calculations before this thread is concluded to replace the current ones, they should say so.

Otherwise if noone willing says anything I would say we should default to the verse deletion proposal
 
Bump.

I will say that if there's anyone who's interested, willing, and capable of fixing the verse and ideally making at least a handful of basic calculations before this thread is concluded to replace the current ones, they should say so.

Otherwise if noone willing says anything I would say we should default to the verse deletion proposal
I'd say the speed is fine and there's still the old 9-A meteor calc from back in the day. I could try a calc or two but the issue is that every calc I've done recently has not been checked no matter whom I ask
 
I'd say the speed is fine and there's still the old 9-A meteor calc from back in the day. I could try a calc or two
Speed is not fine because gameplay cannot be taken as canon due to the issues listed in the OP. I'm not sure what meteor calc you're referring to but if it's the one in the verse page then it won't cut either as it's a gameplay mechanic, not a feat.

If you want to fix up the verse please either do so under this proposed canonicity hierarchy:
Primary canon = explicitly lore centered animations (meaning no skin advertisements as those usually happen outside of the official story, no brawl talks, no collab videos) and in-game LORE (basic brawler descriptions on the brawlers profile, not in-game mechanics), direct Q&A's with the devs.
Secondary canon = brawler ability descriptions (NOT stats just basic descriptions, this means no "hypercharge boosts your stats by 20%" only "hypercharge boosts your stats by an unspecified amount)
Teritiary canon = brawl talks and similar official content.
If you have other suggestions for the canonicity I'll gladly hear them out, but I believe that under no circumstances should this verse have the gameplay be considered as canon.
but the issue is that every calc I've done recently has not been checked no matter whom I ask
As long as the calculation is using canon information only I can help you out and ask around some CGMs.

If the verse is to remain on the wiki I believe 1 speed feat and 1 AP feat that can be scaled to the Brawlers physical stats are necessary to calc since the verse is generally relative to each other.
 
It's kind of strange to use speed points, which is more of a game mechanic, to calculate speed, especially when it seems there's no confirmation of the value of 1 speed point. It seems like in a game, a character with 100 health survives a 9-A explosion, and then you multiply that 9-A by 10 to know how much durability a character with 1000 health has.
Speed points was used because it's the most accurate means to calculate speed. It's the code for how fast an object moves in-game and comparing it to the player's movement speed. It's the same reason why pixel scaling is used except we have the exact numerical comparison for how fast they are compared to x.

I agree with the second proposal's idea, since the creators of the game have stated that they do actually focus on the lore of the game extensively, so it's not like it's completely nonexistent it's just not actively researched fully as to what it is. Starr Park investor video, KairosTim (not KairosTime) and tons of animations suggest the game to be a video game in-universe with gameplay mechanics, like how the employee records for Starr Park employees straight up just incorporate pure gameplay mechanics, so I'd like more conversation on that front in the future, but I'm pretty sure balance changes happening is actively happening in-universe, but at that point I'd honestly just not use exact "multipliers" from abilities anymore because those are all subject to change

So yeah using gameplay as primary canon source is good

Little off-topic but has anyone calced the speed with Buster's light projection attacks yet?
 
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I agree with the second proposal's idea,
Are you willing to work on the verse to fix it after this change?
Gameplay-like mechanics existing in-universe does not imply gameplay itself is canon.

Even the example you used shows inconsistencies between gameplay and animation canon. Spike throws like 11 attacks back to back with no break, but Spike only has 3 ammo in the game and they take 2 seconds to reload. So what he does in 3 seconds in an animation would take at least 20+ seconds in-game. Same thing with Colt and Shelly. Even the attacks themselves are inconsistent with Spikes projectile causing an explosion which it doesn't do in-game. Not to mention having 15 levels doesn't reduce a spam of like 40 attacks from 3 high DPS brawlers to 1.

But those are still minor compared to the other ones. Like I mentioned in the OP, there's way worse inconsistencies.
so I'd like more conversation on that front in the future, but I'm pretty sure balance changes happening is actively happening in-universe, but at that point I'd honestly just not use exact "multipliers" from abilities anymore because those are all subject to change
I don’t agree. I don't think there's anything actually implying balance changes happen in-universe, especially not to the way they do in-games.

Either way, I heavily disagree with using gameplay as primary or even secondary canon. There's blatant inconsistencies between the lore centered animations and gameplay, and everything in-game is a subject to change which it clearly shouldn't be in lore.
 
Bump.

Basically everyone seems to be agree to proposal 2 so I'd like to know who's going to be handling the actual revisions. I can definitely help out but my plate is to full to take it on fully by myself (which is also why I proposed deletion in case no supporters volunteer)
 
I might be able to help calculate the necessary feats

Is there a list of feats from the primary canon for us to work with?
 
I might be able to help calculate the necessary feats

Is there a list of feats from the primary canon for us to work with?
No, nothing. You'd have to find some.
That's the maintenance issue for me ngl. I wouldn't mind helping with a calculation or two but we don't even know what to calculate
 
I'd say this is a fully cannon feat that could be applied for AP

Another one here


I also think that there's several 2D trailers that are cannon to the whole thing as they stay consistent with what's happening. They need to be separated from others bit by bit but still, the Sirius trailer seems consistent at least



I'd say that I still don't really see a point in removing the calculations, at least the speed and basic AP ones. I think the 7-B calcs are wrong because it is exploiting KE stuff but at the same time the rest of the feats are like 9-A which is very much consistent with what is shown.
 
I'd say this is a fully cannon feat that could be applied for AP
.

This one is a bit hard to use because I'm not sure if they tank it but if yes then it can be used.
Another one here

This one should definitely work.

Do you have any ideas for speed feats?
I also think that there's several 2D trailers that are cannon to the whole thing as they stay consistent with what's happening. They need to be separated from others bit by bit but still, the Sirius trailer seems consistent at least


I think most 2D trailers should work as long as it's an actual lore drop like these examples you've sent and not something like, an advertisement for a collab or a new skin.
I'd say that I still don't really see a point in removing the calculations, at least the speed and basic AP ones. I think the 7-B calcs are wrong because it is exploiting KE stuff but at the same time the rest of the feats are like 9-A which is very much consistent with what is shown.
It being consistent doesn't make it correct. I already highlighted why gameplay can't be considered canon and some in-game calcs being seemingly consistent with the results doesn't make the gameplay any less problematic.
 
Also Sirius gets like Low 7-B Enviromental Destruction via that cloud feat in the trailer
 
I might be able to help calculate the necessary feats

Is there a list of feats from the primary canon for us to work with?
Are you down to do these?


I could calc them but I don't know if I'll have the time to use my PC in the near week or 2 so it'd be great if you could.
Then there's also this

I'm not really sure this would give anything significant. Maybe omnidirectional KE of blasting the bots around, but the problem would be that noone really scales to it.
 
What about Dynamike exploding a Mountain (which is a true mountain because of its snow line) or Colt defying a Butte with 11 bullets? I don't think Brawl Stars Wanted animations are non-canon.
 
What about Dynamike exploding a Mountain (which is a true mountain because of its snow line) or Colt defying a Butte with 11 bullets? I don't think Brawl Stars Wanted animations are non-canon.
first off, please link the animations in question. Second of all, as far as I recall, Dynamike came out of a tunnel from beneath the mountain in question and then blew it up from a distance, meaning that he set up some demolition bomb, likely many beneath it and then exploded it
 
What about Dynamike exploding a Mountain (which is a true mountain because of its snow line) or Colt defying a Butte with 11 bullets? I don't think Brawl Stars Wanted animations are non-canon.
So I looked into it and it seems they're deleted old character intros. Someone reuploaded them but they aren't on the official channel anymore. They also don't fit in with the modern trailers at all. The official animation (with the exception of character skin animations) has the characters generally act within the confines of starr park's facilities which, as you probably can understand, wouldn't include a 3000m tall mountain.

Even if they were canon, these few 15s animations wouldn't really be sufficient evidence to scale an entire verse which hasn't shown a single feat on that level besides Orion's storm which would only scale to Enviromental Destruction.
 
I'd say that the only question here is whether these animations are acceptable as a good amount of them are animations introducing skins technically (they play a role in the animation but otherwise nothing happens) and the Janet animation happens in some city and not starr park. I'll leave the decision up to David.

Otherwise, the Dynamike explosion should be re-calced with a 3.6 psi as it is the minimum range at which trees start getting demolished.
 
first off, please link the animations in question.
Here
Second of all, as far as I recall, Dynamike came out of a tunnel from beneath the mountain in question and then blew it up from a distance, meaning that he set up some demolition bomb, likely many beneath it and then exploded it
I saw a comment of yours exactly like this in another CRT from a time ago. Like, why assume that, but not that Dyna could simply cave into the mountain and explode it there? He literally caved a hole right then. There's no proof that it had a tunnel underground filled with gunpowder, and it also makes no sense since he could do a trail from the surface
So I looked into it and it seems they're deleted old character intros. Someone reuploaded them but they aren't on the official channel anymore. They also don't fit in with the modern trailers at all. The official animation (with the exception of character skin animations) has the characters generally act within the confines of starr park's facilities which, as you probably can understand, wouldn't include a 3000m tall mountain.
The scenary in question should be necessarily in Starr Park? Like obviously it shouldn't be starr park, but the animations are literally the intros for the brawlers. It's literally a "look! This is the character and what he can do!".
Even if they were canon, these few 15s animations wouldn't really be sufficient evidence to scale an entire verse which hasn't shown a single feat on that level besides Orion's storm which would only scale to Enviromental Destruction.
Orion?
 
Here

I saw a comment of yours exactly like this in another CRT from a time ago. Like, why assume that, but not that Dyna could simply cave into the mountain and explode it there? He literally caved a hole right then. There's no proof that it had a tunnel underground filled with gunpowder, and it also makes no sense since he could do a trail from the surface
I got the animation wrong regardless, he does blow it up.
The scenary in question should be necessarily in Starr Park? Like obviously it shouldn't be starr park, but the animations are literally the intros for the brawlers. It's literally a "look! This is the character and what he can do!".
Well, as you did say it shouldn't be in starr park. Where else would it be? Well, nowhere, the game takes place in the various areas of Starr Park.
I understand what you're saying, but those intros at this point are outdated. They're deleted from the main channel, they're intros that take place in some undisclosed desert and more importantly, they don't actually show what the characters can do.
So far Dynamike's bombs haven't shown anything above 9-A to High 8-C, this is both in game and in animation. This is consistent too as we genuinely don't see the TNT do more damage than actual TNT, even in lore-important videos like the fall of starr park. Then there's stuff like Colt not being able to shoot that far or through so much ground, Primo never being show as capable of lifting and one-shotting a safe, ect.
Basically
Deleted intros that don't take place in starr park <<< recent lore relevant animations when it comes to canonicity and powerscaling consistency.

Finally, the issue is that the series of animations is just a massive outlier. The two 7-B meteor feats as mentioned by David break KE rules and even then the supposedly 7-B meteors have basically no explosion and don't do any major damage beyond breaking some walls.
Outside of that we have... Nothing. Feats peak at like High 8-C.
Sirius, got the wrong celestial name
 
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