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Summary
Frisk is the protagonist of Undertale and the seventh human to fall into the Underground. Virtually nothing about them is known about their life prior to their fall, as even their gender remains ambiguous. Being taken in by Toriel, they eventually decide to leave and explore the Underground to potentially return to the surface, eventually convincing their caretaker to let them go or forcing their way out by murdering Toriel. From the on, Frisk manages to change the course of the events of the Underground forever, for better or worse.
Powers and Stats
Tier: At least 7-C when filled with enough Determination
Name: Frisk, The Human, You
Origin: Undertale
Gender: Left ambiguous
Age: Pre-teen
Classification: Human child, Temporal anomaly, "The Angel"
Powers and Abilities: Determination, Ability to SAVE and LOAD, Ability to gain LOVE through killing, Time Manipulation, Time Travel, Timeline creation and Destruction, Reality Manipulation, Soul Manipulation, Acausality, Regenerationn (Low-Godly to Mid-Godly with high enough Determination, unknown otherwise. Can recover physical and spiritual damage by eating certain types of monster food), Resistance to Soul Manipulation.
Attack Potency: At least Town level when filled with enough Determination (Defeated Asgore)
Speed: At least Massively Hypersonic+, likely much higher (Able to dodge attacks such as lightning bolts from Vulkin. Superior to Napstablook; able to move even faster by drinking Sea Tea)
Lifting Strength: Likely Regular Human (Able to carry the Annoying Dog)
Striking Strength: At least Town Class when filled with enough Determination (Defeated Asgore)
Durability: At least Town level when filled with enough Determination (Took numerous blows from Asgore)
Stamina: Immense (Able to navigate Hotland, where even the outskirts were hot enough to turn a styrofoam cup into vapor instantly, without tiring)
Range: Standard melee range with weapons. Multi-Universal via Determination
Standard Equipment:
- Cell Phone: This snazzy device lets you call your friends, store tons of items in a mysterious pocket realm, and keep up with the Underground's top social network. It even has texting!
- Stick and Bandage: This stick doesn't really do much damage, but throwing it may have some uses. While this bandage has already been applied a few times, you can still do so one more time to regain 10 HP.
- Toy Knife and Faded Ribbon: While it may not be a real knife, you sure do feel safer holding it. Probably because it grants +3 attack. Even if this ribbon's not your style, enemies probably won't hit you as hard if you're cute. Grants you +5 Defense.
- Tough Glove and Manly Bandanna: This glove once again proves that pink is the manliest color. It lets you hit enemies with multiple blows and grants you +5 attack. The abs drawn on this old bandanna give you the strength to persevere. That, and give you +7 Defense.
- Ballet Shoes and Old Tutu: These shoes make you feel incredibly dangerous and for good reason. They let you hit enemies three times in a row and grant you +7 attack. This tutu may be old, but it keeps you safe and looks fabulous while doing it. Also gives you +10 defense.
- Torn Notebook and Cloudy Glasses: This notebook's already pretty heavily used, but maybe it contains some super cool secrets and you just don't know it, yet. Gives you +2 Attack and +6 Invulnerability. These glasses may not help you see, but at least they help reduce the damage you're inevitably going to take. Grant +5 defense and +9 invulnerability.
- Burnt Pan and Stained Apron: This pan keeps damage consistent so you can show your enemies what's cookin'. It also gives you +10 attack and makes consumable items heal 4 extra HP. While a stained apron may not be very fashionable, it keeps you alive by healing 1 hp every other turn. Also gives you +11 defense.
- Empty Gun and Cowboy Hat: Despite having no bullets and requiring precise timing and aim, this revolver is still deadly in the hands of a cool kid such as yourself. The +12 Attack is a nice little bonus. Okay, so you're not a cowboy, but this awesome hat sure makes you feel like one. It also gives you +12 Defense with an added +5 Attack, making you feel even more like a real gunslinger.
- Worn Dagger and Heart Locket: While this dagger may just be for cutting plants, it has a history behind it that seems to fill you with Determination. Gives +15 attack. This locket says "Best Friends Forever", inside. D'aaaaw. Grants +15 defense.
- Temy Armor: With this armor paw-made by a cool leg graduate, ur opnENTs reelY GON HAV bED teM!!!!1 Grants +20 defense, increases attack, grants extra invincibility frames, and heals 1 HP every turn.
- Annoying Dog: Wait what?
- Dog Residue: Numerous objects that have been "blessed" by the Annoying Dog. Use it to create more Dog Residue, and sometimes a Dog Salad, which heals either 2, 5, 10, 30, or ALL HP.
- Various Food Items: Heal varying amounts of hp and sometimes have extra effects. Wear the Stained Apron while eating them to harness the power of a real chef and make them tastier.
Weaknesses: None notable

Summary
A determined and skilled investigator, Caitly is one of the sheriffs of Piltover, the City of Progress. She is a fiercely intelligent woman with a strong sense of justice and a resolute devotion to the law. Armed with a magnificent hextech rifle, Caitlyn is a patient hunter and the bane of criminals throughout her city.
Powers and Stats
Tier: Low 7-C, Low 2-C via hax
Name: Caitlyn, the Sheriff of Piltover
Origin: League of Legends
Gender: Female
Age: Unknown (Appears to be in her mid to late 20s)
Classification: Human, Piltover Police Force Sheriff, Chrono Fixer
Powers and Abilities: Superhuman Physical Characteristics, Expert marksmanship, Regenerationn (Mid-low), Time Travel, Causality Manipulation (Via Time Travel), Precognition, and Existence Erasure
Attack Potency: Small Town level+ (Comparable to her base form), Universe level+ via hax (Able to end a person's entire timeline by erasing them from existence, can close unstable time loops and undo changes in an entire timeline's causality), Her Temporal Plasma Blaster ignores conventional durability
Speed: Hypersonic+ with Massively Hypersonic+ reactions and combat speed (Can keep up with champions like Kled and Gare as well as close range lightning/light-based attacks)
Lifting Strength: Peak Human (For Caitlyn's rifle to be able to fire Ace in the Hole, her gun would have to be heavier than the largest caliber rifle in the world, .950 JDJ, which weighs 110 lbs. (50kg) and fires a round similar to the 90 Caliber Net. She also fires Ace in the Hole without a bipod or means of support, is oblivious to the kickback of her normal rounds and that of the Piltover Peacemaker, and can fire her rifle with one hand)
Striking Strength: Small Town Class+
Durability: Small Town level+
Stamina: Superhuman
Range: Several kilometers with her rifle
Standard Equipment: Temporal Plasma Blaster, Snap Traps, 90 Caliber Net
Intelligence: High (One of the most skilled detectives in the world, can instantly analyze almost any environment or situation she's placed in)
Weaknesses: Has a limited supply of mana with which to cast spells, her spells have cooldown periods, during which time they cannot be cast (Both are highly exaggerated in-game for gameplay balance purposes; for instance, Ekko is shown to be able to use his ultimate ability in rapid succession in his cinematic)
Notable Attacks/Techniques:
- Basic Attack: Caitlyn fires a round from her sniper rifle. Augmented by Headshot.
- Headshot: Caitlyn's next basic attack against enemies rooted by Yordle Snap Trap or slowed by 90 Caliber Net gains bonus range and deals bonus physical damage. Additionally, Caitlyn permanently gains 10% bonus attack speed and her regular basic attacks each generate a stack of Headshot, doubled when attacking from brush, granting her next basic attack the same bonus physical damage at 6 stacks, though this does not benefit from bonus range nor is it consumed on other instances of Headshot.
- Piltover Peacemaker: After 1 second, Caitlyn fires a projectile in the target direction that deals physical damage to the first enemy it passes through, after which it expands in width but deals only 67% damage to all enemies it passes through thereafter. Enemies revealed by Yordle Snap Trap always take full damage from Piltover Peacemaker.
- Yordle Snap Trap: Caitlyn sets a trap at the target location that arms after 1.1 seconds and lasts up to 90. After the maximum amount of traps is laid down, deploying another immediately destroys the oldest one. Enemy champions who step on a trap set it off, rooting them for 2 seconds, during which they take increased damage from Headshot, grant true sight of themselves for 9 seconds, and become immune to Yordle Snap Traps for 4 seconds while they remain in the area. Caitlyn periodically stores a charge of Yordle Snap Trap, up to a maximum amount stored at once.
- 90 Caliber Net: Caitlyn fires a net and dashes in the opposite direction, dealing magic damage to the first enemy hit and slowing them by 50% for 1 second.
- Ace in the Hole: After a brief delay, Caitlyn locks onto a target enemy champion and channels for 1 second. At start of the cast, Caitlyn gains true sight of the target. If Caitlyn completes the channel, she fires a homing projectile toward the target that deals physical damage to the first enemy champion it hits. Other enemy champions can intercept the shot.
The Time Police - 1 (Assaltwaffle)
The Seventh Child - 0