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One of the main things here is the abilities of his paint. The stuff we have on the profile is rather basic.
For one, I'd like to add all the abilities of Black Paint that were accepted for Bowser's profile, as Jr.'s paint is what even caused the entirety of Bowser's Fury. Obviously the fact it granted Bowser these things also means the paint has Power Bestowal properties.
Also, a repeated mechanic and statement among Sunshine and within Bowser's Fury is that the paint the brush secretes is toxic, polluting waters, damaging on contact, slowly draining health, and even being the implied cause of the fevers and tempers of the Chomps in Pianta Village due to them producing the same fiery goop Shadow Mario does. Poison Manipulation or something like it should be added. I dunno if inflicting fevers can count as anything more or not.
Creation can stay, but preferably worded differently. Instead of "Can create paint with different effects" we can change it to just "Creation (Can create enemies and objects)" as I feel that works better.
Another worthy thing of discussion is how exactly we'll treat how it seems to make objects disappear. For things such as the lighthouse, we can physically see that these buildings are cartoonisly squished into flat forms when the paint is washed off, slowly springing back up from those positions. But then for things such as pieces of land sticking out of a cliff or an entire hotel, we see that there's no such case of being squished at all. They just seem to appear from nowhere at all. I'm just curious what kind of ability we could decipher from this particular ability of the paint. I've heard some people say Matter Manipulation, which given what other forms of the paint can do could be consistent.
This is without mentioning the specific creations of the paint, such as manifestations of wind, boos that phase through things casually and can shapeshift, plants and mechanical enemies, etc. Some of the most common paint enemies can keep on producing more of them so long as paint is still around to make them and these creations can continue to spread the paint beyond the initial splatter too. These things can probably get a tabber which I wanna tackle separately.
Enhanced Senses to Shadow Mario/Bowser Jr. for being able to smell the fact Mario had Rare Stickers in him in Sticker Star, as well as pointing at invisible blocks and spots where hidden treasure lay in Bowser's Fury.
Attack Reflection
I'd also give Shadow Mario body control for this cutscene.
Shadow Mario also seems to be made of a translucent liquid-like substance, so Inorganic Physiology and Elemental Intangibility?
Regen as shown here, as for what type, it would seem to be High-Mid probably
Bowser Jr./Shadow Mario should also resist his paint's effects as he's been seen casually hanging out in it.
Bowser Jr. should also have Natural Weaponry as he also has claws.
He can frequently be seen using explosives in his fights like Bob-Ombs so he should probably get Explosion Manipulation with those. Might need a whole new tabber for his equipment tbh. I'd rather go over those separately though.
In Mario and Luigi Dream Team, Jr. can use his brush to steal away a Bros. Attack item from Mario and Luigi, making them unable to perform those moves.
In Mario and Rabbids, Bowser Jr. is able to hack the emails sent to Beep-O, said robot being able to receive messages from it's future self and was created by a gifted girl who's inventions could ostensibly "solve the energy crisis" and involved utilizing space-time manipulation and dark matter.
In Bowser Jr.'s Journey, I believe that the story shows that Jr. should get Accelerated Development and Reactive Power Level. He previously used up all of his power to beat Roy, even pushing past his limit, but then went on to battle his father hundreds of times in a row with a pretty even record later on.
Another thing is that Bowser Jr. also likely has the same Longevity we have listed for Bowser due to being his son. Any other genetic abilities could also be possibly added for Jr.
Jr. should get Spatial Manipulation for being able to Warp him and Mario across Lake Lapcat and specifically calling it a warp.
The feat of fighting his father for weeks over hundreds upon hundreds of times should be listed in stamina. The hacking of Beep-0 should also be added as an intelligence feat.
Also, in the Nintendo World boss fight, Bowser Jr. is seen using shadows of himself and other enemies to fight.
Also via Nintendo World, Bowser Jr. does the same thing his father had done to paintings in that they appear to be regular but morph to show him at certain angles. Possible Illusion Creation?
Adhesive Manipulation should naturally go with the graffiti
He can summon bullets bills and the clown car
Rage Power/Aura/Berserk Mode potentially for plenty of instances of growing mad and being able to deal more damage; he has the ability to achieve the Fury status like Bowser.
Ice Manipulation - Can form a ball of snow around himself
Resistance to Gravity Manipulation (same reasons as Mario; is playable in Mario Party Island Tour where one minigame has the cast traveling around a small cube orbiting the planet with no signs of their jumps being affected)
Resistance to Electricity - All characters in Island Tour can tank the lightning ability with no issue
Supernatural Willpower and Mind Manipulation resistance via scaling to SPIRIT in Jr.'s Journey, as the entire reason Captain Goomba was able to resist the effects of Fawful's mind control gas was due to his minion spirit and how he was able to raise other's Spirits to have them become resistant to it. Morton also briefly resisted the effects of Malatone:X. However, Captain Goomba himself notes how spectacular Bowser Jr.'s Spirit is, so Jr. should scale via an in-universe acknowledgement that he has great Spirit by the previous owner of the best Spirit.
Limited Damage Boost for being stated in an official profile to be particularly strong against Magikoopas, possibly adding more justification for Transmutation resistance as that's a Magikoopa's most basic and common effect on their spells as well as a possible resistance to Magic in general.
More Healing
Inflicting Blindness
Statistics Amplification
Paralysis Inducement
Resistance to Status Defects
Damage Negation via Junior Smash, which always cuts an opponent's HP in half
Standard Equipment would be things like Hammers, Mechakoopas, Bob-Ombs, smoke bombs, bombs in general, cannonballs, Koopa Shells, Mushrooms, 1-Ups, the Junior Clown Car obviously, Bullet Bills, and the Magic Paintbrush. Probably more but for now these are fine.
If there's something others have found that I'm missing feel free to add on.
For one, I'd like to add all the abilities of Black Paint that were accepted for Bowser's profile, as Jr.'s paint is what even caused the entirety of Bowser's Fury. Obviously the fact it granted Bowser these things also means the paint has Power Bestowal properties.
Also, a repeated mechanic and statement among Sunshine and within Bowser's Fury is that the paint the brush secretes is toxic, polluting waters, damaging on contact, slowly draining health, and even being the implied cause of the fevers and tempers of the Chomps in Pianta Village due to them producing the same fiery goop Shadow Mario does. Poison Manipulation or something like it should be added. I dunno if inflicting fevers can count as anything more or not.
Creation can stay, but preferably worded differently. Instead of "Can create paint with different effects" we can change it to just "Creation (Can create enemies and objects)" as I feel that works better.
Another worthy thing of discussion is how exactly we'll treat how it seems to make objects disappear. For things such as the lighthouse, we can physically see that these buildings are cartoonisly squished into flat forms when the paint is washed off, slowly springing back up from those positions. But then for things such as pieces of land sticking out of a cliff or an entire hotel, we see that there's no such case of being squished at all. They just seem to appear from nowhere at all. I'm just curious what kind of ability we could decipher from this particular ability of the paint. I've heard some people say Matter Manipulation, which given what other forms of the paint can do could be consistent.
This is without mentioning the specific creations of the paint, such as manifestations of wind, boos that phase through things casually and can shapeshift, plants and mechanical enemies, etc. Some of the most common paint enemies can keep on producing more of them so long as paint is still around to make them and these creations can continue to spread the paint beyond the initial splatter too. These things can probably get a tabber which I wanna tackle separately.
Enhanced Senses to Shadow Mario/Bowser Jr. for being able to smell the fact Mario had Rare Stickers in him in Sticker Star, as well as pointing at invisible blocks and spots where hidden treasure lay in Bowser's Fury.
Attack Reflection
I'd also give Shadow Mario body control for this cutscene.
Shadow Mario also seems to be made of a translucent liquid-like substance, so Inorganic Physiology and Elemental Intangibility?
Regen as shown here, as for what type, it would seem to be High-Mid probably
Bowser Jr./Shadow Mario should also resist his paint's effects as he's been seen casually hanging out in it.
Bowser Jr. should also have Natural Weaponry as he also has claws.
He can frequently be seen using explosives in his fights like Bob-Ombs so he should probably get Explosion Manipulation with those. Might need a whole new tabber for his equipment tbh. I'd rather go over those separately though.
In Mario and Luigi Dream Team, Jr. can use his brush to steal away a Bros. Attack item from Mario and Luigi, making them unable to perform those moves.
In Mario and Rabbids, Bowser Jr. is able to hack the emails sent to Beep-O, said robot being able to receive messages from it's future self and was created by a gifted girl who's inventions could ostensibly "solve the energy crisis" and involved utilizing space-time manipulation and dark matter.
In Bowser Jr.'s Journey, I believe that the story shows that Jr. should get Accelerated Development and Reactive Power Level. He previously used up all of his power to beat Roy, even pushing past his limit, but then went on to battle his father hundreds of times in a row with a pretty even record later on.
Another thing is that Bowser Jr. also likely has the same Longevity we have listed for Bowser due to being his son. Any other genetic abilities could also be possibly added for Jr.
Jr. should get Spatial Manipulation for being able to Warp him and Mario across Lake Lapcat and specifically calling it a warp.
The feat of fighting his father for weeks over hundreds upon hundreds of times should be listed in stamina. The hacking of Beep-0 should also be added as an intelligence feat.
Also via Nintendo World, Bowser Jr. does the same thing his father had done to paintings in that they appear to be regular but morph to show him at certain angles. Possible Illusion Creation?
Adhesive Manipulation should naturally go with the graffiti
He can summon bullets bills and the clown car
Rage Power/Aura/Berserk Mode potentially for plenty of instances of growing mad and being able to deal more damage; he has the ability to achieve the Fury status like Bowser.
Ice Manipulation - Can form a ball of snow around himself
Resistance to Gravity Manipulation (same reasons as Mario; is playable in Mario Party Island Tour where one minigame has the cast traveling around a small cube orbiting the planet with no signs of their jumps being affected)
Resistance to Electricity - All characters in Island Tour can tank the lightning ability with no issue
Supernatural Willpower and Mind Manipulation resistance via scaling to SPIRIT in Jr.'s Journey, as the entire reason Captain Goomba was able to resist the effects of Fawful's mind control gas was due to his minion spirit and how he was able to raise other's Spirits to have them become resistant to it. Morton also briefly resisted the effects of Malatone:X. However, Captain Goomba himself notes how spectacular Bowser Jr.'s Spirit is, so Jr. should scale via an in-universe acknowledgement that he has great Spirit by the previous owner of the best Spirit.
Limited Damage Boost for being stated in an official profile to be particularly strong against Magikoopas, possibly adding more justification for Transmutation resistance as that's a Magikoopa's most basic and common effect on their spells as well as a possible resistance to Magic in general.
More Healing
Inflicting Blindness
Statistics Amplification
Paralysis Inducement
Resistance to Status Defects
Damage Negation via Junior Smash, which always cuts an opponent's HP in half
Standard Equipment would be things like Hammers, Mechakoopas, Bob-Ombs, smoke bombs, bombs in general, cannonballs, Koopa Shells, Mushrooms, 1-Ups, the Junior Clown Car obviously, Bullet Bills, and the Magic Paintbrush. Probably more but for now these are fine.
If there's something others have found that I'm missing feel free to add on.
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