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Hello. I've been working on creating a War Robots profile and eventually a verse page for War Robots (formerly known as Walking War Robots).
I've got an example profile ready (it's almost complete) and I got a calc ready where most robots would scale to.
Now before I started creating profiles I need some help and ask some questions.
How do I factor in Robot upgrades in the profiles? Every robot in the game will likely scale of Shell's explosion calc in some way or another, and Shell's calc'd explosion yield will not change between upgrades, a level 1 Shell has the same explosive yield as a level 25 Shell (MK3 in this game), yet in game obviously a maxed Shell is far more powerful and deals far more damage with its explosion. Do I attribute the calc'd value to the level 1 Shell and simply have the upgraded bots upscale from that? Or do I keep the AP value the same between upgrade iterations? (Game mechanics?)
Also, how do I scale other weapons or damage sources (like mothership strikes) from the calcs? Do we simply do linear scaling based off damage numbers? (2x damage = 2x AP, valorant does this iirc) or treat it like how the wiki treats DB power levels where everything just upscales or downscales based off a specific calc'd or multiplied AP value?
I've got an example profile ready (it's almost complete) and I got a calc ready where most robots would scale to.
Now before I started creating profiles I need some help and ask some questions.
How do I factor in Robot upgrades in the profiles? Every robot in the game will likely scale of Shell's explosion calc in some way or another, and Shell's calc'd explosion yield will not change between upgrades, a level 1 Shell has the same explosive yield as a level 25 Shell (MK3 in this game), yet in game obviously a maxed Shell is far more powerful and deals far more damage with its explosion. Do I attribute the calc'd value to the level 1 Shell and simply have the upgraded bots upscale from that? Or do I keep the AP value the same between upgrade iterations? (Game mechanics?)
Also, how do I scale other weapons or damage sources (like mothership strikes) from the calcs? Do we simply do linear scaling based off damage numbers? (2x damage = 2x AP, valorant does this iirc) or treat it like how the wiki treats DB power levels where everything just upscales or downscales based off a specific calc'd or multiplied AP value?
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