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Pretty simple issue here I saw while browsing profiles and thought "that seems wrong"
A large amount of Hellsing characters scale to High 7-C based on this calculation, which is a fog feat that puts the AP value of covering a town in a layer of mist above the value of destroying it. I always found that strange, but I only now realize why it's so much higher.
The density of mist is listed as 1.7 kg/meters^3 with a link to a PDF. I found this strange so I actually looked at what it was saying and immediately found out that the source flatly says that the value of the mist listed is not for standard mist, but for the specific kind used in this hypothetical product examination and is in fact explicitly noted to not have the same density as standard water vapor.
The wiki's page for cloud feats lists the density of fog at 0.05 g/meters^3, or 0.00005kg/meters^3. This false piece of information inflates the value of the calc several thousandfold and thus renders it incorrect.
Inserting that proper value into the equation the calc used gets us this
Mass = 516902150.7*0.00005=25845.1075kg
Combining that with the latent heat of vaporization at 2264705 Joules/kg we get
2264705*25845.1075=5.85315442e10 Joules or 13.989374808795411 tons of TNT, just past the baseline of City Block Level (8-B)
This is just me guessing based on what was used, but I have serious reasons to doubt that anything used by the calc is worth anything if it makes a blunder as large as that. If a value that's on the wiki is so flagrantly wrong, then there's little reason to trust any other of the values being used. High 7-C from this feat alone has no basis in actual math.
I'm not a calc guy, so my redo should also be under scrutiny, but it's probably more accurate than the current value. I will note that using vaporization of the mist in this calc is also unlikely, as it is not directly shown or implied in any of the listed scans.
TLDR: The calc that all Hellsing god tiers scale to is not usable in its current form and either needs to be redone or entirely thrown out.
A large amount of Hellsing characters scale to High 7-C based on this calculation, which is a fog feat that puts the AP value of covering a town in a layer of mist above the value of destroying it. I always found that strange, but I only now realize why it's so much higher.
The density of mist is listed as 1.7 kg/meters^3 with a link to a PDF. I found this strange so I actually looked at what it was saying and immediately found out that the source flatly says that the value of the mist listed is not for standard mist, but for the specific kind used in this hypothetical product examination and is in fact explicitly noted to not have the same density as standard water vapor.
The wiki's page for cloud feats lists the density of fog at 0.05 g/meters^3, or 0.00005kg/meters^3. This false piece of information inflates the value of the calc several thousandfold and thus renders it incorrect.
Inserting that proper value into the equation the calc used gets us this
Mass = 516902150.7*0.00005=25845.1075kg
Combining that with the latent heat of vaporization at 2264705 Joules/kg we get
2264705*25845.1075=5.85315442e10 Joules or 13.989374808795411 tons of TNT, just past the baseline of City Block Level (8-B)
This is just me guessing based on what was used, but I have serious reasons to doubt that anything used by the calc is worth anything if it makes a blunder as large as that. If a value that's on the wiki is so flagrantly wrong, then there's little reason to trust any other of the values being used. High 7-C from this feat alone has no basis in actual math.
I'm not a calc guy, so my redo should also be under scrutiny, but it's probably more accurate than the current value. I will note that using vaporization of the mist in this calc is also unlikely, as it is not directly shown or implied in any of the listed scans.
TLDR: The calc that all Hellsing god tiers scale to is not usable in its current form and either needs to be redone or entirely thrown out.
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