Well, the problem is that by that logic we would, for example, have to update every single shinigami page in Bleach to have Multi-Universal range. It tends to give very exaggerated results.
Btw, DaFritzi sent me a post with some suggestions:
"Since I can't post on a staff thread I decided to write you a message.
For short distances:
Melee (Fists, Legs), Extended Melee (Swords), Nearby Surroundings (up to 100m), Extended Surroundings (up to 1km)
Longer distances:
Town (diameter of a town, up to 10km), City (diameter of a city), Island (...), Country, Continent
Astronomic Ranges and above:
Planet (20.000km, half perimeter of earth), Large Planet (220.000km, half perimeter of jupiter), Stellar (2.185.000km, half perimeter of the sun), Solar System (1.25x10^(-3)ly, diameter of our solar system with Pluto), Multi Solar System (4.37 ly, distance to aplha centauri), Galactic (110.000/140.000 ly, diameter Milky Way/Andromeda), Multi Galaxy (2.56 million ly, distance to andromeda), Universal (93 billion ly, diameter of the observable universe), Universal+ (any higher distance to infinite 3D range), Multi-Universal (able to reach into another universe), Multiversal (able to reach everywhere in the multiverse), Hyperversal (able to reach into higher dimensions), Outerversal, True Infinity
Remarks:
Instead of lenghts, I think it is better to give an area in which any point can be reach from any other point using an attack.
Maybe something between Extended Melee and Nearby Surroundings could be added.
Maybe it should be differentiated between travel distance and attack distance, this however would be a lot of work. I think that attack distance is more important, as travel distance is somewhat covered by the speed stat and otherwise hardly important for vs-battles.
For astronomic ranges I have used the half perimeter because an attack can reach everywhere on said planet if it has half the planets perimeter as range.
Of course the exact diameters for towns, cities, etc. are up to you guys.
Astronomical distances are rounded."