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Lifting Strength from Destruction

I would consider LS from punching, kicking and tackling unusable and LS from throwing, jumping and swinging usable.
I'm in this camp, but I'd also put jumping into non-useability. "Rapid" transfers of energy like a punch, kick, jump, or tackle to me is firmly in the striking strength category. It's "sustained" actions, pushing, pulling, throwing, or swinging, that's valid for LS imo.
 
I'm in this camp, but I'd also put jumping into non-useability. "Rapid" transfers of energy like a punch, kick, jump, or tackle to me is firmly in the striking strength category. It's "sustained" actions, pushing, pulling, throwing, or swinging, that's valid for LS imo.
We already limited jumping to a specific motion and type of jump so not all jumping qualifies already, the kind you're talking about does not
 
can crushing still be counted as LS like crushing a skull or a rock
Not sure if that was ever concluded; seemed divided. And both Agnaa, DMUA, and DontTalkDT still seemed against it. Especially like crushing a big shotgun like a soda can, that could easily be seen as ss rather than ls; like pounding it on one side or hard clapping from both sides.
 
Wait, why do we consider no-hitting TRK as definitive canon just because it gives unique text. We can do same for UT that acknowledges no-healing and no-saving Neutral Route and Sans beating Frisk 12+ times or smth.
Also no-hit text for TRK will still appear even if you don't no-hit the final attack and UT technically recognizes no-hitting the Credits fight which is arguably harder to no-hit than TRK
Wrong thread homie
 
can crushing still be counted as LS like crushing a skull or a rock
Not sure if that was ever concluded; seemed divided. And both Agnaa, DMUA, and DontTalkDT still seemed against it. Especially like crushing a big shotgun like a soda can, that could easily be seen as ss rather than ls; like pounding it on one side or hard clapping from both sides.
My concern is using a joules-based method (that being, destruction values), and then dividing by the distance it was applied over, in hopes of getting force.

If the force is directly found (such as in this common feat) I'm fine with it.
 
My concern is using a joules-based method (that being, destruction values), and then dividing by the distance it was applied over, in hopes of getting force.

If the force is directly found (such as in this common feat) I'm fine with it.
Fair, but I mean, I feel like examples like this seem whack. Seems to rely on vaguely weird assumptions on the properties.
 
Fair, but I mean, I feel like examples like this seem whack. Seems to rely on vaguely weird assumptions on the properties.
I just think that's a bit of a different topic. Other ways of interacting with such fictional weaponry (bending it or pulverising it) would run into similar concerns around the assumptions.
 
The destruction values themselves already arbitrarily translate newtons to joules though? Not a very useful heuristic for this
Yeah, and I think using their arbitrary choice of transfer, and then working back from that to newtons sucks.
 
Bit of a late reply but I was under the impression that this thread was about the kind of feats used for LS and not just the methods used to calc them (based on the discussion others were having about things like jumping being LS or not)
 
Bump. This really needs to get sorted out.
 
Which staff members think what here so far in summary? 🙏
 
I don't think that anything will happen here until somebody writes a summary of what needs to be evaluated here, as well as of the different staff views. 🙏
 
I thought I already replied in this thread, seems like that one was different.

I'm neutral on jumping stuff, as Agnaa mentioned I'd much prefer using reached height instead. However for throwing feats getting LS should be pretty much good IMO.

The fact that we can get speed&mass should be irrelevant same as we get KE but ignore mass&speed from that, since only thing we question is "how much constant force should be applied over known distance for object to reach this KE (Which should be >=destruction shown)?".
 
I don't think that anything will happen here until somebody writes a summary of what needs to be evaluated here, as well as of the different staff views. 🙏
Though I'm not staff, I am very interested in the conclusion of this topic, so I tried to summarize the points. Hopefully this looks good:

Agnaa: Opposed to deriving LS by taking AP-specific destruction values and dividing by distance to get a force. Fine with LS derived directly from force (e.g., crushing/compression standards, or throwing feats where speed/mass of the thrown object can be independently deduced).

Dalesean027: I believed they started learning toward accepting throwing/jumping/swinging as valid LS but rejected punching/kicking/tackling, but crushing can still count as LS.

DarkDragonMedeus, Flashlight237: Agreed on crushing/tearing being legitimate destruction-based LS feats since they directly involve applied force, but DarkDragonMedeus also still felt (?) something like a shotgun as more SS (rapid strike) than LS.

KLOL506: Distinction based on method: Deriving LS from destruction of concrete (joules) is not okay, but LS from a thrown character's speed/mass is fine. Though neutral on jump-based crater feats and believes it depends on how the jump was performed.

Chariot190 (Though not staff, still felt like due to contribution, it should be mentioned too): In favor of allowing destruction-based LS in general due to "energy/distance = force" and that skipping intermediate mass/speed values doesn't matter since the destruction value is objective and takes precedence.

Armorchompy: Found it "weird" to discount cases like a thrown brick shattering on impact, but abstained from voting.

DontTalkDT: Sided with Agnaa's proposed line as a reasonable cutoff, opposing full destruction→LS conversion via arm-length division, but agreed AP/LS overlap can be case-by-case rather than needing to be kept fully separate.

DMUA: Disagreed with destruction-based LS methods in general, but carved out an exception for compressive strength (e.g., crushing rock to dust), since that can yield a real newtons figure through a more direct speculative method. But they did raise concerns about destruction values being involved in an arbitrary newtons → joules conversion, making it worse to then convert back to newtons via distance.

EIJoaki5, Qawsedf234: Proposed a "rapid vs. sustained" difference where punches/kicks/tackles (rapid transfers) should be Striking Strength only, while throwing/pushing/pulling/swinging (sustained actions) can validly count as LS. Dalesean027 seemed to agree with this framing.

Floxy178's is right above me so I didn't bother summarizing it.

I can make a "vote" count, but it's not like a 2-3-sided voting with each staff member having many different caveats. This is also HEAVILY summarized so if you want to add or correct anything, definitely reply and I'll add it.
 
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