- 15,771
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HIGHER BEINGS THESE WORDS ARE FOR YOU ALONE
YO MOM A TREE LMAOOOOOOO
Now that this CRT has passed, I made several calculations that should upgrade the verse to a notable extent. This should also give Hollow Knight characters Small Size type 1 or 0 or sometimes none at all depending on the character (for example, Radiance would probably lose its small size).
ATTACK POTENCY
This comes out at 4.7 Megajoules. It doesn't change the 9-B tier but it is damn decent.
DOUBLE DAMAGE
I think bosses who deal double damage should scale 2x above False Knight.
I mean, other bosses deal 1 mask, the biggest ones deal 2 masks. I think that it is pretty blatant that these characters are meant to be around twice as strong as the others. I think maxed out Knight should be comparable to them at least by the virtue of having the same type of sword as Pure Vessel, swords increasing the damage output of the user (Hollow Knight with his old nail deals 1 mask of damage while with the pure nail he does 2).
Basically they'd scale to 9.4 megajoules.
I also think The Radiance and Shade Master Knight should upscale from every one of them due to them being beyond everyone else in the verse and straight up scale to At least 9-B+
SPEED
Knight should be "High Hypersonic, up to High Hypersonic+ to Massively Hypersonic with charms, spells and nailarts"
Anyone who can fight him should be High Hypersonic. Is this consistent with their reaction speed? I think so, as characters who can fight The Knight can also parry his attacks. Quirrel should be "At least High Hypersonic" since he moves so fast he is barely visible at times.
Currently that is all that I am proposing. I might find some more stuff for AP but Idk if it will be better than what we already have, not to mention the methods I am thinking of are annoying to make.
What do y'all think?
YO MOM A TREE LMAOOOOOOO
Now that this CRT has passed, I made several calculations that should upgrade the verse to a notable extent. This should also give Hollow Knight characters Small Size type 1 or 0 or sometimes none at all depending on the character (for example, Radiance would probably lose its small size).
ATTACK POTENCY
False Knight pulverizes the floor re-calc
vsbattles.fandom.com
This comes out at 4.7 Megajoules. It doesn't change the 9-B tier but it is damn decent.
DOUBLE DAMAGE
I think bosses who deal double damage should scale 2x above False Knight.
I mean, other bosses deal 1 mask, the biggest ones deal 2 masks. I think that it is pretty blatant that these characters are meant to be around twice as strong as the others. I think maxed out Knight should be comparable to them at least by the virtue of having the same type of sword as Pure Vessel, swords increasing the damage output of the user (Hollow Knight with his old nail deals 1 mask of damage while with the pure nail he does 2).
Basically they'd scale to 9.4 megajoules.
I also think The Radiance and Shade Master Knight should upscale from every one of them due to them being beyond everyone else in the verse and straight up scale to At least 9-B+
SPEED
The Knight slashes even faster
vsbattles.fandom.com
Knight should be "High Hypersonic, up to High Hypersonic+ to Massively Hypersonic with charms, spells and nailarts"
Anyone who can fight him should be High Hypersonic. Is this consistent with their reaction speed? I think so, as characters who can fight The Knight can also parry his attacks. Quirrel should be "At least High Hypersonic" since he moves so fast he is barely visible at times.
Currently that is all that I am proposing. I might find some more stuff for AP but Idk if it will be better than what we already have, not to mention the methods I am thinking of are annoying to make.
What do y'all think?