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Chariot190

Day 132 of working on MGS
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Minor Raiden from MGS CRT, consider this an intermediary, this ain't the big MGS CRT, nor the final project or the final Raiden, but rather just something to bridge the gap to the final iteration using baselines and stuff.
That is the old profile.
This is the new profile.

Many changes but here's the relevant ones:
  • Upgrade to MFTL for custom body; he do be having FTL feats.
    • There's more obviously, hell this isn't even the best one but it's what we have right now, the rest will be dealt with in the larger CRT, though we added a very blatant FTL as support for those who want to complain.
  • Because RM now basically causes ***** FTL KE, boxer feat gets tossed, hence AP downgrade.
    • Feat was fake anyway it, the rain doesn't even fall, it's going upward due to magnetism.
  • Replaced with Armstrong lava punch (low-end btw but we'll deal with that later not by much tho).
    • Yes LAVA punch, despite popular belief (which I was also a victim of), the building punch actually doesn't use the same effect, it causes fire, but the actual magma was removed, which is what convinced me it was legit in the first place; they went out of their way to alter the animation for a different location where lava wouldn't make sense.
  • Custom Body upgrade to Class T, lots of funny pulp feats involving extremely durable objects, and a bunch of supporting feats like slamming giant mecha. Quite a few actually, there's about 3 other high G to T feats that have yet to be calced, we'll do it later.
  • Downgraded MGS2 key from 8-B to 8-Cish, as with everything else, this isn't the final number it's just what I could throw together that's "close enough" to where the final CRT will leave him at, that 8-B was just really pissing me off, it had to go.
  • 500 abilities, a feat box for future reference with extra stuff and bit slop, and fleshed out item sections and shit. You see it, it's there, read it.
  • Ripper Mode being why he could hurt Armstrong is actually made up, literal headcanon, so we changed that to be uh, not actual yap.
  • A very half assed skill chain I wrote yesterday.
  • I frugot to delete 8-A stingers, that's fake af they cant hurt rex or ray, they target weakpoints, and yadda yadda, typing this NOW in case you wonder why that vanishes in a few hours.
Everything else is self-evident enough or minor enough that like, I don't think I need to point out bro has bodily weaponry or hacking added or whatever. Outside of a few stray things I can't be assed to remember, ya'll should look over before agreeing anyway so have fun.

Does this effect other profile's scalings? Hell yeah. Are they ready to go? Lmao nope. Even Raiden despite the updates is still outdated, hence why we will be putting an outdated tab (fyi when it comes to matches, I did it in a way that outside of hax slop, stat wise there won't be any huge discrepancies except maybe MGS2 LS getting a low end baseline with the current high end being turned into an at most, and MGS4), so take this in mind. We're waiting for MC2 which is August, expect the final after that.
There might be some ***** typos and stuff, I'll fix before publishing so forewarning.
This is being put out now because of RE9, which is out right now so bye.
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Oh right thanks to unknown, baken, that other dude (fries; responsible for uh, being able to talk without talking ig and conditional danmaku?), and uh other dude (jornk gave a scan, i forget which tho but it's there), secret 5th dude, they gave some slop.
Also [REDACTED] caused this to be delayed, and thus DS.
 
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Congrats for getting your CRT approved in less than half of hour.
What is next in your journey(and when)? DS?
 
Sad as I am to see 7-B+ Raiden go, this work is godlike, kudos to you Chariot!

(The fact that Raiden is getting genius intelligence doesn't hurt)
 
I am also fine with it.
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Also how much time it took you to write that much? This is one of the longest pages i have ever stumbled upon.
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I like how we're including Raiden being an ass to Snake by punching him when he's on our side in MGS2 as feats for the guy.

Page revamp looks fine to me, though I got a question regarding the gallery, do you have permission to use those fanarts at all? I recall we got into some hot water a while ago for one of the Kill la Kill pages because we used fanarts for the main renders without the artist's permission.
 
🤔 will the weapon scaling problem be adressed in the actual mgs general revision? Because unless I’m reading wrong currently scaling is looking like this Characters = explosives > guns > characters ?
 
🤔 will the weapon scaling problem be adressed in the actual mgs general revision? Because unless I’m reading wrong currently scaling is looking like this Characters = explosives > guns > characters ?
What are you talking about? Guns aren't even remotely part of the scaling? I literally HAVE an explanation tab for the current chain, how are you getting that?
Regardless, your entire chain is never implicated anywhere in the material? Where do they say explosives > guns? Or even that guns > characters?
They can tank guns just fine, they hurt sure, that's why guns can be a danger, but it's not like they drop dead or get holes torn through them, usually it's superficial wounds half the time when they do get hit, in same cases it might even be just a scratch, bar a few exceptions, in some cases like a few codecs or scripts, it's even pointed out the wounds aren't deep and to walk it off.

Goes well past gameplay too, in cutscenes we even have stuff like Quiet taking a tank cannon to the chest and Fox, Skulls, and Solidus who are bulletproof but get their shit rocked in melee. And we also have characters like Snake straight up being shot in the chest with a high powered sniper round, and then walking it off mid-cutscene. There's plenty of feats that show gunfire to be no worse than being punched hard. Obviously nothing is perfect but when there's well over 30+ scenes and statements that show them eating gunfire, can't really say much beyond it's just another tool.

There's also the fact MGS is realistic enough to where they acknowledge ISL, surface area and all this other shit in dialogue too, and even in gameplay (explosions do less the further you are for example, guns do more damage or less damage depending on distance shot, etc.), so the base argument of bullets being a nuisance even if not lethal doesn't work all to well anyway because they make use of piercing explicitly.

So to answer your question, your chain doesn't need to be addressed, because that chain isn't even a thing.
If you meant to ask if more stuff and feats and whatnot will be fleshed out eventually, of course, I said that already in the OP.

Edit: Also thinking on it, tf does that even mean? Explosions differ? Some explosions will be weaker than a gun, and some will be stronger, and vice versa, they're not static?
 
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