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"The language of the Mystic Arts is as old as civilization. The sorcerers of antiquity called the use of this language 'spells,' but if that word offends your modern sensibilities, you can call it a program; the source code that shapes reality. We harness energy drawn from other dimensions of the Multiverse to cast spells, to conjure shields and weapons, to make magic."
-Ancient One (Earth 199999) describing magic
After over 8.5 grueling months, I have finally finished the Marvel Magic revisions. In the sandbox below you will find a list of powers that all magic has regardless of type within Marvel, along with the powers each of the "mainstream" sorcerers should have based on their level of magic skill in-universe (and don't worry if something doesn't have a footnote, the imgur scan itself will have the source/reference of the issue itself).
(Also, a huge thank you to @Ultima_Reality for helping me begin this entire thing by setting me on the right course in regards to researching the true nature of Marvel Magic, and to @omegabronic for helping out a ton with the footnotes)
As for which characters (that actually have profiles on the wiki) actually have which type/level of magic(s), here is my sandbox for that and for those who resist magic:
(If I missed any in the users/resisters list, let me know).
In relation to the second sandbox, I plan on replacing the (in many cases lengthy and unorganized) P&A sections of the magic users with the descriptions in the given sandbox, with only magic powers belonging to that specific character remaining in their P&A sections.
Those who only resist the basic powers of magic (and for those who also resist unique magics like Hellfire or Chaos Magic), that will be listed in their resistance section.
One example of my revisions is with Doctor Doom:
Magic and Psionic Abilities section (asides from stuff unique to him):
Master of Sorcery at the High-Tier level, Spells from the Darkhold, Balatraan Magic, and likely Hellfire Manipulation
Resistances section (asides from stuff unique to him):
Resistance to Sorcery at the High-Tier level, the passive effects of the Darkhold, Chaos Magic, Hellfire & Demonic Magic, and Basic Chaos Magic
I hope this is a quick and relatively uncontroversial thread, even with the vast size of my revisions sandbox and its contents.
Staff Agreements: @Planck69, @Maverick_Zero_X, @Elizhaa, @DarkDragonMedeus, @Theglassman12, @Sir_Ovens
Staff Disagreements:
Neutral Staff:
Edit: Vote on additions to NEP for Magic:
Staff Agreements: @Planck69 (With adding Aspects 4 and 5 to NEP 2), @Sir_Ovens (With adding Aspects 4 and 5 to NEP 2), @AbaddonTheDisappointment (Same as Planck and Oven)
Staff Disagreements:
Neutral Staff: @Planck69 (On any NEP 3 for magic), @Sir_Ovens[/USER] (On any NEP 3 for magic), @AbaddonTheDisappointment (Same as Planck and Oven)
-Ancient One (Earth 199999) describing magic
After over 8.5 grueling months, I have finally finished the Marvel Magic revisions. In the sandbox below you will find a list of powers that all magic has regardless of type within Marvel, along with the powers each of the "mainstream" sorcerers should have based on their level of magic skill in-universe (and don't worry if something doesn't have a footnote, the imgur scan itself will have the source/reference of the issue itself).
Magic Explanation and P&A Page (Marvel Comics)
vsbattles.fandom.com
(Also, a huge thank you to @Ultima_Reality for helping me begin this entire thing by setting me on the right course in regards to researching the true nature of Marvel Magic, and to @omegabronic for helping out a ton with the footnotes)
As for which characters (that actually have profiles on the wiki) actually have which type/level of magic(s), here is my sandbox for that and for those who resist magic:
List of Marvel Comics Magic Users and their Magic Levels
vsbattles.fandom.com
(If I missed any in the users/resisters list, let me know).
In relation to the second sandbox, I plan on replacing the (in many cases lengthy and unorganized) P&A sections of the magic users with the descriptions in the given sandbox, with only magic powers belonging to that specific character remaining in their P&A sections.
Those who only resist the basic powers of magic (and for those who also resist unique magics like Hellfire or Chaos Magic), that will be listed in their resistance section.
One example of my revisions is with Doctor Doom:
Magic and Psionic Abilities section (asides from stuff unique to him):
Master of Sorcery at the High-Tier level, Spells from the Darkhold, Balatraan Magic, and likely Hellfire Manipulation
Resistances section (asides from stuff unique to him):
Resistance to Sorcery at the High-Tier level, the passive effects of the Darkhold, Chaos Magic, Hellfire & Demonic Magic, and Basic Chaos Magic
I hope this is a quick and relatively uncontroversial thread, even with the vast size of my revisions sandbox and its contents.
Staff Agreements: @Planck69, @Maverick_Zero_X, @Elizhaa, @DarkDragonMedeus, @Theglassman12, @Sir_Ovens
Staff Disagreements:
Neutral Staff:
Edit: Vote on additions to NEP for Magic:
Staff Agreements: @Planck69 (With adding Aspects 4 and 5 to NEP 2), @Sir_Ovens (With adding Aspects 4 and 5 to NEP 2), @AbaddonTheDisappointment (Same as Planck and Oven)
Staff Disagreements:
Neutral Staff: @Planck69 (On any NEP 3 for magic), @Sir_Ovens[/USER] (On any NEP 3 for magic), @AbaddonTheDisappointment (Same as Planck and Oven)
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