DimeUhDozen
She/Her- 5,677
- 4,252
The Star Fox profiles as they currently stand are kind of barren. So I'll be adding some things and scans that will help with their reworking.
General Revisions:
Fox McCloud:
Team Star Fox (Fox, Falco, Slippy and Krystal Post-Adventures)
(3)
Disagree:
Neutral:
General Revisions:
- Arwings should be added to Fox, Falco, Slippy, and Krystal's standard equipment, tiering, and profiles. They use it for the majority of their games.
- Krystal's staff should be added to optional equipment for both Fox and Krystal since Fox gave it back to Krystal near the end of Adventures and Krystal no longer seems to use it during the events of Assault and Command.
- Since the comics are non-canon, scans such as Slippy's sleeping gas should be no longer used.
- Likewise, Star Fox Zero feats should be treated as separate since the game serves as a reboot for the entire franchise.
- More justification feats for High 6-A. In Area 6, the Gorgon boss's laser is capable of piercing the crust of a planet in a single shot. Arwings can take hits from this.
Fox McCloud:
- Acrobatics (Fox has shown himself capable of performing backflips and combat rolls)
- Staff Mastery (Shown here)
- Healing (Can heal himself using Dumbledang Pods and PukPuk Eggs) (Reference: Star Fox: Adventures)
- Limited Resurrection (By using Bafomdads, he can automatically revive himself from death. Fox can carry up to ten of these at a time with the Bafomdads Bag)
- Illusion Creation (Can utilize holographic disguises made by Slippy)
- Automatic Translation (With a device that can automatically translate dinosaur language)
Resistanceto Fire Manipulation (Can shrug off being set on fire)Resistance to Electricity Manipulation (Can get electrocuted heavily and remain unharmed)Resistance to Acid Manipulation (Can survive a dinosaur's stomach acids)Limited Resistance to Poison Manipulation (Can survive a room with toxic gasses for a while)Resistance to Fear Manipulation (Braved a trial that could subject one to their worst fears)
- Information Analysis (Can analyze enemy shields and display their health with his "Bossometer")
- Illusion Creation (Made Fox a holographic disguise)
- Automatic Translation (Made Fox a device that can automatically translate dinosaur language)
- Plasma Manipulation (With the Bullfrog)
- Should have Genius level intelligence for the inventions above and for being able to build the Blue Marine on short notice with nothing but spare parts and scrap metal.
- Telepathy (Possesses the power of telepathy)
- Psychometry (Can sense weaknesses)
- Enhanced Senses and Clairvoyance (Can sense brainwaves from people who have already left the scene and from entire planets away)
- Should possess Interplanetary Range with Telepathy
Team Star Fox (Fox, Falco, Slippy and Krystal Post-Adventures)
- Homing Attack (With homing missiles)
- Enhanced Senses (Carries radar that can show themselves, their opponents, and surrounding vehicles)
- Explosion Manipulation (With grenades, sensor bombs, and homing missiles)
- Plasma Manipulation (With Plasma Cannon)
- Healing (With First Aid Kits)
- Invisibility (With Stealth Suit)
- Forcefield Creation (Scan here)
- All Star Fox members should have Gifted combat intelligence (They possess such a mastery over piloting that they are superior to the entire Cornerian Army, managing to take down Andross and his army, including entire fleets of ships almost singlehandedly. They are able to defeat Aparoids frequently. Just one Aparoid was able to take down an entire fleet by itself, and they were able to best their queen, ending the threat of the species. They frequently dogfight Star Wolf, who are considered to be their equals)
- Homing Attack (With charged shots)
- Explosion Manipulation (With charged shots and Smart Bombs)
- Magnetism Manipulation (While rolling, an Arwing can create a localized magnetic field)
- Electricity Manipulation and Attack Reflection (While Barrel Rolling, the Arwing generates an electromagnetic shield that makes attacks bounce off Arwings while rolling and are reflected back to sender)
- Forcefield Creation (The G-Diffuser produces a forcefield that protects the ship from enemy fire)
- Heat Manipulation (Smart Bombs can evaporate Solar Prominences, which are arches of incandescent gasses, breaking them apart. Said gasses are higher than 9,000 degrees)
Resistance to Gravity Manipulationand Black Hole Creation (Can withstand the pull of a black hole)- Resistance to Radiation Manipulation and Magnetism Manipulation (Radiation and magnetism-based storms cause most ships in Sector Y to malfunction. Star Fox's Arwings are not affected by this)
- Resistance to Gravity Manipulation (Comes equipped with an anti-gravity device)
- Resistance to Temperature Manipulation (Arwings can take up to 9,000 degrees, something that Slippy reaffirms. However, even if the temperature exceeds this, the ship's shields will protect it from this for a limited time)
- Fire Manipulation (With the Fire Blaster; Seen here, here, and here)
- Forcefield Creation and Intangibility (Seen here and here)
- Ice Manipulation (With the Ice Blaster; Seen here and here)
- Vibration Manipulation and Status Effect Inducement (With the Ground Quake ability, which can stun enemies)
Portal Creation(Can open portals)
(3)
Disagree:
Neutral:
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