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Small Tweaks to Invulnerability

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Armorchompy

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Hello folks. I find that the Invulnerability power page is one that has caused a lot of confusion and misunderstanding due to a few select issues, and could use with some better wording. This is my proposal. The idea behind it is pretty simple, I've seen a lot of people misusing or even abusing the vagueness of the current page to give Invulnerability to characters that shouldn't have it and in some occasions even try and get other abilities out of the ability to hit through Invulnerability. I'm not changing the way the power actually works (I don't think so at least?), just clarifying some stuff. I hammered it out kind of quickly and I'm open to wording changes, I just think that it should be made clearer how the power works and that just being stated to be invulnerable doesn't get you the power.

"Invulnerability is the power to be immune to conventional harm through means other than sheer durability.​
Characters with such powers may simply be completely unaffected by normal attacks, necessitating the use of things like Durability Negation to get through, or may have more conditional kinds of invulnerability, such as immunity to certain types of attacks or a type of invulnerability that is circumvented by their weakness. Invulnerability can be considered the defensive equivalent of Durability Negation, ignoring the power of an attack altogether. Profiles whose invulnerability is limited to working on only certain kinds of attacks should have the ability listed as Limited and/or have the limitation described in their weaknesses sections.​
Please note that while VS Battles wiki's use of the term "Invulnerability" is very specific, in other contexts the word is more often used to simply describe extreme durability against harm rather than the ability to negate all kinds of damage. Similarly abilities such as Intangibility or Regeneration may also render a character "invulnerable" to conventional damage, but are also not synonymous with the power. As such, merely being stated to be invulnerable does not qualify a character for the power, nor does the ability to withstand attacks without damage. Only characters who are clearly gifted with the power to ignore or negate received attacks through means separate from their durability may qualify for this power.​
A character with the ability to ignore Invulnerability does not gain the ability to negate other means of resistance to their attacks such as conventional durability, although Durability Negation may be used to bypass Invulnerability, depending on the function of both abilities."​
 
It's not confusion, it's people wilfully misinterpreting things to wank characters, and your reword does not address that.

The rot runs so deep that the Invulnerability page still has Sonic characters listed, despite them being the textbook example of something that doesn't qualify (so much so that they were universally agreed to not qualify when the modern standards were introduced; but supporters simply waited a year and re-added it for no good reason).

I know from experience (this thread that simply got ignored by other evaluating staff members, until people got tired of bumping it) that to your rewording, supporters will simply say.

"Oh yeah, it's not through sheer durability. It's through these magic rocks!"

"Even people that are comparable can't damage them, so it can't be durability."

"Other characters get empowered by the same source, but they still take damage unless they're said to be invulnerable, so it can't be a stat increase."

"An arbitrary boost in stats is pure mental gymnastics, compared to just accepting that they're invulnerable."

Just expounding on the wording will not help.
 
You're looking at one example and taking it as indicative for everything wrong that's been done with the power. I can first-hand claim that I've seen people just misunderstand Invulnerability, and I've seen other misuses of the ability which may be intentional but can be much more easily shut down if the page very clearly dispels their logic.

Even if that wasn't the case the power page as is is old and poorly worded, there isn't really any ulterior motive necessary to want to update it a little bit.
 
This makes the logic maybe 10% clearer.

I've seen that making the logic 10x clearer, showing the long in-depth explanations from when this ability was revised, providing multiple practical examples of exactly what is meant, will still leave people responding with the same nonsense arguments.

Which makes it dissimilar from other abilities, like Paraconsistent Physiology, where after taking some time to explain it, people were willing to back down from weaker examples qualifying.

The page already very clearly dispels their logic. It says that Invulnerability is Attack Potency Negation, it says it's distinct from simply having high durability. You're just adding a few more sentences of the same thing. And saying that Intangibility/Regeneration don't qualify.

ig that last part is fine, but the rest of it won't actually address the issue at hand.

EDIT: It would be better to add examples, explaining why exactly they do/don't qualify, i.e.
Disagree with OP. The method that gives them invulnerability is the Chaos Emeralds themselves and their miracle powers, that simple.

That's not the mechanism, that's the source.

Risuka Mizukura has Invulnerability.

The source is her time magic.

The mechanism is stopping her body's time, preventing herself from being harmed, as her body's time being stopped means that no changes can be made to it.

Just having the source isn't enough, you need the mechanism that explains it.
 
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I agree with Agnaa that the page itself already pretty much explains it, but various users keep trying to insert it on their characters despite the very specific description. And even when I hammer it to some people's faces, they often have pushed for it anyway.
 
This makes the logic maybe 10% clearer.

I've seen that making the logic 10x clearer, showing the long in-depth explanations from when this ability was revised, providing multiple practical examples of exactly what is meant, will still leave people responding with the same nonsense arguments.

Which makes it dissimilar from other abilities, like Paraconsistent Physiology, where after taking some time to explain it, people were willing to back down from weaker examples qualifying.

The page already very clearly dispels their logic. It says that Invulnerability is Attack Potency Negation, it says it's distinct from simply having high durability. You're just adding a few more sentences of the same thing. And saying that Intangibility/Regeneration don't qualify.
I agree with Agnaa that the page itself already pretty much explains it, but various users keep trying to insert it on their characters despite the very specific description. And even when I hammer it to some people's faces, they often have pushed for it anyway.
Again I'm not fighting against the people committed to putting bad stuff on the profiles, I just think the first step in trying to dispel that kind of activity is to make it immediately obvious that this isn't how the power works. If you guys don't think the current draft works that's fine but something should be done.
ig that last part is fine, but the rest of it won't actually address the issue at hand.

EDIT: It would be better to add examples, explaining why exactly they do/don't qualify, i.e.
I would be ok with this, although I don't have very many examples in mind.
 
Okay, so to get a bit more in-depth.

Main Reword​

I don't see a good enough reason for most of that, besides the comment in intangibility/regen, so I'd instead change the main text of the page to:
Invulnerability is the power to be immune to conventional harm.

Characters with such powers may simply be unaffected by normal attacks, necessitating the use of things like Durability Negation to get through. Others have more conditional invulnerability, such as one that just prevents harm from conventional weaponry, but can be easily circumvented by supernatural abilities. It can be considered the defensive equivalent of Durability Negation, negating simple Attack Potency, though one should be careful not to apply No Limits Fallacy.

This is distinct from simply particularly high durability, which may make a character seem invulnerable to weaker opponents. Only characters whose invulnerability is clearly more than simply being exceptionally durable for the verse's setting qualify. On top of this, other defensive abilities, such as Regeneration and Intangibility, may lead to a character being described as "invulnerable"; that is not considered a way to qualify for this ability.

Profiles whose invulnerability is limited to working on only certain kinds of attacks should have the ability listed as Limited and/or have the limitation described in their weaknesses sections.
Although I do have the vague philosophical question about whether invulnerability through being unaffected by physical forces should just be considered Intangibility. Hmm.

Image​

The current image and description were added by Garrixian with, as far as I can tell, no approval or discussion. Since its wording is a bit flimsy (we shouldn't be giving Invulnerability to every character that "defies the laws of physics" and "transcends logic"), I think we should delete that portion.

Examples​

I think the only real way to get the idea across is to break the standard format a bit. We may want to split this stuff off into a separate explanation page, or it could simply go here. Something like:
To qualify for Invulnerability, there must be an intelligible mechanism for how the ability negates attacks, no matter their strength, without falling under the purview of another defensive ability. Keep in mind that "intelligible mechanism" is not the "source", the difference can be seen through the following examples:

Risuka Mizukura: The source of her Invulnerability is her time magic. The mechanism is through stopping her body's time, preventing herself from being harmed, as her body's time being stopped means that no changes can be made to it.

The Siberian: The source of her Invulnerability is a Shard that connects Manton to alien beings. The mechanism is through Manton choosing which forces can and cannot affect her.

Various Shadow Slave characters, such as Sunless: The source of their Invulnerability is their strong wills letting them resist the pressures of the mundane world. The mechanism is through powerful characters being unaffected by lower Grades of forces, such as those carried by mundane explosions, but not those of higher Grade attacks which are infused with mystical forces.

Omega: The source of his Invulnerability is that he created the world. The mechanism is that the matter he created refuses to do him harm, moving out of the way were it to hurt him.
This is demonstrative, I don't know total information about all of these characters, and the last one doesn't have a profile (yet, I could whip one up fairly quickly) and might be better argued to fit for another ability (passive Vector Manipulation? eugh).

If such an example section should included, it should leave a note (probably in the source code, so that it's invisible to viewers unless they're editing) that, due to the explanatory weight given to them, new examples can only be added with an accepted staff thread. Although, examples can be removed if the character in question loses Invulnerability.

Invalid Examples​

I also think it might be worthwhile to have a section of arguments which we declare cannot be treated as evidence for Invulnerability. For example:
The following is a list of arguments which are occasionally used to argue for a character being Invulnerable, but which we have concluded do not actually provide evidence for that. Of course, having these statements does not make a character less likely to be Invulnerable, they are simply irrelevant.
  • Being described as "invulnerable", "invincible", etc.
  • Being unable to be damaged by characters that otherwise were comparable previously (i.e. both were able to damage each other until one of them received an invulnerability power-up).
  • Being unable to be damaged by characters that were previously comparable, and are now even stronger.
  • Only being able to be damaged by certain characters, who are said to have ways around that ability.
  • The mechanism is the fact that it's a wish, or a power bestowed through a magical system.
Those examples are just off the dome, some others may come up as relevant enough to add.

Trying to think of these also leaves me with edge-cases where I'm not 100% sure how we should rule them. Such as, if a series provides some stats, there are durability-enhancing effects that visibly increase a defence stat, and invulnerability-providing effects that don't, but which never provide an intelligible mechanism for how it works. Heck, I know that situation comes up for a lot of RPGs. I'd still ultimately say it shouldn't qualify, but I can understand people disagreeing.
 
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I was granted Permission to speak in this thread by Armor.

Current Invulnerability Standards Doesn't Fix, It Lies:
Fairly basic premise, one seen before, and one that was dismissed for reasons I can't seem to understand.

These "mechanics" specifically work through means that are NOT Invulnerability, and instead through hax abilities to simulate the EFFECT of Invulnerability.

For instance, one that is brought by Agnaa is the previous threads a lot is Rizuka. Except she's explicitly not Invulnerable. She's using Time Manipulation as a means to keep her body in temporal stasis and thus not allow any actions that occur within the flow of time around her damage her, because things like effect taking place after being hit requires time to pass. She's got Time Manipulation.

The Siberian? They use a Shard that connects Manton to aliens and Manton "chooses the forces" that will affect her. Or in other words, manipution of Physics/Vectors/Momentum of some kind that prevents any force from being applied onto Manton. Not ACTUALLY being Invulnerable.

Even when Agnaa refutes the idea of this in the thread because it's pointed out this change abolishes "Natural Invulnerability", or Invulnerability that is objectively correct and true without the usage of a Mechanism, his response is to say "No, it exists, but" and then openly contradict.

"No changes can be made to my body" is not Invulnerability. It is a form of stasis. In fact, the subsequent example of "being the concept of America" literally makes no sense to use as an example for a mechanism for Invulnerability, because WE HAVE A POWER FOR THAT. It's called Abstract Existence.

So outright, Invulnerability standards do not function properly. The very need of an explanatory mechanism removes the possibility of it being Invulnerability, because the very nature of a Mechanism that is not "I just AM passively invulnerable with no asterisks" means it is a separate thing entirely. Because even if they don't explicitly say "this is via time Manipulation", we would index it as a form of it. Likely "Unconventional."

In fact, I know this for certain, because the current Invulnability standards have it so that someone like Satoru Gojo should be invulnerable. Or Accelerator. Or anyone with AE (as mentioned before). Or Giorno Giovanna. After all, they all cannot be harmed or interacted with to cause damage (The Limitless, Vector Manipulation, GER) thanks to a "Mechanic" (Spatial Manipulation to prevent any contact, Vector Manipulation to prevent or repel any contact, Causality Manipulation to prevent/reset any Contact).

But they AREN'T.

Not because they don't QUALIFY, but because that isn't THEIR POWER.

In fact, if you think about it for more than a minute, the nature of this description makes virtually any power qualify if you squint hard enough. Captain Burns is "invulnerable" because no one can hit him while he's radiating pure fire from every pore in his skin. So Aizen is "invulnerable" because he tricks the senses, thus no one can ever come into contact with his body because instead they're hitting their ally like an idiot. So on and so forth. You may be thinking, "that's silly." And you're right. But by all accounts, they qualify, because that's literally how this works mechanically as a standard. And you might be thinking, "ah, but they get hurt Blank time!"

And you're right. But someone who can Negate Time Stop infinitely can just hit Risaka. Someone who can override "Force Control" can just hit The Siberian. And someone who can hurt "The Concept of America" can hurt someone who is Invulnerable due to AE.

Hell, even in the thread this standard change was posed in, the paradox of this standard took effect. Look no further than Gurren Lagann.

Their Invulnerability was removed, IN THAT THREAD, despite it actually being recognized to function off of a mechanic (probability manipulation), that prevents attacks from taking affect unless YOU MANIPULATE PROBABILITY as well to do damage. As in, a person who fully qualified DID NOT QUALIFY because the MECHANISM is the actual power in QUESTION, NOT INVULNERABILITY.

Straight up, as far as this Wiki is concerned, Invulnerability does not exist.

Evidence Threshold

The amount of evidence needed to get Invulnerability without this "Mechanism" (IE, NOT INVULNERABILITY) is infinite. Because the Wiki places the Onus on the character being indexed--(when that's never how Indexing has worked, we bend to the stories, not the other way around, or that is to say, if a power is hyper-specific, we index based on our present standards to best match, we do not tell the story it is wrong. And we even literally add pages to account for any specifics, like physiology pages)--It is impossible to prove invulnerability. Even if that is the SIMPLER answer than an eerily specific set of resistances and a passive durability increase compared to what the narrative tells us.

Again, from the Thread, Archie Sonic.

We are told, verbatim, that Super Sonic is invulnerable.

And the amount of proof for it is ridiculous. He's immune to nullification and curses when powering up, reality warping (that works on a multi-dimensional and multiversal scale, rewriting or erasing your existence across all space-time on a quantam, spiritual, and molecular level, affecting memory (while he says he can't affect souls here, this is the regular Genesis Wave, as the Super Genesis Wave can affect Spirits), bypassing immunity, even those decoupled from time, the world of dreams, MaginaryWorld, the Chaos Force, which grants power to Super Sonic to begin with, the Next Evolution, which is the world of Spirits), death manipulation (the Eyes of Solaris kill on contact), magic, and a lot more. In every instance Super Sonic or someone with a Super form appears, they no-sell all hax in his way.

Throughout the whole run, Sonic is only actually harmed in Archie by Dark Gaia, (whose energy is dark and corruptive, and mixed with that of the excess Chaos Energy of the Super Genesis Wave that empowers and was resisted by Super Sonic, which is the comic equivalent of the video game answer to nullifying Super Sonic in Unleashed, which is the exact same thing-Reversing CE polarity), a creature that specifically reverses and undoes the polarity of Chaos Energy with their own.

However, this does not count. None of this counts. (As purported by Agnaa). Because the "mechanism" doesn't exist (read: He is True Invulnerable, or he is the actual power and can only be negated by a specific means of negating Chaos Energy), then instead of using the actual material, which just demonstrates he is repeatedly, to the utmost ridiculous extremes of some of the most ridiculous combination of hax, it is assumed Super Sonic is a stonewall and has random resistances.

And while I understand why, surely you can see how ludicrious that is. You can't prove invulnerability, because proving it is like explaining blue to a blind person. Any level of feat doesn't amount to anything, because you can assume a lesser value than what we are actually told, (Resistance or Durability) even if it requires more hoops than we are actually told: The harnessing reality warping, higher dimensional, magical energy makes you invulnerable.

Additionally, this standard ignores context. For instance, Mario lacks Invulnerability from his Power Star. Instead it's accepted as a Damaging Aura and Stat Amp. Again, I get why. "A statement of invulnerability doesn't mean anything."

I agree.

But there's a significant difference from say, a video game explaining the mechanic of how a power up makes you Invulnerable, versus a random one off guidebook saying the Perfect Susanno is Invulnerable.

The Video Game is just that--A video game. It making you Invulnerable isn't a "hype statement." It's an objective description of the change YOUR INTERACTIVE CHARACTER that inhabits an INTERACTIVE WORLD has gone through, in which no level of damage (or ability) will affect your character.

It assumes all evidence of statements is identical, when this literally doesn't make sense to do. Agnaa himself even earlier in the thread acknowledges how JRPGs literally have invulnerability power ups that don't affect number stats because Invulnerability is a REAL STATUS EFFECT POWER, and how there's a conversation to be had on whether or not that should count (with him still saying no).

I repeat: We are literally watching someone of staff acknowledging that this system can be demonstrably invalid and the result they came to is not to "re-think" how the mechanism clause doesn't make sense--It's to say "Well, nope. I understand how people can disagree, because we're literally seeing the game use Invulnerability as a status effect separate from any durability, but I choose to ignore it...Just because."


But This System FIXES Problems!

Not really. Anyone who is True Invulnerable does not count, and it only indexes people who do not count. The only thing it's removed are NLF statements...which weren't actually an issue if you just analyzed on a case by case basis, as we literally already do for everything else. No, random guidebook statements for a manga don't count, especially if it's proven wrong in the manga (Perfect Susanno). They're just hype. That doesn't mean video games that have True Invulnerability suddenly don't count either. Nor does this mean that people DEMONSTRABLY NOT INVULNERABLE DO.

Now, while I have been criticizing the choice, I understand why it was made. After all, at the time, the ability was being abused, it was vague, and while there are definitely True Invulnerables in fiction, just as it is impossible to prove one IS Invulnerable without the Paradoxical Mechanism, it's ALSO impossible to surely prove someone isn't without it, because many Supporters could just go "Well actually, they have Invulnerability Negation." And then when they get more Durable, it's "Layered Invulnerability." Then when they get hurt again, "Layered Negation." And so on. And even if it's not "contradicted", there's certainly big NLFs that exist. For instance, assuming Super Sonic is Invulnerable, if someone 50 Spatial Dimensions above anything ever shown in Sonic's whole Franchise (regardless of continuity), hits him, why wouldn't he take damage? The answer is there isn't any, because Invulnerability as a power is similar to Luck or Intelligence in stories, where the control of the ability is in the hands of the Author's own whim and not an actual thing that exists beyond that whim.

As such, you just have to look at the original thread to see how this still, ultimately, aided the Wiki in its Indexing by limiting NLFs. So we are in a bit of a spot.


THE TRUE ANSWER

I want to implement a set of standards that actually allow characters who are invulnerable, whilst also accounting for the potential NLFs that can occur in a No-Mechanic World. Ideally, it acknowledges the limitations of both worlds and mixes to create a newer, better one.

INVULNERABILITY

(Insert Armor's Reworded Explanation here)

Type 1 (Status): Those who hold this type of Invulnerability utilize a form of status effect or "hax" that renders them incapable of being harmed conventionally. Typically, these are reserved for characters who use something akin to a "power up" in a video game, or is granted this function by some manner of boon. Users of this are Invulnerable, but not without limit, as they are held to similar standards of Reactive Evolution or Accelerated Development, as it would be a No Limits Fallacy to assume someone with this power can negate any ability or offensive power whatsoever. Its extent and complexity only go as far its feats and scaling have gone for it, in relation up to countermeasures to powers or feats that already exist in the setting or similar, in a case by case basis. Additionally, Durability Negating moves can bypass this unless a character's given form of Invulnerability has demonstrated it can resist that ability.

Note: Statements of Invulnerability are not enough to achieve this outside of specific contexts (such as video game explaining its mechanics or thorough plot explanation that it is truly Invulnerable. For instance, a guidebook hyperbolically stating one is Invulnerable from a third party source would not override they fact they are not and have been harmed without any effort beyond exceeding durability within their narrative.) Even then, in a multi-media video game franchise, if what is Invulnerable in a Video Game is ordinarily overwhelmed in other canon material, it will not be interpreted as Invulnerability. Instead it will be interpreted as Statistics Amplification and Resistances. Additionally, the qualifications of this are stringent. Anti-Feats of any kind are not allowed unless the narrative explains how and why their Invulnerability was bypassed (I.e., Negating the Source of it, or an Invulnerability-Bypassing Hax, and other such extenuating circumstances).

Users​

Notice how these Invulnerables are rendered genuinely invulnerable in the confines of their stories, but lack mechanics because the story itself deems the mechanic the harnessing of this power. For instance, Percy Jackson dipping into the Styx has no "explanation" as to the how, beyond he was dipped in the waters of the Styx, which literally grants you Invulnerability short one spot that will destroy you if you get hit. Despite it being an explicit hax ability, in our current system, it would not qualify, because it's True Invulnerable--Not a power that relies on another to function.

And video game characters (or any others that qualify) who have been harmed will have to take onto themselves proving why that happened without disqualifying them from the Standard. I personally think it should be similar to our current R > F standards, in that an Anti-Feat automatically results in a "No," unless explained by the narrative in a sufficient way.
Type 2 (Virtual): Those who hold this type of Invulnerability utilize a specific hax ability that creates a replication of the Status variant. Often, these are characters who do things like freeze their own personal time, causalty, or ability to experience physics, where physical harm is objectively impossible to achieve in any way without directly countering the hax ability used to induce it. These hax abilities are specific to the idea of having harm applied to them in a holistic manner, and are more stringent to achieve a rating for. To this end, it can be assumed to more effective than its own source material/work regardless of force, "conventional" hax, or otherwise, as the manner in which they render themselves Invulnerable is too specific to be bypassed with anything less than a specific counter, though extenuating circumstances, (more potent hax abilities that may function on a superior scale than can be negated/nullified/rendered inert by their defensive ability) may apply.

EX: Such as someone who kills the User in the Past, prior to their Temporal Stasis Invulnerability took affect, killing them in the Present. Or bypassing Invulnerability caused by Manipulation of incoming Vectors by attacking from the inside out and negating the need to interact with the mechanisms that render one Virtually Invulnerable to begin with.

Note: The Mechanic in which this Invulnerability needs to be listed alongside the Invulnerability, explaining the means in which they make themselves Invulnerable, such as this example--

"Time Manipulation and Invulnerability: (Character X maintains a completely localized effect of frozen time around their body, making any undesired interaction or sequence of events within the flow of Time physically impossible)."

If this Invulnerability is bypassed in the narrative, list the reason (or if lacking, instance) why in the Weaknesses Section, though given how stringent the requirements of Invulnerability are, having an Anti-Feat of explained (or an explanation beyond deduction) may disqualify the character from gaining the ability entirely.

Users​


This then accounts for the Faux Invulnerable (as I've taken to calling them in my head), which then accounts for the multitude of characters who use it as they are now, without causing a massive and unnecessary culling of all of those profiles from having Invulnerability.

The only other recourse than this, in my opinion, is abolishing Invulnerability entirely and treating True Invulnerability like it doesn't exist, rating it similar to other hax abilities we've culled and split into a multifaceted description because of redundancy, and rating the Faux Invulnerables what they really are: "XYZ Users" that simulate Invulnerability.

Thank you for coming to my TED Talk.
 
I was granted Permission to speak in this thread by Armor.

Current Invulnerability Standards Doesn't Fix, It Lies:
Fairly basic premise, one seen before, and one that was dismissed for reasons I can't seem to understand.

These "mechanics" specifically work through means that are NOT Invulnerability, and instead through hax abilities to simulate the EFFECT of Invulnerability.

For instance, one that is brought by Agnaa is the previous threads a lot is Rizuka. Except she's explicitly not Invulnerable. She's using Time Manipulation as a means to keep her body in temporal stasis and thus not allow any actions that occur within the flow of time around her damage her, because things like effect taking place after being hit requires time to pass. She's got Time Manipulation.

The Siberian? They use a Shard that connects Manton to aliens and Manton "chooses the forces" that will affect her. Or in other words, manipution of Physics/Vectors/Momentum of some kind that prevents any force from being applied onto Manton. Not ACTUALLY being Invulnerable.

Even when Agnaa refutes the idea of this in the thread because it's pointed out this change abolishes "Natural Invulnerability", or Invulnerability that is objectively correct and true without the usage of a Mechanism, his response is to say "No, it exists, but" and then openly contradict.

"No changes can be made to my body" is not Invulnerability. It is a form of stasis. In fact, the subsequent example of "being the concept of America" literally makes no sense to use as an example for a mechanism for Invulnerability, because WE HAVE A POWER FOR THAT. It's called Abstract Existence.

So outright, Invulnerability standards do not function properly. The very need of an explanatory mechanism removes the possibility of it being Invulnerability, because the very nature of a Mechanism that is not "I just AM passively invulnerable with no asterisks" means it is a separate thing entirely. Because even if they don't explicitly say "this is via time Manipulation", we would index it as a form of it. Likely "Unconventional."

In fact, I know this for certain, because the current Invulnability standards have it so that someone like Satoru Gojo should be invulnerable. Or Accelerator. Or anyone with AE (as mentioned before). Or Giorno Giovanna. After all, they all cannot be harmed or interacted with to cause damage (The Limitless, Vector Manipulation, GER) thanks to a "Mechanic" (Spatial Manipulation to prevent any contact, Vector Manipulation to prevent or repel any contact, Causality Manipulation to prevent/reset any Contact).

But they AREN'T.

Not because they don't QUALIFY, but because that isn't THEIR POWER.

In fact, if you think about it for more than a minute, the nature of this description makes virtually any power qualify if you squint hard enough. Captain Burns is "invulnerable" because no one can hit him while he's radiating pure fire from every pore in his skin. So Aizen is "invulnerable" because he tricks the senses, thus no one can ever come into contact with his body because instead they're hitting their ally like an idiot. So on and so forth. You may be thinking, "that's silly." And you're right. But by all accounts, they qualify, because that's literally how this works mechanically as a standard. And you might be thinking, "ah, but they get hurt Blank time!"

And you're right. But someone who can Negate Time Stop infinitely can just hit Risaka. Someone who can override "Force Control" can just hit The Siberian. And someone who can hurt "The Concept of America" can hurt someone who is Invulnerable due to AE.

Hell, even in the thread this standard change was posed in, the paradox of this standard took effect. Look no further than Gurren Lagann.

Their Invulnerability was removed, IN THAT THREAD, despite it actually being recognized to function off of a mechanic (probability manipulation), that prevents attacks from taking affect unless YOU MANIPULATE PROBABILITY as well to do damage. As in, a person who fully qualified DID NOT QUALIFY because the MECHANISM is the actual power in QUESTION, NOT INVULNERABILITY.

Straight up, as far as this Wiki is concerned, Invulnerability does not exist.
I'm not familiar with every potential source of Invulnerability on the wiki, so I don't feel confident making these claims. Alexandria has invulnerability through her body being in stasis. Basically, Risuka's thing but without time magic being invoked. idk whether you'd still consider that to be "having another power" or not.

But if it is true, then I think it's fine for Invulnerability and Durability Negation to generally be describable as other powers as well, or for them both to be deleted.

I think those other examples you give are a bit silly because they can easily be overcome through sheer stats. Simply be durable enough to not worry about the fire, or simply create an omnidirectional explosion that doesn't care about senses.
Evidence Threshold

The amount of evidence needed to get Invulnerability without this "Mechanism" (IE, NOT INVULNERABILITY) is infinite. Because the Wiki places the Onus on the character being indexed--(when that's never how Indexing has worked, we bend to the stories, not the other way around, or that is to say, if a power is hyper-specific, we index based on our present standards to best match, we do not tell the story it is wrong. And we even literally add pages to account for any specifics, like physiology pages)--It is impossible to prove invulnerability. Even if that is the SIMPLER answer than an eerily specific set of resistances and a passive durability increase compared to what the narrative tells us.
This is incorrect when it comes to the actual parallels to this; NLF.

When pieces of fiction make all-encompassing statements, we don't say "Yes, you are correct, you are the strongest alien, which means you're stronger than aliens from other pieces of fiction, like Goku!" We tell the story that it is wrong, and we confine it to the setting (or hell, in most cases which don't display a mechanism, to simply what it shows). We do this for far more things than just invulnerability.

ofc, for things which aren't all-encompassing, but are still impossible IRL ("I flew to the sun and back in 0.01 seconds"), we accept it, but that isn't particularly relevant here.
And the amount of proof for it is ridiculous. He's immune to nullification and curses when powering up, reality warping (that works on a multi-dimensional and multiversal scale, rewriting or erasing your existence across all space-time on a quantam, spiritual, and molecular level, affecting memory (while he says he can't affect souls here, this is the regular Genesis Wave, as the Super Genesis Wave can affect Spirits), bypassing immunity, even those decoupled from time, the world of dreams, MaginaryWorld, the Chaos Force, which grants power to Super Sonic to begin with, the Next Evolution, which is the world of Spirits), death manipulation (the Eyes of Solaris kill on contact), magic, and a lot more. In every instance Super Sonic or someone with a Super form appears, they no-sell all hax in his way.
It's a bit odd to focus so much on hax, when invulnerability is more often taken to just be negation of physical attacks that apply force. See, for example, the Superpower Wiki's entry on it.
And while I understand why, surely you can see how ludicrious that is. You can't prove invulnerability, because proving it is like explaining blue to a blind person. Any level of feat doesn't amount to anything, because you can assume a lesser value than what we are actually told, (Resistance or Durability) even if it requires more hoops than we are actually told: The harnessing reality warping, higher dimensional, magical energy makes you invulnerable.
So, two things on this.

For one, I find it inherently absurd that you would say that "harnessing a reality warping, higher dimensional, magical energy, makes you more resilient to attacks and hax" is less likely than "harnessing a reality warping, higher dimensional, magical energy, makes you completely immune to every attack and ability, no matter how strong".

Secondly, I can't imagine that you would actually take the full NLF interpretation. There would surely be a point where your reasoning would stop working. You would not say that Super Sonic would be unaffected by a Tier 0 character. You would probably not say that Super Sonic would be unaffected by a 1-A character. I hope you wouldn't say that Super Sonic would be unaffected by power nullification with many layers. So no matter what, we are never talking about true "invulnerability". You'd probably be saying that Super Sonic's durability would be able to withstand all attacks from within his tier (or maybe, up to the theoretical peak of Low 1-A), and that he is unaffected by most kinds of abilities. I would simply put his durability at the strongest attack he's ever withstood, and his ability to shrug off hax at the abilities it's worked against and others which are sufficiently similar. These aren't that different in the grand scheme of things.
Additionally, this standard ignores context. For instance, Mario lacks Invulnerability from his Power Star. Instead it's accepted as a Damaging Aura and Stat Amp. Again, I get why. "A statement of invulnerability doesn't mean anything."

I agree.

But there's a significant difference from say, a video game explaining the mechanic of how a power up makes you Invulnerable, versus a random one off guidebook saying the Perfect Susanno is Invulnerable.

The Video Game is just that--A video game. It making you Invulnerable isn't a "hype statement." It's an objective description of the change YOUR INTERACTIVE CHARACTER that inhabits an INTERACTIVE WORLD has gone through, in which no level of damage (or ability) will affect your character.

It assumes all evidence of statements is identical, when this literally doesn't make sense to do. Agnaa himself even earlier in the thread acknowledges how JRPGs literally have invulnerability power ups that don't affect number stats because Invulnerability is a REAL STATUS EFFECT POWER, and how there's a conversation to be had on whether or not that should count (with him still saying no).

I repeat: We are literally watching someone of staff acknowledging that this system can be demonstrably invalid and the result they came to is not to "re-think" how the mechanism clause doesn't make sense--It's to say "Well, nope. I understand how people can disagree, because we're literally seeing the game use Invulnerability as a status effect separate from any durability, but I choose to ignore it...Just because."
I think that's a ludicrous way to interpret random invocations of invulnerability in games. Many of those cases, if they show off that invulnerability in other serious story contexts, actually end up failing. Of course you could just say that these are anti-feats that only apply to those specific cases, but I think it's weird to make the default assumption to be something that goes against the general trend in fiction (unless that default is reality).
THE TRUE ANSWER

I want to implement a set of standards that actually allow characters who are invulnerable, whilst also accounting for the potential NLFs that can occur in a No-Mechanic World. Ideally, it acknowledges the limitations of both worlds and mixes to create a newer, better one.
  • This is a fundamentally bad way to set it up, since Armor's reword contradicts this.
  • I think it is a bad idea to index something as "Invulnerability" when, as you say, it is just increased durability up to what the feats show. I think that's very prone to misleading people. Heck, maybe it's misleading me, because I don't see how getting this ability would be any different from not getting it.
  • I think it's pretty self-evident that durability-negating things would bypass by default.
  • It seems like a double-standard to say that video games just need to say "this ability makes a character invulnerable", but any other piece of media saying the same thing wouldn't qualify, since it would also need an explanation. If that's not what's intended, then this should be reworded to just say to watch out for hyperbolic statements for characters/abilities that are damaged without any fanfare.
The only other recourse than this, in my opinion, is abolishing Invulnerability entirely and treating True Invulnerability like it doesn't exist, rating it similar to other hax abilities we've culled and split into a multifaceted description because of redundancy, and rating the Faux Invulnerables what they really are: "XYZ Users" that simulate Invulnerability.
I'd like to take this opportunity to stress that Durability Negation has exactly the same sort of thing going on. Both durability negation and invulnerability were revised by @Wokistan, one after the other, to be parallels of each other.

I think the main differences are that Durability Negation mechanisms are more consistently provided, and it can legitimately work on a lesser scale (while similar cases for Invulnerability would be put into Damage Reduction).

(Also, to be clear, me responding to you is not me giving permission for you to respond further)
 
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According to either Promestein or Reppuzan said many years ago; not sure who. The main character for where Invulnerability as superpower originated was Achiles (From Greek Mythology originally, but also had various adaptations particularly Nasuverse version). The mechanism of Achiles and how his Invulnerability works is he is immune to every kind of conventional attack, except for his Heel. Though Agnaa did mention in a different thread the heel part was a weakness and NOT a mechanism. The running theme does seem to be that there needs to be a mechanism, and that simply being stated to be invulnerable or being immune to every typical attack thrown at you does NOT quality. It's also prone to NLF, as back in early 2017 and before, characters like Saitama and Superman had Invulnerability listed despite those just being blatant NLFs. And lots of people at the time just wanted to delete the Invulnerability page altogether for all those reasons, but Reppuzan was one of the main people who proposed to keep it but revitalized it. But it is also brought up that it seems "Attack Potency Negation" is the more accurate way to describe Invulnerability Hax. And like durability negation, there needs to be some kind of mechanism and not just Nullification in its purest form.

But there have been points brought up that every legit qualification of Invulnerability could also be substituted as another power such as Conceptual Manipulation or Time Manipulation or whatever. Or, Agnaa also brought up, Damage Reduction is another thing it could be compared to.
 
I don't see the harm in making things slightly more clear on the page and removing any examples which are incorrect.

I sympathize with Agnaa's point that people will be confused and/or malicious regardless of the description just due to the name and its prevalence in media.

The only solution I could think of off the top of my head which would actually make it fundamentally harder to conflate with just high durability would be renaming it to something more like "Damage Nullification", but that's not nearly as catchy.
 
I'm in favor of renaming the ability but I imagine people will oppose that (for understandable reasons) so I didn't suggest it.
 
I'm in favor of renaming the ability but I imagine people will oppose that (for understandable reasons) so I didn't suggest it.
I think that'd be fine tbh, but I'm also not super invested in pushing for it.

Like many pages that get renames, it can just start off as "Damage Nullification, often referred to as Invulnerability..."

If its name does draw a closer link between it and Damage Reduction, I think one (or both) pages should mention the key aspects that distinguish them (presumably, damage reduction not needing a mechanism and being strictly limited to feats, while invulnerability needs a mechanism and can extend up to far stronger attacks).
 
I'm in favor of renaming the ability but I imagine people will oppose that (for understandable reasons) so I didn't suggest it.
I think that'd be fine tbh, but I'm also not super invested in pushing for it.
Oh. Okay. I thought it would be more unpopular.

I suppose then it's worth getting the opinions of the others who have participated so far.

@DarkDragonMedeus @Vietthai96

What do we think of "Damage Nullification" as a more self-explanatory name for Invulnerability?
 
If its name does draw a closer link between it and Damage Reduction, I think one (or both) pages should mention the key aspects that distinguish them (presumably, damage reduction not needing a mechanism and being strictly limited to feats, while invulnerability needs a mechanism and can extend up to far stronger attacks).
I sort of view it informally like Damage Reduction is some non-zero percentage or flat reduction, while Invulnerability sets it all to zero up to some point.
 
Ngl, i......don't see changing the name into Damage Nullification will do anything significant. Like Damage Nullification is just, nullifying damage, which you can either index it as Damage Reduction on steroid (Reduce damage to zero) or a minor subset of Power Nullification which the nullification itself targeting the damage aspect only
 
I also think that Agnaa's suggestions here seem fine, except for that I prefer calling the page "Invulnerability" rather than "Damage Nullification". 🙏
 
It's not confusion, it's people wilfully misinterpreting things to wank characters, and your reword does not address that.

The rot runs so deep that the Invulnerability page still has Sonic characters listed, despite them being the textbook example of something that doesn't qualify (so much so that they were universally agreed to not qualify when the modern standards were introduced; but supporters simply waited a year and re-added it for no good reason).

I know from experience (this thread that simply got ignored by other evaluating staff members, until people got tired of bumping it) that to your rewording, supporters will simply say.

"Oh yeah, it's not through sheer durability. It's through these magic rocks!"

"Even people that are comparable can't damage them, so it can't be durability."

"Other characters get empowered by the same source, but they still take damage unless they're said to be invulnerable, so it can't be a stat increase."

"An arbitrary boost in stats is pure mental gymnastics, compared to just accepting that they're invulnerable."

Just expounding on the wording will not help.

I think that'd be fine tbh, but I'm also not super invested in pushing for it.

Like many pages that get renames, it can just start off as "Damage Nullification, often referred to as Invulnerability..."

If its name does draw a closer link between it and Damage Reduction, I think one (or both) pages should mention the key aspects that distinguish them (presumably, damage reduction not needing a mechanism and being strictly limited to feats, while invulnerability needs a mechanism and can extend up to far stronger attacks).
I got permission from Vieth.

I want to ask if magic could qualify as a mechanism for invulnerability. I had this discussion with others about Servants (from Fate) agreeing it would be acceptable like time/causality manip but personally think magic by itself doesn't provide benefit and just a mere aesthetic. I would like your clarification on the subject.
 
Welp, I'm going through mental health issues involving loss of interest in most things, including battleboarding.

Based on historical experiences, I'll probably get back into the swing of things in 1-9 months, but until then I won't be engaging in anything that requires more than the absolute minimum of effort, or is of the utmost criticality.
 
It's not confusion, it's people wilfully misinterpreting things to wank characters, and your reword does not address that.
By the way I didn't push back on this but I am actually just going to declare that this isn't true, or rather that confusion absolutely does exist and can be exploited but also does just cause a lot of bad indexing just by existing. I have just come off a discussion with a VSBW user off site where they genuinely thought being stated to be invulnerable was solid evidence for the power. And I don't think it's too shocking that they were.

With Agnaa gone I think we can mostly just proceed with his proposal and I can draft a sandbox for it but I am going to actually push for the page's name to be renamed from Invulnerability to Damage Negation (or really anything else, I just think the current title is bad).

Reason being that... well, frankly it's just awful practice to have a power whose name is much more often used to imply supernatural durability that explicitly isn't durability-related. It is extremely unintuitive for the less experienced user to have a power that is so misleadingly named and it has repeatedly happened that people try to add it based on "This character is invulnerable" statements. Really, we're in the minority for defining the name the way we do. Much more commonly it's perceived (even when discussing it as a superpower) as synonymous with superhuman durability.

For anyone who disagrees with changing the name I would ask that you make an argument based on why it's better, because I can understand that change isn't something that's easy to welcome when you're used to it being the way it is but it really is a confusing, harmful name that has contributed in no small way to the misuse of the ability.

@Antvasima @Vietthai96 @FinePoint @DarkDragonMedeus @Mr. Bambu (idk who else to tag that didn't comment already lol hi bambu)
 
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harmful name that has contributed in no small way to the misuse of the ability
I don't really agree with it being a "harmful name". This feels like overblowing the situation out of proportion when we can just elaborate that we can't just throw Invulnerability at any character that has it stated on random in the context for it just being really durable rather than it being an actual ability that's designed to make you not take harm like an invincibility star in Mario or any Super forms for Sonic.
 
I don't really agree with it being a "harmful name". This feels like overblowing the situation out of proportion when we can just elaborate that we can't just throw Invulnerability at any character that has it stated on random in the context for it just being really durable rather than it being an actual ability that's designed to make you not take harm like an invincibility star in Mario or any Super forms for Sonic.
We can, but the fact that we need to shows it's a problem, doesn't it? There's no other ability where the name is actively misleading, if you had a scan that said "this character can manipulate time" you could absolutely give them Time Manipulation.
 
Well, over 2000 wiki pages seem to have the power listed currently, which seems like uninformed spam, as it shouldn't be that common for the manner we define it. 🙏
 
@Armorchompy So why not elaborate on what does and does not qualify for Invulnerability? We can use Viltrumites from Invincible as examples since the comics mention that they have “Invulnerability” but it’s clearly in the context of “they’re really strong” given how we see Viltrumites get harmed by conventional means. Then we can just find examples from say video games where there’s an ability that flat out is supposed to be textbook definition invulnerability, where they don’t take harm cause that’s the whole point of the ability like invincibility stars from Mario.
 
@Armorchompy So why not elaborate on what does and does not qualify for Invulnerability? We can use Viltrumites from Invincible as examples since the comics mention that they have “Invulnerability” but it’s clearly in the context of “they’re really strong” given how we see Viltrumites get harmed by conventional means. Then we can just find examples from say video games where there’s an ability that flat out is supposed to be textbook definition invulnerability, where they don’t take harm cause that’s the whole point of the ability like invincibility stars from Mario.
Of course we'll elaborate, but why shouldn't we change the name on top of that? We've pretty clearly established why it's misleading and you haven't at all explained what reason we'd have to leave it what it is. Hell, Power Stars don't actually count, those are just a durability boost and don't have nearly enough explanation to justify the power, the fact that you while arguing this still misunderstand the power and think it's enough to be mechanically invulnerable is pretty good evidence the name is shit.
 
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Why does the name need to change as a result of elaborating on what is or isn't Invulnerability? That's literally the whole point of elaborating so people know what does and doesn't count as Invulnerability.

So we're going to ignore how fiction in general uses Invulnerability to classify a specific ability in the story by using Damage Negation as an alternative despite barely any writers out there using that term to describe an ability that makes you invulnerable? Also your explanation for "enhanced stat amping" for Mario doesn't remotely describe stat amping, your own scans literally say he becomes invincible, not that he gets stronger so Idk what you're on with this.
 
Why does the name need to change as a result of elaborating on what is or isn't Invulnerability? That's literally the whole point of elaborating so people know what does and doesn't count as Invulnerability.
Because the name is part of why the power is so misleading and changing it would be useful in minimizing misconceptions. You yourself are acknowledging that it causes confusion that would need to be remedied. That means it is contributing negatively to the understanding of the power.
So we're going to ignore how fiction in general uses Invulnerability to classify a specific ability in the story by using Damage Negation as an alternative despite barely any writers out there using that term to describe an ability that makes you invulnerable?
We're are indeed going to ignore it because that's never been the basis behind our names. You don't hear "Self-Sustenance", "Social Influencing" or "Organic Manipulation" tossed around very often, do you?

Also, fiction doesn't use Invulnerability to classify this specific ability, that's exactly the problem. Fiction more commonly uses Invulnerability to describe something else entirely (high durability).
Also your explanation for "enhanced stat amping" for Mario doesn't remotely describe stat amping, your own scans literally say he becomes invincible, not that he gets stronger so Idk what you're on with this.
Go and re-read the entire discussion "he's immune to damage" is nowhere near enough. You need a mechanism, you need proof that it's not just a durability boost and so on, it needs to be actively bypassing . Power Stars might have some evidence I don't know of but they're definitely not an obvious example of the power.
 
We do get to see other ability names be tossed around like Possession or Corruption and they do what’s listed on the wiki even if there’s small changes and variations on how these abilities are done.

Literally nothing in your explanation for the power stars remotely mention it being a stat boost for durability, nothing mentions that so why are you saying it’s only a durability boost when nothing says such on the page?
 
Why are we even changing name anyway, while i can understand that sometime the term "invulnerability" is simply "very durable", but that shouldn't be the basis for name changing. In the end, we still need to evaluate ability

Also we have a whole page to read, if people already read the page and still decide to make a CRT to add the power, it is people's belief, not the power's fault

Lastly, if we actually change it to Damage Negation, better make a section for it in power null and delete the current page cause it is no different from nullifying power
 
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