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Mister Mxyzptlk vs. Cthulhu

Jinsye

She/Her
10,455
1,539
Cthulhu (Cthulhu Saves the World)

CSTW Cthulhu
Summary

Once a great old one bent on the destruction of the world, Cthulhu's powers were sealed away my a mysterious magician shortly after he reawakened on Earth. Awash on the shores of the beach nearby, Cthulhu overheard The Narrator explaining to the player that the only way that the curse could be truly lifted, and his power regained, was if Cthulhu became a true hero. And so began his quest...

Powers and Stats
Tier: 6-C | High 5-A | At least 2-B, likely 2-A, possibly High 2-A to High 1-B

Name:
Cthulhu

Origin: Cthulhu Saves the World

Gender: Male

Age: Unknown

Classification: Great Old One, True Hero, Adventurer

Powers and Abilities: Superhuman Physical Characteristics, Skilled Warrior, Fourth Wall Awareness, Can survive underwater/in a vacuum, Magic, Immortality (Type 1), Fire, Lightning, Darkness, Void, Disease, Curse, and Mind Manipulation, Can afflict his foes with insanity capable of piercing mental resistances and effecting even inanimate/mindless entities, Empowerment when fighting against or in the presence of insane beings, Passively accrues "Combo" over time/as he hits opponents that can be expended to dramatically increase the potency of "Combo Finisher" moves, Summoning, Limited Healing, Can occasionally instant-kill insane targets, Can absorb life force from beings he strikes via Drain Strike, Can bypass durability via Pierce, the Flame Sword, or the Laser Sword, Can passively inflict Insanity to everything nearby via the Curse Sword, Resistance to Mind and Soul Manipulation, Resurrection and Healing via Potions | As before, plus Flight, Limited Size Manipulation (Can attain Large Size (Type 2 or 5)), Plot Manipulation, Resistance to Plot, Time, Spatial, and Void Manipulation, and to Reality Warping, Power Nullification, and Sealing, Acausality | As before, plus Reality Warping and Spatial Manipulation

Attack Potency: Island level (Even in his depowered state, he is at least equal to characters capable of sinking R'yleh onto him) | Dwarf Star level (Defeated a self-creating black hole) | At least Multiverse level, likely Multiverse level+, possibly High Multiverse level to High Hyperverse level (Defeated Azathoth, who otherwise would've collapsed reality in every single world; the Cthulhu Mythos that Cthulhu Saves the World is directly based on contains an infinite number of universes within each multiverse. Furthermore, Azathoth resided within "Beyond Angled Space"- in the original Cthulhu Mythos, this referred to any dimensional space from 5 to infinite-dimensional.)

Speed: Likely Massively Hypersonic+ (Casually drifted to Earth at Mach ~6227.6; would likely retain this level of speed even while depowered) | Relativistic+, possibly higher (Would be able to attain these speeds by virtue of his sheer potential size) | Immeasurable (Can exist and operate in Beyond-Angled Space, which also includes beyond time)

Lifting Strength: Unknow, Possibly Class 25 (Seemingly overpowers monsters of this size) | At least Class 25, likely higher. Up to Class Z with Size Manipulation (Would be able to lift this much by sheer size alone; can seemingly withstand the gravitational pull of an adjacent miniature black hole) | Immeasurable

Striking Strength:
Island Class | Dwarf Star Class | At least Multiversal, likely Multiversal+, possibly High Multiversal+ to High Hyperversal

Durability:
Island level (Tanked the fall of R'yleh) | Dwarf Star level | At least Multiverse level, likely Multiverse level+, possibly High Multiverse level+ to High Hyperverse level

Stamina:
Very High. Can fight on through all manner of greivous injuries.

Range: Extended melee range with Sword and melee skills, varies from dozens of meters to likely dozens of kilometers with magic | Extended melee range with Sword and melee skills, Interplanetary with powers | Multiversal

Standard Equipment: A variety of swords and tunics, as well as several potions. | As before, plus Cthulhu's Sword and Cthulhu's Tunic, and several more potions. | As before.

Intelligence: Fairly high. Possesses lots of knowledge about the world, and seems able to deduce answers to his problems as needed.

Weaknesses: Unite techniques require the assistance of an ally to perform. Has a somewhat limited pool of MP with which to use techniques and magic. Can be somewhat overconfident. Some enemies become substantially more dangerous if afflicted with insanity.

Notable Attacks/Techniques:

  • Insane Blow: Strikes an enemy repeatedly, inflicting Insanity.
  • Deathblow: Targets one enemy for immense damage. A Combo finisher.
  • Insane Strength: Gains +10% physical power per insane enemy present.
  • Insane Magic: Gains +10% magical power per insane enemy present.
  • Fireball: Targets either a single enemy, a group of enemies, or all enemies, dealing fire damage.
  • Flame Strike: Deals physical/fire damage to a single foe.
  • Nightfall: Afflicts all enemies with insanity.
  • Curse: Afflicts insanity upon one enemy, and halves its defenses.
  • Tentacles: Summons a cluster of tentacles that either attack randomly at foes, at a group of foes, or all foes, dealing physical damage.
  • Lightning: Blasts opponents with a barrage of lightning that inflicts multiple hits, each at a random enemy.
  • Unstoppable: Heals himself. Resets the Combo counter. Minimal MP cost.
  • Dark Blast: Blasts a single target with dark energies. May also deal immense damage as a combo finisher, or inflict insanity.
  • Dark Strike: Deals physical/dark damage to a single foe.
  • Drain Strike: Deals physical damage to a single foe, siphoning away they HP to restore Cthulhu's.
  • Pierce: A physical attack that bypasses all defenses.
  • Plague: Ravages a single group of enemies with a plague, dealing light damage and inflicting Poison.
  • Hit Up: Each normal attack is accompanied by a second hit.
  • MP Victory: Regains more MP after a victory.
  • Void: Attacks with a great void, dealing dark damage to all enemies. Significant MP cost.
  • Taunt: More likely than normal to be targeted by foes.
  • Berserk: Savagely assails foes, dealing several hits of physical damage targeting random foes.
  • Focus: Doubles spell power on the next turn only. Minimal MP cost.
  • Insane Death: Occasionally instantly kills insane enemies he hits.
  • H.P. Bane: Deals +50% damage to Lovecraftian-mythos monsters.
  • Brawn Assault: Unites the whole party to assail a single target for incredible physical damage. A Combo finisher. Costs significant MP.
  • Mystic Assault: Unites the whole party to assail a single target for incredible magical damage. A Combo finisher. Costs significant MP.
Unite Techniques are special techniques that acquire the assistance of a party member to perform. Some Cthulhu knows include:

  • Call Kraken (with Umi): Summons a kraken to attack all enemies every turn.
  • Fearless Charge (with Sharpe): Deals incredible physical damage to a single target, while also reducing both Cthulhu and Sharpe to 1 HP. A combo finisher.
  • Dark Spiral (with October): Blasts all enemies, dealing dark damage and inflicting insanity.
  • Tentacles! (with Paws): Both Cthulhu and Paws gain one additional attack with each basic attack made.
  • Yin and Yang (with Dacre): Both Cthulhu and Dacre gain +50% damage dealt with Holy/Dark attacks.
  • Rampage (with Ember): Deals high physical damage to several random targets.
Key: De-Powered | Powers Regained/"True Hero" | End of Game
Mister Mxyzptlk

Mister Mxyzptlk Rebirth

I don't understand... I was part of it from the beginning. Well, almost the beginning. The comics, the toys... I was on the cartoon show...

You've got to think outside the Third Dimension, Junior. This thing between me and your pop, it spans realities. Superman and Mr. Mxyzptlk, Mxyztplk, Mixelplik... Infinite variations. What's life and death in this world are pages in a coloring book one Dimension over.

I'm the only one who sees the Big Picture. The only one who can pop from world to world.
~ Mxyzptlk explaining his motivations to Jon Kent
Summary
Mister Mxyzptlk is a whimsical, reality bending imp from the 5th dimension and a frequent foe of Superma. Rarely malicious, Mxyzptlk spends his days waiting for opportunities to mess with his favorite Kryptonian, killing time with every alternate version of Superman to ease his boredom. Despite his childish and playful tendencies, he is a dangerous entity to ignore, as his god-like abilities allow him to bend space and time to his whim, making him a truly terrifying opponent if he feels like "playing supervillain".

Powers and Stats
Tier: High 2-A

Name:
Mr. Mxyzptlk

Origin: DC Comics

Gender: Male

Age: Inapplicable. Transcends time.

Classification: 5th-Dimensional Imp

Powers and Abilities: Superhuman Physical Characteristics, Non-Corporeal, Immortality, Reality Warping, Higher-Dimensional Manipulation, Plot Manipulation, Toon Force, Fourth Wall Awareness/Breaking, Spatial Manipulation, Time Manipulation, Matter Manipulation, Energy Manipulation, Mind Manipulation, Magic/5th Dimensional Technology (Depending on the interpretation), Flight/levitatio, Telepathy, Teleportation, Telekinesis, Shapeshifting, Power Nullification, Creation, Existence Erasure

Attack Potency: High Multiverse level+ (A 5th-Dimensional being, who transcends all of time in past, present and future, across all infinite universes of the multiverse, being one across all existence. Compared to him, 3-D beings are spatially flat. Can hold moments of reality as comicbook pages in his hand. When holding his power, Emperor Joker could destroy the entire multiverse. Casually restrained and impersonated The Spectre in the Injustice continuity.)

Speed: Immeasurable (Exists beyond the 4th Dimension, i.e time. Perceives all of time past, present and future across all universe simultaneously. 5D Imps can freely move through time and Hypertime.)

Lifting Strength: Immeasurable

Striking Strength:
High Multiversal+

Durability:
High Multiverse level+

Stamina:
Infinite

Range: High Multiversal+

Standard Equipment: None Notable.

Intelligence: Nigh-Omniscient (Mr.Mxyzptlk exists as a single entity across all universes, perceiving all of time simultaneously. As the Mxy Twins, he wrote the Encyclopedia Universal, a book containing virtually all information on everything in existence.)

Weaknesses: His comical and lighthearted personality means that he rarely acts seriously or uses a fraction of his true power. Will be banished to the 5th Dimension for up to 90 days if he is forced / tricked to speak or write his name backwards. However, this weakness is self-imposed and can be ignored should Mxyzptlk desire.
If you thought Cthulhu Mythos Cthulhu and came to chew me out. YOU'RE WRONG!

Both High 2-A.

Both Immeasurable.

Mxy is serious.

Who wins?

Cthulhu: 1

Mxy: 0

CSTW Cthulhu
Mr.Mxyzptlk
 
The only power that matters here is plot manipulation. If a character has that there stands nothing in his way to manipulate the plot into him winning.

So both have that ability but only one has also plot resistance on top of that.

Hero Cthulhu wins!
 
Myx has never used his plot manip on a comparable being. He's only ever used it on 4-D or lower characters, who are literally pictures in comic books from his perspective. So I find it doubtful it would work on Cthulhu anyway

I don't remember the extent of Cthulhu's plot manip. Or his resistance to it.
 
...Cthulhu's Plot Manip./resistance to said Plot Manip. was enough to overpower The Narrator's, who himself was at least High 2-A, all the way back when he was High 5-A. And The Narrator has been able to use his Plot Manipulation to create High 2-A beings (i.e. Azathoth)...

I'm pretty sure Cthulhu's Plot Manipulation > Mxyz's.
 
Cthulu via plot manip. I'm assuming using this key you cant use the 1A version of plot manip which is weird because apparently you can on his weaker one, but his high 2A one should still be stronger than Mxy.
 
Technically you're not supposed to assume "possibly" tabs (though likely is usually fine), unless you specify that's what you're going with.

Since we're using Cthulhu's High 2-A stats, we are automatically assuming as a result that The Narrator/Aza'thoth are High 2-A, seeing as these are the source of the feats that are "possibly" 1-A in the first place.
 
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