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Ever heard of Hytale?If Minecraft is so good how come there isn’t a Minecraft 2?
Checkmate
BothSo are we just meme'ing at this point or waiting for more people to vote for or against this CRT?
The current scaling is absolutely awful and based on nothing. In fact, I've provided counterevidence for why it sucks in quite literally the first video on this page. The problem with Minecraft is that there really isn't a lot of scaling - unlike a lot of similar games, sandbox or not, there's not actually a huge mountain of progression in the game. All differences in strength are moreso minute jumps superior than, but not completely unstoppable over lower enemies and tiers.I'm completely confused by the logic here. We're blatantly ignoring the current scaling and not actually providing counterevidence and just going by health and damage points to change the whole tier. It's one of the many things pointed out in our Game Mechanics page. https://vsbattles.fandom.com/wiki/Game_Mechanics
Funnily enough, the legitimacy of those calcs and their status as outliers or not is probably the most hotly debated and controversial part of this thread.The calculation of 8-B and Low 7-C has been decided
... No? This just isn't true at all, The Ender Dragon can destroy obsidian. (The Wither can, but exclusively with blue skulls, iirc, while The Ender Dragon can't under any circumstance). So I have no idea where you're getting this from.For starters, the boss mobs are known to be powerful enough to destroy obsidian.
First off, if you were to give the same enchants to an axe (Which you can, because I have a rather well-enchanted netherrite axe as my main weapon in my current VSBW Minecraft Server), the damage is still the same. Second off, DPS is about speed. AP is attack power, and you're debating speed. Just because an attack is slower doesn't mean it doesn't have that manner of AP. So, this is also false.The Steve that fully scales to the bosses is enchanted diamond gear steve. A maxed enchanted diamond sword does far more notable damage than a wooden axe, for one, and for two, you completely ignored DPS (because as a game with game mechanic limitations of health points and damage points), which would make the wooden axe a far less useful weapon than the diamond sword.
So uh, this doesn't make any sense since I've debunked it thoroughly. First off, lore doesn't contradict anything I said above, so while lore is taken over game mechanics, lore actually supports me (as the Enderman quote shows). Second off, by my logic, Creepers are 8-B, possibly Low 7-C, so that point you're making makes no sense at all. Equally, by my logic, I've literally spent a paragraph explaining why Silverfish and similar enemies shouldn't scale, to such an extent I've tested my hypothesis on Saikou himself, in-game to prove my point. He can vouch, I very much did watch a bunch of silverfish fail to harm him for a long amount of time. So this is also completely wrong.You are very well looking at the damage points alone and assuming that it is completely canon just because Minecraft has obscure lore. Just because lore is obscure doesn't mean game mechanics is fair game. By this same logic you're using no one should be above High 8-C because creepers do more damage. In fact, by your very logic, there is no reason half-a-heart damage characters in the game SHOULDN'T scale, due to the simple fact that they can hurt Steve just as much as they can hurt anyone else.
First off, anyone who has played Minecraft knows that simply having iron armor is more than enough to have a fair fight with The Ender Dragon. Diamond is just a luxury, and netherrite is just excessive. This isn't even a "Well technically you can kill a boss with (insert basic weapon here)", as iron is a legitimate, fair, and easy-to-obtain material that will absolutely let you deal damage and fight off endermen. Second of all, I concur with Agnaa regarding the multiplier, it's... pretty weird, honestly.As for the Ender Dragon being a stone wall, it is literally intended in the game for damage to be NERFED if you hit anywhere but the head of the body, and it is supported by the mobestiary confirming the Ender Dragon's tough hide. And guess what? The lore also recommends getting high enchanted weapons, armor, and potions to fight the ender dragon, all of these resources only being reliably applicable once we get diamonds to mine the obsidian needed to make the enchanting table and forge an obsidian portal to enter the nether to craft a brewing stand. Everything for boss mobs and up ties back to the game recommending diamond level materials.
Yeah, they do need a rework, that's why this exists.So with this game constantly pushing for progression to stronger and stronger gear to fight the boss mobs, it makes perfect sense why there are early, mid. and late game keys. Yes, they need a rework, I've been planning on it, but it's fair game for them to stay.
You've provided absolutely zero evidence or lore that proves your point. In fact, none of what you said proves anything at all. Even in heavy enchanted armor (which you agree is 8-B, possibly Low 7-B), unless you specifically have anti-fall damage enchants in Feather Falling, you will still take shitloads of damage when falling. If your argument is "Town level fall damage!!", that's not a problem with my scaling, that's a problem with your tiers, calcs, and their statuses as outliers.The smallest bit of lore Minecraft has, yet it is blatantly being ignored for the sake of having everything run on game mechanics. By that logic falling 30 meters might as well be town level in Minecraft.
... K? Again, you're failing to make a point. First of all, Terraria has much, much more clear-cut progression for easier scaling, and second of all, we're not actually talking about Terraria here, we're talking about Minecraft. Terraria's scaling is far easier to apply due to their progression system of bosses, definitive tiers of weapons, and large differences between weapons and tools, meaning it's not comparable to Minecraft at all.Of course there's going to be inconsistencies. It's a video game, they ALL have inconsistencies, and a lot of it is due to game mechanics. What we shouldn't do just because the lore isn't as detailed as Elder Scrolls is throw all sense out the window and focus solely on hit points, especially when DPS (again, video game standards) aren't taken into account. By this logic, the Terrarian should be no higher than 8-B except at the end of the game because he cannot do more damage than dynamite, due to hitpoint game mechanics, despite being able to (and expected to) hurt and defeat the bosses of the game, who CAN survive it.
I have seen nothing like this when I skimmed the thread. The only reason you think it's controversial is because your argument is using controversial game mechanics to scale these characters. Otherwise using the currently used scaling, it only scales to the boss tier characters of the verse, so it can't be an outlier. It has zero reason to be an outlier when said feats are higher than the Creeper and Charged Creeper feats, both of which are High 8-C and a lower level 8-B.Funnily enough, the legitimacy of those calcs and their status as outliers or not is probably the most hotly debated and controversial part of this thread.
There was a slight miswording on my part, admittedly. In my previous paragraph, I pointed out "The calculation of 8-B and Low 7-C has been decided, hence the tiers, I'm the one who made that upgrade thread to begin with. The "At least 8-B" comes from obsidian and netherite". Netherite, which both in code and in game is just as tough as obsidian, making me mistakenly refer to it as just obsidian. Regardless, netherite shares the same casual 8-B feat that obsidian has.... No? This just isn't true at all, The Ender Dragon can destroy obsidian. (The Wither can, but exclusively with blue skulls, iirc, while The Ender Dragon can't under any circumstance). So I have no idea where you're getting this from.
First off, if you were to give the same enchants to an axe (Which you can, because I have a rather well-enchanted netherrite axe as my main weapon in my current VSBW Minecraft Server), the damage is still the same. Second off, DPS is about speed. AP is attack power, and you're debating speed. Just because an attack is slower doesn't mean it doesn't have that manner of AP. So, this is also false.
So uh, this doesn't make any sense since I've debunked it thoroughly. First off, lore doesn't contradict anything I said above, so while lore is taken over game mechanics, lore actually supports me (as the Enderman quote shows). Second off, by my logic, Creepers are 8-B, possibly Low 7-C, so that point you're making makes no sense at all. Equally, by my logic, I've literally spent a paragraph explaining why Silverfish and similar enemies shouldn't scale, to such an extent I've tested my hypothesis on Saikou himself, in-game to prove my point. He can vouch, I very much did watch a bunch of silverfish fail to harm him for a long amount of time. So this is also completely wrong.
Anyone who has played Minecraft KNOWS fighting the Ender Dragon in iron armor is only a factor if you plan on not getting hit.First off, anyone who has played Minecraft knows that simply having iron armor is more than enough to have a fair fight with The Ender Dragon. Diamond is just a luxury, and netherrite is just excessive. This isn't even a "Well technically you can kill a boss with (insert basic weapon here)", as iron is a legitimate, fair, and easy-to-obtain material that will absolutely let you deal damage and fight off endermen. Second of all, I concur with Agnaa regarding the multiplier, it's... pretty weird, honestly.
You're not looking for a rework, you're looking to remove them entirely.Yeah, they do need a rework, that's why this exists.
Blatant lie. I've posted NUMEROUS mobestiary links and thread links in that message, and you're saying I posted absolutely zero. Your entire argument was focused on the damage points of the game, that's literally the reason behind me saying that you are focused too much on game mechanics, and then used fall damage as an example of what happens from taking game mechanics too seriously. My argument is literally the opposite of that, so no, that would not be a problem at all with my tiers, one, that literally has absolutely zero to do with the calcs, two, and as I've explained earlier in this paragraph, it would fit as an outlier of game mechanics, three.You've provided absolutely zero evidence or lore that proves your point. In fact, none of what you said proves anything at all. Even in heavy enchanted armor (which you agree is 8-B, possibly Low 7-B), unless you specifically have anti-fall damage enchants in Feather Falling, you will still take shitloads of damage when falling. If your argument is "Town level fall damage!!", that's not a problem with my scaling, that's a problem with your tiers, calcs, and their statuses as outliers.
Terraria is a very similar game to Minecraft, so using it as an analogy is fair game, especially when I'm pointing it out as a comparison.... K? Again, you're failing to make a point. First of all, Terraria has much, much more clear-cut progression for easier scaling, and second of all, we're not actually talking about Terraria here, we're talking about Minecraft. Terraria's scaling is far easier to apply due to their progression system of bosses, definitive tiers of weapons, and large differences between weapons and tools, meaning it's not comparable to Minecraft at all.
I've already clarified the obsidian issue above. I've also repeated myself on how to work with DPS, something you skipped over previously. I never made any assumption about axes being unable to be enchanted at all, so that's a strawman. I elaborated on how your points of damage are flawed since you didn't catch on the first time. I have never debunked my calculations, what are you on about? You never even SAID anything about me debunking my calculations. I provided an example of fall damage, which is an inconsistency issue throughout ALL of fiction, in order to show why you shouldn't be taking damage points seriously, and you're considering that some sort of legitimate antifeat. And, as provided above, Terraria was a good comparison to make.In summary, you haven't actually made any points here. You started with some downright incorrect statements about bosses breaking obsidian, brought up speed in a debate about attack potency, brought up "lore" without actually bringing up lore or evidence that contradicts me, incorrectly assumed axes can't be enchanted offensively, blatantly misrepresented my points on the damage of certain mobs when my very original post explained my stance on those issues in a concise and detailed manner, debunked and provided an antifeat to your own calculations, and made comparisons to games that aren't relevant at all to this discussion for issues that have been brought up before.
Are you even paying attention to the context of the word "suggest"? No. You're not, you're ignoring the context to prove your point.Edit: Well, let me give you credit, you did have a single piece of evidence, in the form of The Wither's article. However, you are wrong in saying diamond armor is required, as they were but suggested. So, seeing as it's moreso an in-verse suggestion that having better gear is good (which, well, makes sense), this definitely isn't enough to debunk scaling on it's own.
All I can say is that you're wrong, because just above this argument, Wokistan was questioning the status of Low 7-C and referring to it as an outlier, alongside debate over 9-A's legitimacy. This also occurred on the discord as well. These debates, additionally, don't impact the skeleton of scaling I proposed in OP - they simply change the values slapped onto said scaling. So, this argument has zero ground, is false, and doesn't at all effect my argument.I have seen nothing like this when I skimmed the thread. The only reason you think it's controversial is because your argument is using controversial game mechanics to scale these characters. Otherwise using the currently used scaling, it only scales to the boss tier characters of the verse, so it can't be an outlier. It has zero reason to be an outlier when said feats are higher than the Creeper and Charged Creeper feats, both of which are High 8-C and a lower level 8-B.
Alright, good that you clarified, and now your argument makes more sense. I still disagree, both on the account that we don't directly scale pickaxe strength to pickaxe damage to AP (or else you'd actually be supporting my argument, as a diamond pickaxe is a really shitty weapon, so while it can mine obsidian, it can't be used in combat). Additionally, you are using the false pretense that, because a pickaxe can mine a single ore of a certain block, and a boss enemy can possibly destroy said block depending on the boss, the block, and what kind of attack, that only materials of that tier should scale. Bit of a stretch.There was a slight miswording on my part, admittedly. In my previous paragraph, I pointed out "The calculation of 8-B and Low 7-C has been decided, hence the tiers, I'm the one who made that upgrade thread to begin with. The "At least 8-B" comes from obsidian and netherite". Netherite, which both in code and in game is just as tough as obsidian, making me mistakenly refer to it as just obsidian. Regardless, netherite shares the same casual 8-B feat that obsidian has.
<snipping the rest for brevity>
Cool argument, still wrong. Speed is separate from AP. It doesn't matter how fast an axe takes to swing, because it's AP is the same, and it'll have the same AP rating. No matter how much you elaborate on it, you're operating on an incorrect assumption that faster speed = faster AP, which is only correct in kinetic energy calculations, which are not at all relevant to this conversation.It's a video game. There are case by case scenarios on whether DPS is applicable. In a video game with game limitations such as Minecraft, DPS is applicable. And with that standard set, a wooden axe wouldn't be weaker compared to a wooden sword. This was intentional design. In Bedrock Editions of the game, where there's no cooldown to worry about DPS, axes do LESS damage then their respective sword counterparts.
Take a look at Terraria, with too little lore to actually implement a difference: A grenade that you can find at the start of the game does 60 points of damage. Dynamite, which is used to start Terraria's 8-B to 8-A scaling chain, does far more damage, so by your logic it would do less than the 8-B rating. Continuing on, this item comes FAAAR later into the game, but it also does 60 points of damage. The difference that makes it usable is that it does high DPS, dealing hundreds, and in very specific cases thousands, of points of damage. In games that play with health points and damage points, case-by-case scenarios can lead to DPS being counted as AP. Otherwise you're saying this weapon, which would normally be faar into 8-A, would only be below the 8-B start of the game.
That's the same logic happening here with Minecraft. The DPS of a wooden axe is literally twice as low as that of a diamond sword. In fact, even a netherite axe wouldn't top a diamond sword. The mobestiary was created long after the combat update of the game and even that recommends you use a sword over an axe.
... Again, this is so obviously wrong that if you read the OP it would just be solved by looking at it a tiny bit. I literally said that most mobs would downscale from The Wither/The Ender Dragon, since... that makes sense. So your entire looped scaling chain is based on egregiously wrong assumptions that don't at all reflect my actual argument.This creates circular scaling. 8-B comes from the Wither's spawning explosion, which the mobestiary announces as the the most powerful explosion in the world. And it's factual, because calcs have shown normal Creepers to be High 8-C, Charged Creepers to be 24 tons 8-B, and wither explosions to be 38 tons 8-B. Saying the base creeper should scale would mean a scaling chain such as this: Wither Explosion=38.5 tons=Creeper Explosion<TNT<Charged Creeper Explosion<Wither Explosion=38.5 tons.
And by your silverfish logic, you are saying that ANYTHING above base no-items Steve tier is At least 8-B, possibly Low 7-C. A silverfish can very well survive one swing of an iron sword. By your logic, even if it's a downscale, they would scale to 8-B, Possibly Low 7-C regardless. You're, either intentionally or unintentionally, trying to remove the gap of tiers in the game by scaling ANYTHING that does more than half a heart of damage as boss tier, which then turns back around to bringing the silverfish into that category as well.
I honestly disagree, Edward and I have both beat The Ender Dragon with iron armor without excessive difficulty, and neither of us are professionals. I'll relax on this point, as we're beginning to step into "You can beat The Ender Dragon with fists" territory, but I do personally believe that the average player absolutely can accomplish it in full iron armor without any cheesy, unintended tricks. Regardless, I'll leave it at that, as if you disagree with me, we're both simply going off of opinions.Anyone who has played Minecraft KNOWS fighting the Ender Dragon in iron armor is only a factor if you plan on not getting hit.
And fighting off Enderman is not fighting of the Ender Dragon either. For one thing, the Ender Dragon does more damage, for another, it has a far FAR higher health count which allows it to survive said 8-B explosion as I've pointed out, and for yet another, it has feats of destroying said blocks which can withstand said explosion and another feat that gives it the Low 7-C key. On top of that, the dragon scales to the Wither, who can perform similar levels of feats. It's a blatant outlier to compare the Enderman to the Ender Dragon at all. If this were to be seriously considered, their key would be "High 8-C, Possibly 8-B" at the most. They already have something like that for their durability section via downscaling from iron golems anyways.
And the multiplier isn't even weird, the lore straight up says that the reason the Ender Dragon can withstand so many hits to its body is because of its tough hide, explicitly saying it is tougher than anything other living thing in the game, and then the game backs it up with the amount of damage being done to the ender dagon decreasing to a quarter of its health. It's pretty obvious the implication here is that not as much of that durable hide is on the Ender Dragon's head. For once, the lore and game mechanics finally agree on something, yet you want it discarded?
First of all you brought up two, one of which didn't actually contribute anything and wasn't actually evidence, and the other of which I addressed later in my post in an edit as I missed it when typing the first time around. So... alright? If "2" is your definition for "numerous" then that's cool and I guess you're right, but I still think the evidence is circumstantial, weak, or outright irrelevant at best.Blatant lie. I've posted NUMEROUS mobestiary links and thread links in that message, and you're saying I posted absolutely zero. Your entire argument was focused on the damage points of the game, that's literally the reason behind me saying that you are focused too much on game mechanics, and then used fall damage as an example of what happens from taking game mechanics too seriously. My argument is literally the opposite of that, so no, that would not be a problem at all with my tiers, one, that literally has absolutely zero to do with the calcs, two, and as I've explained earlier in this paragraph, it would fit as an outlier of game mechanics, three.
I'd appreciate it if you wouldn't say that I'm not posting evidence to back up my points again. I'm completely you posted evidence to back up your points. Whether or not I agree with it, I'm not here lying and saying you're posting no evidence whatsoever.
None of this actually debunks my point that Terraria has a definitive system for tiering and rarity, plus a linear progression of bosses, armors, when you can get them, and more, all of which would be factors to consider in Terraria revisions, but not in Minecraft.Terraria is a very similar game to Minecraft, so using it as an analogy is fair game, especially when I'm pointing it out as a comparison.
Terraria doesn't even have definitive tiers. They have nothing but a scaling chain for 75% of the entire game, Terraria ironically has less feats to solidify their tiers than Minecraft. I know, because I'm one of the people who helped revise it. So with that in mind, the start and of Terraria has a similar level of progression as Minecraft.
As I've elaborated above and in this debate, I have proved that you have failed to again make any arguments and have not debunked any of my points. You clarified yourself on obsidian, yes, but left yourself with a weak and ineffectual point based off of a potentially durability-negating blast and a boss who can destroy one block, and equating pickaxe strength to weapon strength. DPS, no matter how you spin it, is still a matter of speed, not AP, and you have not proved otherwise. If you claim you did not make assumptions about axes not being enchanted, that means you accept that they can be, and equally, concede your point that an enchanted sword > an axe because that assumes you can't simply enchant an axe to be equal.I've already clarified the obsidian issue above. I've also repeated myself on how to work with DPS, something you skipped over previously. I never made any assumption about axes being unable to be enchanted at all, so that's a strawman. I elaborated on how your points of damage are flawed since you didn't catch on the first time. I have never debunked my calculations, what are you on about? You never even SAID anything about me debunking my calculations. I provided an example of fall damage, which is an inconsistency issue throughout ALL of fiction, in order to show why you shouldn't be taking damage points seriously, and you're considering that some sort of legitimate antifeat. And, as provided above, Terraria was a good comparison to make.
So basically overall, you completely misunderstood 80% of my points, and somehow construed it in your head that I "debunked" my feats somehow.
... The Wither, which has devolved into purely semantics. What you say doesn't actually change the fact that it's still a suggestion, not an absolute law. Personally, I find The Wither harder than The Ender Dragon anyways, but there's not much in canon putting that in place. Regardless, I'll admit this is an alright point, and I'll concede that it's a fair argument, but I'll still go on record to say that it's not enough to not justify downscaling due to how small the power gaps are, and how it's still worded as a suggestion.Are you even paying attention to the context of the word "suggest"? No. You're not, you're ignoring the context to prove your point.
So I will quote it word for word.
"There are many ways to fight the wither. Some use trickery, summoning it in such a place that it suffocates in bedrock. But I suggest a more sensible one. Take a strong bow for the first half of the battle, when it flies high. Put on your diamond armor and enchant it with protection, which prevents one from becoming diseased, and carry a diamond sword with smite to increase damage against this undead horror. Have ready potions of health and strength, and golden apples."
The context of the word suggest here is pretty obvious. One method of killing the wither is putting it to suffocate in bedrock, but direct combat is more sensible. Sensible, meaning "chosen in accordance with wisdom or prudence" and having synonyms of practical and realistic and reasonable. The word "suggest" in this context had nothing to do with what you're implying it to mean.
I never even brought up pickaxes in the first place, (though pickaxes would be supporting evidence). The last time pickaxes was even brought up in this thread was some topic about gold pickaxes from earlier. So what false pretense are you even talking about here? The scaling comes from only enchanted diamond and netherite gear can reliably take constant and repetitive damage from the Boss mobs without having the worry to dodge or die in a few hits.Alright, good that you clarified, and now your argument makes more sense. I still disagree, both on the account that we don't directly scale pickaxe strength to pickaxe damage to AP (or else you'd actually be supporting my argument, as a diamond pickaxe is a really shitty weapon, so while it can mine obsidian, it can't be used in combat). Additionally, you are using the false pretense that, because a pickaxe can mine a single ore of a certain block, and a boss enemy can possibly destroy said block depending on the boss, the block, and what kind of attack, that only materials of that tier should scale. Bit of a stretch.
Not to mention, blue skulls act differently and actually statistically reduce blast resistance in blocks, rather than simply blowing them up by force. While it's hard to determine what this means in a VSBW context, it brings further doubt to your argument that we should scale off of destroying netherrite/obsidian as the bosses are limited in their abilities to destroy it, with The Ender Dragon being unable to destroy obsidian, and The Wither relying on a pseudo-statistic reduction attack to destroy either. (Not to mention, you shun game mechanics, just to use netherrite/obsidian having the same explosive values? How does that make sense?)
You skipped over this part: "(because as a game with game mechanic limitations of health points and damage points)"
Cool argument, still wrong. Speed is separate from AP. It doesn't matter how fast an axe takes to swing, because it's AP is the same, and it'll have the same AP rating. No matter how much you elaborate on it, you're operating on an incorrect assumption that faster speed = faster AP, which is only correct in kinetic energy calculations, which are not at all relevant to this conversation.
Also, using Terraria as an example is still awful because Terraria has extremely clear-cut scaling down to literal tiers of rarity and strength for it's scaling, making it an entirely different beast than Minecraft. Plus, I'm not debating Terraria here, so I have literally no reason to debate Terraria's tiers and the non sequitur that is. And a single line from a single dude saying "You should use swords!" doesn't change the fact that axes are viable weapons that have effects and abilities exclusively for combat, such as breaking shields. Hell, Vindicators and Piglin Brutes both use axes as weapons. You can't say axes aren't weapons, because they are.
Except it doesn't make sense. An Enderman can't even hit the Ender Dragon, but assuming that they could trade blows, by the time the Dragon killed the Enderman, it would still have 86% of its health left, and that's assuming the head is struck. Otherwise, the Ender Dragon could still have up to 96.5% of its health left. That's no reliable reason to scale to a Minecraft boss tier, not even as a downscale. This would be like the player trading blows with an Enderman and killing it while still have 9-10 hearts remaining. It's a massive stomp for the Enderman, and even worse if you come with weaker mobs, such as the zombie or skeleton. The zombie would be killed with the Ender Dragon still having 97% of its health left worst case scenario and 99.25% best case scenario. It's completely obvious that these mobs should not even be able to qualify for downscaling.... Again, this is so obviously wrong that if you read the OP it would just be solved by looking at it a tiny bit. I literally said that most mobs would downscale from The Wither/The Ender Dragon, since... that makes sense. So your entire looped scaling chain is based on egregiously wrong assumptions that don't at all reflect my actual argument.
As for Silverfish, as mentioned by Wokistan above, barely surviving a hit doesn't justify a tier rating. Plus, a crit from an Iron Sword can definitely one-shot a silverfish. So that's also wrong, and I mentioned it in the original post. Seriously, just read the original post, because you keep making arguments I addressed long before you brought them up, and it's starting to get annoying to repeat them.
I'm not saying it's impossible to beat the game with Iron Armor, Minecraft's simplistic AI makes the game fairly easy to beat so long as you keep your focus and avoid taking reckless damage.I honestly disagree, Edward and I have both beat The Ender Dragon with iron armor without excessive difficulty, and neither of us are professionals. I'll relax on this point, as we're beginning to step into "You can beat The Ender Dragon with fists" territory, but I do personally believe that the average player absolutely can accomplish it in full iron armor without any cheesy, unintended tricks. Regardless, I'll leave it at that, as if you disagree with me, we're both simply going off of opinions.
So, back to the rest. None of what you said disallows downscaling, for one. The Ender Dragon does not one-shot Endermen and lacks the damage to do so, so while The Ender Dragon upscales by a pretty reasonable amount, assuming no scaling there is a concept based off of nothing.
As for the head, that may be true, but it's also a matter that we scale it's current durability strictly to it's head, and are ignoring both how heads are typically more vulnerable to attacks simply due to containing lots of vital organs, and how the calc we're scaling it to should likely apply to it's body as well. Equally, I'm not a fan of getting huge multipliers like this. Alas, it doesn't relate to my scaling, simply the values of such, so we can leave it up to the people to decide and vote - Agnaa seems to be against it, at least, but nobody else has voice extensively.
Hold up. "you brought up Creeper scaling, which is unbelievably incorrect due to a simple word called "downscaling", and iron swords not one-shotting silverfish, which is also wrong because of crits and the matter that barely surviving a hit does not qualify for downscaling."As I've elaborated above and in this debate, I have proved that you have failed to again make any arguments and have not debunked any of my points. You clarified yourself on obsidian, yes, but left yourself with a weak and ineffectual point based off of a potentially durability-negating blast and a boss who can destroy one block, and equating pickaxe strength to weapon strength. DPS, no matter how you spin it, is still a matter of speed, not AP, and you have not proved otherwise. If you claim you did not make assumptions about axes not being enchanted, that means you accept that they can be, and equally, concede your point that an enchanted sword > an axe because that assumes you can't simply enchant an axe to be equal.
Furthermore, you haven't actually explained why my damage point values are wrong at all - you brought up Creeper scaling, which is unbelievably incorrect due to a simple word called "downscaling", and iron swords not one-shotting silverfish, which is also wrong because of crits and the matter that barely surviving a hit does not qualify for downscaling. Fall damage doesn't even remotely relate to this matter, so I don't see why you brought it up, as fall damage doing tons of damage is quite obviously a matter of if a tier is an outlier or not, not a problem with my scaling. And, again, I've pointed out that Terraria is a really bad comparison, and you have failed to debunk my points as to the rarity system, lineup of linear bosses, and ores/materials locked behind a strict progression system, all of which are not present in Minecraft.
Additionally, you indeed questioned the legitimacy of your own calculations. By bringing up Fall Damage, you brought up evidence for why 7-B is an outlier, which not only doesn't debate my argument, but actually debates your own.
So, while you say I've failed to debunk your points, I have, and in great detail. You can keep reiterating your points all you want but you're continuing to not actually bring up true evidence or counterpoints. I still stand that your best piece of evidence is...
... The Wither, which has devolved into purely semantics. What you say doesn't actually change the fact that it's still a suggestion, not an absolute law. Personally, I find The Wither harder than The Ender Dragon anyways, but there's not much in canon putting that in place. Regardless, I'll admit this is an alright point, and I'll concede that it's a fair argument, but I'll still go on record to say that it's not enough to not justify downscaling due to how small the power gaps are, and how it's still worded as a suggestion.