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Our Fleetway profiles aren’t the best at the moment, so I plan to update them overtime.
Today I’ll be covering most of the inaccuracies and missing info relating to Sonic, and cover everything else soon-ish.
“Intangibility (He can run fast enough to pass through objects)”
“Matter Manipulation (Can disarm molecules by vibrating)”
^See these unsourced claims? Sonic never displays any of these abilities, ever.
“Energy Manipulation (Can absorb Chaos Energy)” - This should just be listed as Absorption
“Weaknesses: Sonic will mostly control himself so he doesn't turn into Super Sonic (Albeit he will do it if the situation is dire enough to require to transform into Super Sonic)”
^This isn’t stated or shown anywhere. Sonic literally can’t control his transformations into Super Sonic, it occurs involuntarily under high-stress situations.
There’s no statement saying Super Sonic or the Incomplete Chaos Emeralds possess infinite energy. To the contrary, Pre-Running Wild Super Sonic has actually run out of energy and reverted to his base form.
“Invulnerability”
While he’s never been harmed, there’s nothing suggesting Super Sonic’s resilience can be attributed to anything beyond particularly high durability.
“Regeneration (Low-Mid)”
Never displays Regeneration of this scale, or any Regeneration at all for that matter.
“Stamina: Limitless (He spent months transformed while inside the Omni-Viewer, and when he got out he was fresh)”
This was Post-Running Wild Super Sonic.
“Weaknesses: Weak to mind control”
This is redundant.
Today I’ll be covering most of the inaccuracies and missing info relating to Sonic, and cover everything else soon-ish.
- Self-Sustenance (Type 1) and Resistance to Extreme Cold/Cosmic Radiations (Can survive in space)
- Vibration Manipulation (Can generate earthquakes)
- Multiple Selves (Type 1) and Transformation (Involuntarily becomes Super Sonic when backed into a corner, a psychopathic alter ego)
- Teleportation and Dimensional Travel with Mobius Rings (Warped to the Special Zone)
- Afterimage Creation (Leaves afterimages in his wake as he runs)
- Limited Fire & Heat Manipulation (Can use his speed to superheat sand into glass and create bursts of fire)
- Water Walking (Can run on water)
- Underground Mobility (Can quickly tunnel through the ground)
- Resistance to Mind Manipulation (Retained his free will after being turned into a Badnik, a process that brainwashes its victims. Resisted the programming of Doctor Robotnik’s Brain Drain Machine. Unaffected by hypnotizing beams. Unaffected by a brainwashing machine.)
Removals
Sonic
“Healing”“Intangibility (He can run fast enough to pass through objects)”
“Matter Manipulation (Can disarm molecules by vibrating)”
^See these unsourced claims? Sonic never displays any of these abilities, ever.
“Energy Manipulation (Can absorb Chaos Energy)” - This should just be listed as Absorption
“Weaknesses: Sonic will mostly control himself so he doesn't turn into Super Sonic (Albeit he will do it if the situation is dire enough to require to transform into Super Sonic)”
^This isn’t stated or shown anywhere. Sonic literally can’t control his transformations into Super Sonic, it occurs involuntarily under high-stress situations.
Super Sonic (Pre-Running Wild)
“Self-Sustenance (Type 3)”There’s no statement saying Super Sonic or the Incomplete Chaos Emeralds possess infinite energy. To the contrary, Pre-Running Wild Super Sonic has actually run out of energy and reverted to his base form.
“Invulnerability”
While he’s never been harmed, there’s nothing suggesting Super Sonic’s resilience can be attributed to anything beyond particularly high durability.
“Regeneration (Low-Mid)”
Never displays Regeneration of this scale, or any Regeneration at all for that matter.
“Stamina: Limitless (He spent months transformed while inside the Omni-Viewer, and when he got out he was fresh)”
This was Post-Running Wild Super Sonic.
“Weaknesses: Weak to mind control”
This is redundant.
Blast Attack
Sonic is capable of performing a more powerful variant of the Spin Attack that could one shot a force-field designed to withstand his regular attacks, so he should be “6-C, Higher with Blast Attack”
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