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Dormammu
He should have Multiversal range since he made the entire Dark Dimension tremble and has absolute control over it, which as already accepted is an amalgamation of countless dimensions/universes. I don't know if that could also affect his speed considering that the Dark Dimension is also stated to be an infinite space. Plus:
Since Dormammu has absolute control over the Dark Dimension I think he should also have:
Some stuff I'm unsure about Dormammu:
The whole idea is he's a character that lives in-between dimensions. He can also take whatever shapes he wants to take. But in order to talk to Strange at the end of the film, he's taking that shape [and] you can feel all these ripples in his face and all that stuff… these kind of opening windows to other dimensions, and all the reflective qualities of it. We really wanted to add the evocation of that fire, but we didn't want to do fire so we went for [a] multicolored approach to try and keep the psychedelic [look] of the entire space. [That] was pretty difficult because when you start putting too many colors together it becomes very, very muddy and kind of painterly very fast. We had to find the right balance of colors within the lighting of Benedict when he was on our stage and trying to find the best way to kind of make it all work together, which is actually not very easy.
We labored on every component, making rules, breaking them, making more rules, and then breaking them as well until we had something that would convey the danger of this world, and stay true to the original comic art. [...] Dormammu is indefinable, constantly changing shape, and dimension. At certain points you can see into other worlds through him, and then from other angles he may appear like a black liquid, and then at times, bit of energy seeps through him, all based on his emotion and performance. [...] It was important that we understood the emotion and dynamics of the character even though his shape would be this constantly evolving, multi-dimensional and always fluid mass.
Taskmaster
Further scaling from Super Soldiers via being comparable to U.S. Agent, and she should have Subsonic travel speed and Class 50 LS from them. Plus:
Ghost
She should scale from Super Soldiers via being comparable to Taskmaster (She hit her almost as hard as U.S. Agent, they traded blows, and she withstood being hit even harder), plus has enhanced strength as part of her abilities like other Super Soldiers. She should have a new key since WoG states that she's stronger and more powerful than ever after being healed. Plus:
Her phasing works by shifting between quantum dimensions, which I don't know would be something like Dimensional Travel, and VFX articles describe it as the following, which I also don't know would grant her any ability:
The main idea behind the phasing is that the film deals with the idea of the multiverse and alternate realities and quantum mechanics. So what we did when we were developing Ghost was that we had an idea about her being able to have alternate copies of herself. Let’s say she’s walking straight, but she could split in half. And this ghost image can go and walk in another direction. We call them phantom images, they are the special treatments that are a little more transparent. Because of all these alternate copies of Ghost, we had to do a lot of keyframe animation of these alternate copies. So what we usually did was, we started body tracking the actual performance, if there was a stand-in or Hannah performing. And that we would take the body track and then the animation department created alternate copies of Ghost doing alternate things. For instance, there is a scene where she gets shot with a blaster from Wasp, and the main Ghost becomes transparent, and the blaster goes through. But the alternate copy kind of reacts to the effect of being shot, maybe moving away or reacting with the arms. And all these are blended together in the compositing stage.
Because she is the result of a freak “quantum” accident we wanted to play with concepts that related to that branch of physics, which is also a constant reference throughout the film. Ideas like multiverse, space, time, matter, energy and quantum entanglement have been a source of inspiration so we started from there. We started exploring the ideas of Phantom images left behind (like a past version of Ghost) along with future images which were anticipating her actions. Comp Lead Ben Outerbridge did most of the early dev work in Nuke, playing with different treatment to gives her some level of transparencies, prismatic treatment, chromatic aberration and so on. From there we evolved into the alternate poses that became her signature look. The idea was something like, what would Ghost do if there were multiple copies of herself representing alternate realities, would she a make different decision, or react at a different time, while she walks toward us for instance, one could stop, one could take a different path, and so on. There was a shot in the Ghost Diversion sequence where Ghost phases through a wall where we first played with the idea of the Alternate Phantom images, that was received extremely well at Marvel so we kept pushing toward that direction and started using them almost every time she phases.
Ghost’s phasing was developed at DNEG and influenced by some tests that had been done previously. “From the work that had been done, we knew what not to do, as the director had not liked it, but this also limited our options’, explained Ongaro. The final look is designed around a 3D solution, comped in Nuke. “It was not possible to do it just as a 2D effect,… it needed different angles, or different paths, based on the idea of different realities, .. we called the effect the Phantom Images, these would indicate phantom or alternative paths she could have taken” he added.
U.S. Agent
Some Travel Speed
This calc was accepted, which would upgrade the travel speed of Gladiator Hulk from Subsonic+ to Supersonic+ and any character who scales from him, which as far as I know are just Post-Awakening Thor, Mighty Thor and Gorr

Extras:
 
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Small little thing I want to add.
The Sonic Taser isn't anywhere on Iron Monger/Obadiah Stane's profile despite him being the most notable character (and the only one if we don't count the Killmonger from What If) to carry and use it, though it probably won't matter a lot in Vs threads unless he has an unarmoured key.
 
I also have a little something to add.

Tony Stark should get resistance to Sound manipulation.

Tony was unaffected by the noise that disturbed the others.
 
yesss everything looks good

  • Dormammu (who already has Incorporeality and HDE) is also described as the following by VFX articles, which I don't know would grant him any other ability:
“We didn't want to do that because it had been done before,” Ceretti said of the fiery head trope. “The whole idea is he's a character that lives in-between dimensions. He can also take whatever shapes he wants to take. But in order to talk to Strange at the end of the film, he's taking that shape [and] you can feel all these ripples in his face and all that stuff… these kind of opening windows to other dimensions, and all the reflective qualities of it. We really wanted to add the evocation of that fire, but we didn't want to do fire so we went for [a] multicolored approach to try and keep the psychedelic [look] of the entire space. [That] was pretty difficult because when you start putting too many colors together it becomes very, very muddy and kind of painterly very fast. We had to find the right balance of colors within the lighting of Benedict when he was on our stage and trying to find the best way to kind of make it all work together, which is actually not very easy.”
Dormammu is indefinable, constantly changing shape, and dimension. At certain points you can see into other worlds through him, and then from other angles he may appear like a black liquid, and then at times, bit of energy seeps through him, all based on his emotion and performance.
thats def shapeshifting

Ghost

Her phasing works by shifting between quantum dimensions, which I don't know would be something like Dimensional Travel, and VFX articles describe it as the following, which I also don't know would grant her any ability:
yea that could be dimensional travel

i was thinking some limited alternate future display could work for the vfx stuff bc the stuff u showed says her “phantom images” r alternate copies of her past n also her future “anticipating her actions” n represent alternate realities of her making different decisions so like it definitely fits that
 
So, essentially, what Ghost does is reposition herself within the surrounding space based on the positions of her variants in the Multiverse?
 
The Poison Manip for the Dark Dimension sounds like it could be Corruption to me, but maybe another staff member with more MCU knowledge can fact-check that.

Immortality type 1 is also fine.

Overall, this looks good.
 
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The Poison Manip for the Dark Dimension sounds like it could be Corruption to me, but maybe another staff member with more MCU knowledge can fact-check that.
I put Poison Manip due to it being drenched in toxicity. Btw, are these suggestions fine too?
thats def shapeshifting

yea that could be dimensional travel

i was thinking some limited alternate future display could work for the vfx stuff bc the stuff u showed says her “phantom images” r alternate copies of her past n also her future “anticipating her actions” n represent alternate realities of her making different decisions so like it definitely fits that
 
BTW, can I ask a question? Why does Dormammu's profile say 2-B if the feats in his AP description refer to infinite timelines which'd be 2-A?
 
BTW, can I ask a question? Why does Dormammu's profile say 2-B if the feats in his AP description refer to infinite timelines which'd be 2-A?
A 2-A upgrade was rejected here as the statements refer to Dormammu just questing/plotting to absorb the infinite universes, so it is unknown whether he can actually do so or not
 
This seems fine but make sure you are following standards and that you don't put this skill stuff into the intelligence sections, it should be in its own skillbox now
 
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