EldemadeDityjon
He/Him- 14,823
- 10,713
Current Hakari Profile
Updated Sandbox
Yuji Profile is Outdated. Previously we used to scale them based on domain creation but it's removed from AP section this is the new calculation used to scale Yuji and others who is relative to him.
So his Base AP would be 8-A and Jackpot would be Low 7C for scaling above Yuta.
Bonus
Agree: @LordGriffin1000 (Admin), @Dereck03 (Thread Mod)
Neutral:
Disagree:
Updated Sandbox
- Acrobatics (Can fight Opponents like Kashimo and Overwhelm them in Hand to Hand combat.[2] He can perform Acrobatics. Shown here[3] & here[4])
- Binding Vow (Binding Vows are contracts created through cursed energy that an individual can make with one's self or another person. The act of abiding by the rules and restrictions agreed upon in these contracts can result in a greater power or the achievement of a goal, but breaking a binding vow has uncanny repercussions.[5] Kinji survived a Explosion thanks to a binding vow to sacrifice his left arm so the rest of him would be unharmed.[6])
- Supernatural Willpower (Despite having his half of torso being blown apart able to cast domain [7]while not giving up in that condition.[4])
- Limited Pain Manipulation (Hakari's cursed energy is apparently has a much rougher texture to it than others. He was told by Satoru Gojo that his cursed energy has an "edge", giving his blunt attacks a sharp cutting effect. Regardless of how much or how little force Hakari puts behind a blow, his opponent will be struck with a sharp pain regardless. Yuji compares it to being hit with a serrated bat[8] and Charles likened it to sandpaper.[3])
- Domain Expansion (Type 1) & Vector Manipulation (Hakari Domain comes with Closed Barrier type.[11] He can change his domain Co ordinates however he like[4] & unlike other domains Hakari domain is based on innate technique hence he can change barrier Conditions However he fits.[12])
- Limited Information Manipulation (Type 1), Law Manipulation & Data Manipulation (Idle Death Gamble is a pachinko-themed domain expansion that creates an environment resembling a train station that hosts a game of chance. Kinji's primary goal is to line up three of the same numbers to hit a jackpot with only a 1/239 chance of doing so The user's goal is to hit the jackpot by lining up three of the same symbols decorated with the characters of Private Pure Love Train.[10] The jackpot bonus grants the user unlimited cursed energy and a fully automatic reverse cursed technique for four minutes and eleven seconds, the duration of the Private Pure Love Train theme song, "Admiring You".[2] The user must participate in the flow of the game in order to hit the aforementioned jackpot, with only a one in two-hundred and thirty-nine chance of doing so.[4] All the rules of the game are transferred into the opponent's brain through the domain's sure-hit effect. This process is harmless, and as a trade-off, the construction and cursed technique infusion of this domain are extremely fast, activating in less than 0.2 seconds. This also makes Idle Death Gamble very effective in a clash of domains.[13])
- Causality Manipulation (Hakari can redo One consecutive effect sequence and make the damage done to him has never happened[13])
- Instinctive Action, Purification (Type 3) & Regeneration (At least Mid with Jackpot. During Jackpot Hakari Body instinctively performs Regeneration[2], Can heal brain damage[7] & Removes Chemical Poison which enters his body.[4])
- Statistics Amplification (Hakari in his base form was blitzed and bodied by Kashimo[13], but after receiving his Unlimited CE boost from Jackpot, Hakari was fully keeping up with him[2][7], with Kashimo even noting that he was growing faster overtime[7])
- Resistance to Electricity Manipulation (Was unaffected by Kashimo lightning attacks[2])
Hanami tree calc revised
vsbattles.fandom.com
Jujutsu Kaisen - Mahito destroys the subway
vsbattles.fandom.com
Attack Potency: At least Multi-City Block level, likely higher (Hakari confronted Yuji Itadori, easily defeating him in a punching match). At least Small Town level, likely higher with Jackpot (During the Jackpot, Hakari increases all his physical abilities along with making his energy Unlimited. Yuta states Hakari is stronger than him when he's worked up. During his fight against Hajime, Hakari proved to be one of the most experienced and strongest sorcerers in the colony)
Speed: At least Subsonic+ (He easily dodged the blows of Yuji). Massively Hypersonic with Jackpot (Hakari could somewhat dodge Kashimo's lightning, later onwards mentioned that he was getting faster inside the domain)
Lifting Strength: Class 5 (Should be Comparable to Yuji)
Striking Strength: At least Multi-City Block level, likely higher (Should scale to his AP), likely higher. At least Small Town level, likely higher with Jackpot
Durability: At least Multi-City Block level, likely higher (Should scale to his AP), likely higher. At least Small Town level, likely higher with Jackpot (Tanked multiple attacks from Kashimo)
Stamina: Peak Human in Base, Superhuman with Jackpot (During the Jackpot, Hakari increases all his physical abilities along with making his energy unlimited)
Bonus
- Pain Manipulation for Gojo - Gojo punches leaves pain in his opponents despite healing the wounds.
- Gojo 3rd Key has Low 7C , higher with Black Flash rating. That higher rating for Black flash should go. As he doesn't have Blackflash in JJK0. This is a minor change.
Agree: @LordGriffin1000 (Admin), @Dereck03 (Thread Mod)
Neutral:
Disagree:
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