"Secondly, Third Eye not being used in-battle is game mechanics, because it'd be hard to incorporate and balance properly. But, Joker has shown that Third Eye decreases the speed at which he views time while increasing his accuracy with darts, which can probably be applied to in-battle skills. Joker should be able to combine this with Heat Riser/Debilitate to raise Joker's stats while lowering Bayo's."
>That still won't do very well against Bayonetta's Witch Time. Her's is almost to a complete stop, considering how fast these characters are, Bayonetta has all the time in the world to end the fight quickly. Joker have added reactions don't do jack here, especially since Bayonetta is already nimble during combat.
"Thirdly, Sleep and Death Manip spells don't technically function as attacks. They spawn at their target's location instantaneously and take effect instantaneously, which is why you never see characters dodging Status ailments/Instant Death spells."
>Sleep manipulation are moves that come on the ground. If Bayonetta sees it, which is likely due to how much slower it will be, she can easy just jump on a wall. Death manipulation is the same case, only with having the doll in front of you. Still going to be heavily slower than Bayonetta.
"Lastly, the way Status ailments and Death Manip work in Persona is that pretty much everything in-verse AT LEAST resists with varying degrees of effectiveness, if they don't just nullify such effects entirely."
>No, this is heavily false. Shadows don't have resistances to aliments unless there are special shadows who do, but they nullify those anyways. Everything in verse does not resist it, if your evidence is that aliments don't always work, that's an obvious game mechanic as every single RPG does that. Paper Mario, Dragon Quest, Pokémon, Xenoblade, etc. This isn't just for Persona.
"The whole "MISS" deal with those kinds of spells is pure game mechanics. Evasion does not effect your resistance to Death/Sleep Manip at all."
>No, but it is dodgeable.
"Against a foe with no resistance, Death Spells WILL land and WILL take effect. Then, save for some sort of ability like Survival Trick, which saves Joker from Insta-Kill once per battle, that should be the fight won."
>Going to be very difficult due to how much faster Bayonetta will be at that point. The more she dodges, the better Witch Time will be. If Bayonetta ever slips up and dies, then Red Hot Shot immediately revives her and lets back to fight. She uses summons to finish her opponents anyways.
"If it works anything like normal BFR, Joker avoids it by teleporting out of wherever he is via MetaNav, then back in once whatever causes the BFR is over and done with (in the anime, Joker is shown to be able to exit palaces using the MetaNav without actually being outside the palace)."
>No. The MetaNav does not stop BFR. All it does it take you to the MetaVerse, but in order to do that Joker needs to find a distorted someone which at that point is outside forces, but even IF he goes into the MetaVerse, that doesn't mean when he leaves he's back at where the fight was at, he'd only return to where Bayonetta sent her.
"As a matter of fact, the MetaNav could be used like this in a variety of ways in this fight, such as avoiding Umbran Climaxes or getting some breathing room to come up with a plan of attack. Or does that count as self-BFR?"
>That's very out of character for Joker, never has he shown using that. Hell, SBA means this fight isn't in the MetaVerse.