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Invulnerability: Complete Rewrite and Name Change

Armorchompy

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In this previous thread a long discussion was had about the current Invulnerability page, and how it leads to a lot of bad applications of the power. I have finalized a proposal for a complete rewrite of the page, which you can view here. There's some notable changes from what I last proposed but I think they are the best way to handle the power going forward. There is also the issue of the page's name, which I will address afterwards, but first let me get into everything else that's new with the page.

The New Page​

My intent with this, following the discussion in the last thread, was to more clearly make Invulnerability into a power that requires a strong justification to add to a profile. The ability has often been added based on what are in reality durability feats or otherwise insufficient evidence and given its power that is something we want to avoid. I'll note I'm not really making the standards stricter per se and more so just specifying how it should actually work.

Summary​

This part is mostly the same, though rewarded and expanded a little bit, stressing that the power is separate from durability. I guess "complete rewrite" was a bit of a lie but eh.

Types​

This is the biggest change compared to what I was proposing in the last thread, that being essentially the inclusion of only what is now Type 2. The reason for this change is that I went and looked through every profile in the Invulnerability category up to those that started with A, a total of over 120 profiles. Most of them used it improperly, some did it right, but a few more fell in a weird grey area where they clearly had an ability that made them immune to a specific kind of damage, just not in a way that'd qualify them for "proper" Invulnerability.

I'd use Ainz Ooal Gown as the example: a character with the ability to negate all incoming non-magical attacks, as well as piercing attacks and attacks coming from a character below 60th level. It's never explained as lawhax or anything else that'd allow the power to apply to any level of AP, so it's a NLF to say this guy could take a 3-B non-magical punch... but it's obviously an ability, and a fairly common one too. Not only is it worthy of indexing, but if we didn't have a page for it a lot of people would mistakenly list it as the other type of Invulnerability which we want to avoid.

So, I propose the addition of "Type 1: Limited Damage Negation" (or Limited Invulnerability if the name change is rejected), a power that still requires proof of some ability that can't be easily indexed as just high durability or something else, effectively negating some types of incoming attacks, but lacks a "mechanism" that evidences how it might function against attacks of any power. VS-match wise it should usually basically act as conditional durability. An 8-C character that's immune to all X attacks when in their verse X gets up to 6-C can tank anything up to that level, but they can't be argued to be able to take a much more powerful X from another character.

Onto the other type, the more literal Invulnerability, it is what was discussed in the other thread: a power that is clearly outlined to negate all harm, or at least all harm of a certain kind. It needs to explicitly have a mechanism that allows it to do so with no real limits, bypassing AP entirely. Something like physics manipulation, law manipulation or so on. Based on Agnaa's original proposal I have added an explicit distinction between a source and a mechanism, reasoning that otherwise people may try to suggest that a character's powers simply being based on something that could potentially fuel the ability (such as a magic system based on reality warping) should be evidence for this ability, which it isn't.

Explanation​

A quick closing section that addresses a few common misconceptions about the ability: pointing that Type 2 should never be overpowered by sheer AP and that a character doing so is usually an anti-feat, stating that invulnerability negation =/= duraneg, which may seem random but is currently treated as true on some pages and definitely shouldn't be, and explaining that gameplay invulnerability, high durability and statements of invincibility all aren't evidence for the power.

Other​

As you might've noticed I removed the page image (it was added without a CRT and the character may or may not even qualify for the ability). I'm open to suggestions regarding that. I'm also in need of suggestions for page examples of characters that qualify for the two proposed types, right now I've got one and two respectively but I'd really like to have at least three each.

Changing The Name​

This is a discussion that began in the other thread but Invulnerability's current name is actively misleading. It's used very consistently as a shorthand for extreme durability by fiction - I would point to how both Marvel and DC Comics have very commonly used it to describe characters whose endurance to harm absolutely has shown limits, but there's many examples. As a result of this discrepancy many users mistakenly apply the power to characters who are stated to be invulnerable or become mechanically immune to damage in videogames. Obviously the new power page already explains that this isn't correct but that doesn't change the fact that the name is actively leading people astray and we should make indexing as streamlined as possible. A new user working on their first profile may not read every single ability page thoroughly and simply take the name at face value, which is almost always fine, just not here.

I propose Damage Negation as the new name. It describes what the ability does pretty well and it shouldn't be too misleading to anyone unfamiliar with it. Given this is a direct continuation of the discussion from the last thread I will list the disagreement/agreement votes from it. If anyone here has changed their minds please let me know.
 
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This seems to make sense, looking at it. Ironically Ainz's case sounds almost like glorified durability anyway since it only works on enemies significantly weaker than himself.
 
This seems to make sense, looking at it. Ironically Ainz's case sounds almost like glorified durability anyway since it only works on enemies significantly weaker than himself.
Well, no. The level 60 stuff sure, but piercing and non-magical stuff are pretty clearly not durability, especially with the fact that he can be harmed by environmental effects even though they are non-magical.
 
Also, what about Invulnerability that is invulnerable against hax? i remember there are some verses out there have this kind of Invulnerability
Depends on the hax. Something like fire or electricity is functionally still a kind of durability and works by the same rules more or less. Immunity to other kinds of hax (say, Soul Manipulation) is just a resistance.
 
I disagree with the name change.

As for the rest, will all video game invulnerability mechanics be shuffled under Type 1 without further context? A chunk of them clearly render one immune to damage within their setting, if with caveats like a short time and such, but don't offer much explanation beyond that.
 
Well, no. The level 60 stuff sure, but piercing and non-magical stuff are pretty clearly not durability, especially with the fact that he can be harmed by environmental effects even though they are non-magical.
Yeah, so pretty limited. What I mean is the ability you're describing is pretty unremarkable.
 
As for the rest, will all video game invulnerability mechanics be shuffled under Type 1 without further context? A chunk of them clearly render one immune to damage within their setting, if with caveats like a short time and such, but don't offer much explanation beyond that.
No, I would generally list those as either durability amplification or damage reduction, barring special context. Usually the former. Type 1 still needs evidence of not just being high durability which those typically lack (as you said, very little explanation is usually offered).
Yeah, so pretty limited. What I mean is the ability you're describing is pretty unremarkable.
Limited =/= unremarkable. A character with 9-A durability being completely unaffected by tier 7 mundane attacks is pretty noteworthy. What point are you trying to make here?
 
Limited =/= unremarkable. A character with 9-A durability being completely unaffected by tier 7 mundane attacks is pretty noteworthy.
That changes things. I figured you were describing things like Ainz not caring about attacks from weaklings like Climb.

Wait, there's still Tier 7 things in Overlord?
 
That changes things. I figured you were describing things like Ainz not caring about attacks from weaklings like Climb.

Wait, there's still Tier 7 things in Overlord?
His magic is rated as Low 7-C. I'm not a supporter, I'm just going off what's on the profile.
 
No, I would generally list those as either durability amplification or damage reduction, barring special context. Usually the former. Type 1 still needs evidence of not just being high durability which those typically lack (as you said, very little explanation is usually offered).

Limited =/= unremarkable. A character with 9-A durability being completely unaffected by tier 7 mundane attacks is pretty noteworthy. What point are you trying to make here?
I see. So, say a character has a move that makes them "Invulnerable" and they take an attack orders of magnitude above their proven durability with no damage. Would that be enough for Type 1?
 
I see. So, say a character has a move that makes them "Invulnerable" and they take an attack orders of magnitude above their proven durability with no damage. Would that be enough for Type 1?
You'd probably just say that's a very good durability boost, it can still be interpreted as such and even type 1 would require some reason not to. 'Course it depends on the specifics.
 
I don't really see how Type 1 is different from resistance / damage reduction. Both of these abilities have historically always included cases where the damage of an attack is reduced to nothing. Type 1 just seems like resistance / damage reduction where the attacks didn't manage to go over the 0 damage threshold.
So overall type 1 seem redundant.
And just changing things to be called damage nullification would likely provoke the same NLFs as before in my eyes.
 
Ask permission to @Planck69 before post, btw

I want give an example, basically in Doctor who, Gallifreyan's dimensionally transcendental such as the outer shell of TARDISes (that is, the blue box in case of Doctor's TARDIS, not the inside as it exist in more dimensions and are refer as exterior dimensions and different to interior dimensions) exist across/simultaneously in 5 higher/relative dimensions which making it invulnerable, as what we see as exterior is like a three-dimensional shadow of a multidimensional object
 
I don't really see how Type 1 is different from resistance / damage reduction. Both of these abilities have historically always included cases where the damage of an attack is reduced to nothing. Type 1 just seems like resistance / damage reduction where the attacks didn't manage to go over the 0 damage threshold.
So overall type 1 seem redundant.
Damage Reduction interfaces with the attack's power, Type 1 Invul doesn't (up to the point that it's shown to work). Ainz isn't "tanking" non-magical attacks, they're unable to affect him at all (and we just lack the evidence to claim this works for very high-power ones). Meanwhile Kaku Kaioh can survive and even take no damage from attacks far above his durability but he is still being affected by them, he just reduces the impact to practically nothing.

Type 1 is functionally just a tier-limited version of Type 2, it downright ignores/prevents the effect of attacks. Damage Reduction doesn't do that.

Resistance is almost never used in VSBW pages when referring to withstanding AP and has no codified standards or any rules at all in regards to what that use would imply, so I cannot address eventual similarities to DR Type 1, nor would they be very relevant to bring up.
And just changing things to be called damage nullification would likely provoke the same NLFs as before in my eyes.
I don't agree with that, it much more clearly implies the power is unrelated to durability, which is the crux of the entire misunderstanding - the term "Invulnerability" very often refers to high durability.
 
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Ask permission to @Planck69 before post, btw

I want give an example, basically in Doctor who, Gallifreyan's dimensionally transcendental such as the outer shell of TARDISes (that is, the blue box in case of Doctor's TARDIS, not the inside as it exist in more dimensions and are refer as exterior dimensions and different to interior dimensions) exist across/simultaneously in 5 higher/relative dimensions which making it invulnerable, as what we see as exterior is like a three-dimensional shadow of a multidimensional object
Seems like a valid case of the power, although I don't have the relevant expertise to say which type it would be.
 
Seems like a valid case of the power, although I don't have the relevant expertise to say which type it would be.
assuming i allowed to aswner this

i think it could be type 2, dimensionally transcendental is just very advanced Time-space engineering much like the two example who are physics and time manip for negate damage

TARDISes never had be harmed except extreme case such by TW Dalek´s technology which are high temporal weaponry or Other TARDISes such as Compassion
 
assuming i allowed to aswner this

i think it could be type 2, dimensionally transcendental is just very advanced Time-space engineering much like the two example who are physics and time manip for negate damage

TARDISes never had be harmed except extreme case such by TW Dalek´s technology which are high temporal weaponry or Other TARDISes such as Compassion
Probably true. Still it's a hint too close to HDE for me to wanna use it as a page example - appreciate the suggestion anyways.
 
I'm guessing curses and shikigami from Jujutsu Kaisen would still fit this description and count for type 2 given what was said in the previous thread on it not too long ago?
You could argue it's just type 1. I'd like a mechanism to be established a bit more clearly, it was kind of an edge case before - I think there's at least hints of it but you'd want to point this out on the profiles.
Also overall seems fine but I'm against the name change, just seems weird
:/ bit of a superficial reason to disagree
 
:/ bit of a superficial reason to disagree
When I say it's weird I don't mean I think the name damage negation itself is weird, I mean I think the change is weird and kind of unnecessary. I think invulnerability still covers it well and I think it isn't an entirely necessary change if it's properly explained on the page itself what counts and doesn't. I think as long as it's explained well enough there then anything trying to get through would just get filtered anyways. I probably should've actually said that instead of just saying it seemed like a weird change and leaving it at that cause looking back that was dumb of me.

You could argue it's just type 1. I'd like a mechanism to be established a bit more clearly, it was kind of an edge case before - I think there's at least hints of it but you'd want to point this out on the profiles.
So it'd be type 1 and it should just be noted something like "immune to specifically physical or non-cursed energy attacks"?
 
When I say it's weird I don't mean I think the name damage negation itself is weird, I mean I think the change is weird and kind of unnecessary. I think invulnerability still covers it well and I think it isn't an entirely necessary change if it's properly explained on the page itself what counts and doesn't. I think as long as it's explained well enough there then anything trying to get through would just get filtered anyways. I probably should've actually said that instead of just saying it seemed like a weird change and leaving it at that cause looking back that was dumb of me.
Fair enough. I think it helps things but if the majority dislikes it I'm not gonna argue it too much
So it'd be type 1 and it should just be noted something like "immune to specifically physical or non-cursed energy attacks"?
You can probably make a case for type 2, until that's done yeah. I don't think you need to specify it's "just" physical attacks though, that's the default of most verses, you just explain how it's bypassed in-verse.
 
You can probably make a case for type 2, until that's done yeah. I don't think you need to specify it's "just" physical attacks though, that's the default of most verses, you just explain how it's bypassed in-verse.
Would that be best to argue here or would it come in another thread?
 
I don't really agree with the name change considering how "Invulnerability" is an iconic common word that is mentioned for others abilities respectfully
That's the problem, the name "Invulnerability" has a different meaning in most fiction than it does to VSBW. Here it means "AP-negating hax", usually it just means "really tough".
 
I also still disagree with the name change, and think that better descriptions within our page for the ability, combined with a methodical thorough cleansing of all inaccurate instances of using it, seems better. 🙏
 
I'm just going to mention (with Antvasima's permission) that qualitative superiority starts at 1-A now, so type 2s can be assumed to take up to there, and type 1s... we should probably let a power be itself.
 
I'm just going to mention (with Antvasima's permission) that qualitative superiority starts at 1-A now, so type 2s can be assumed to take up to there
Probably not always true. If an ability revolves on time manipulation or physics or whatever their limits could feasibly be earlier than that. The minimum for Type 2 is same dimensional level to account for that.
and type 1s... we should probably let a power be itself.
What does that even mean? Please make an actual argument.
 
Probably not always true. If an ability revolves on time manipulation or physics or whatever their limits could feasibly be earlier than that. The minimum for Type 2 is same dimensional level to account for that.
Does it warrant a type 3, or is that excessive?
What does that even mean? Please make an actual argument.
Sorry, I'm just thinking of the last thread, where you talked about how invulnerability via time manipulation isn't pure invulnerability, and how pure invulnerability is never accepted.
You probably concluded that.
 
Does it warrant a type 3, or is that excessive?
I think it's excessive. If a Type 2 Invulnerability power is particularly powerful the description can just specify.
Sorry, I'm just thinking of the last thread, where you talked about how invulnerability via time manipulation isn't pure invulnerability, and how pure invulnerability is never accepted.
You probably concluded that.
I'm not sure this is very relevant to the current discussion, yes.
 
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Alright, here goes nothing. (Don't go loco on me, I'm the messenger).
Not talking abiut the rest, I'm fine with the name change. I have ran into issues where people have misunderstandings regarding the name.
 
Got permission from @Planck69 to comment.

A question:

Would it be an anti-feat for a black hole to damage somebody past their Invulnerability, or is it fine due to Black Holes on Vs Battles being considered Durability Negation?
 
Got permission from @Planck69 to comment.

A question:

Would it be an anti-feat for a black hole to damage somebody past their Invulnerability, or is it fine due to Black Holes on Vs Battles being considered Durability Negation?
Good question. I suppose it depends based on how the Invul works. If it's causality or lawhax or something fancy like that yes, if it's simply messing with physics or something maybe not?
 
Good question. I suppose it depends based on how the Invul works. If it's causality or lawhax or something fancy like that yes, if it's simply messing with physics or something maybe not?
One more thing: I could be recalling incorrectly, but I'm pretty certain you said that taking attacks from stronger opponents and being unphased would be evidence (not strong evidence, but a level of evidence at least). Now though, the page says that isn't enough. But wouldn't it still be helpful and potentially considered when combined with stronger evidence?
 
One more thing: I could be recalling incorrectly, but I'm pretty certain you said that taking attacks from stronger opponents and being unphased would be evidence (not strong evidence, but a level of evidence at least). Now though, the page says that isn't enough. But wouldn't it still be helpful and potentially considered when combined with stronger evidence?
It wouldn't be anything on its own but if you do have other, actually legitimate, evidence it does corroborate it in the case that it's a gray area or something
 
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