I don't think that anything will happen here until somebody writes a summary of what needs to be evaluated here, as well as of the different staff views.
Though I'm not staff, I am very interested in the conclusion of this topic, so I tried to summarize the points. Hopefully this looks good:
Agnaa: Opposed to deriving LS by taking AP-specific destruction values and dividing by distance to get a force. Fine with LS derived directly from force (e.g., crushing/compression standards, or throwing feats where speed/mass of the thrown object can be independently deduced).
Dalesean027: I believed they started learning toward accepting throwing/jumping/swinging as valid LS but rejected punching/kicking/tackling, but crushing can still count as LS.
DarkDragonMedeus, Flashlight237: Agreed on crushing/tearing being legitimate destruction-based LS feats since they directly involve applied force, but DarkDragonMedeus also still felt (?) something like a shotgun as more SS (rapid strike) than LS.
KLOL506: Distinction based on method: Deriving LS from destruction of concrete (joules) is not okay, but LS from a thrown character's speed/mass is fine. Though neutral on jump-based crater feats and believes it depends on how the jump was performed.
Chariot190 (Though not staff, still felt like due to contribution, it should be mentioned too)
: In favor of allowing destruction-based LS in general due to "energy/distance = force" and that skipping intermediate mass/speed values doesn't matter since the destruction value is objective and takes precedence.
Armorchompy: Found it "weird" to discount cases like a thrown brick shattering on impact, but abstained from voting.
DontTalkDT: Sided with Agnaa's proposed line as a reasonable cutoff, opposing full destruction→LS conversion via arm-length division, but agreed AP/LS overlap can be case-by-case rather than needing to be kept fully separate.
DMUA: Disagreed with destruction-based LS methods in general, but carved out an exception for compressive strength (e.g., crushing rock to dust), since that can yield a real newtons figure through a more direct speculative method. But they did raise concerns about destruction values being involved in an arbitrary newtons → joules conversion, making it worse to then convert back to newtons via distance.
EIJoaki5, Qawsedf234: Proposed a "rapid vs. sustained" difference where punches/kicks/tackles (rapid transfers) should be Striking Strength only, while throwing/pushing/pulling/swinging (sustained actions) can validly count as LS.
Dalesean027 seemed to agree with this framing.
Floxy178's is right above me so I didn't bother summarizing it.
I can make a "vote" count, but it's not like a 2-3-sided voting with each staff member having many different caveats. This is also HEAVILY summarized so if you want to add or correct anything, definitely reply and I'll add it.