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Simple additions for Bats. Starting with splitting his P&A section into his normal Batsuit and his Armored Batsuit cuz they do have different things.

Base and Snyder keys get -
  1. Resistance to Fire Manipulation with the fireproof cape.
  2. Enhanced Senses from his cowl which lets him see in the dark and Bruce being able to see Zod and Superman in the skies across the city amongst a ton of debris.

Armored key gets the above as well as -
  1. Information Analysis from his cowl.
  2. Limited Smoke Manip and possibly Limited Tech Manip/Power Null with smoke grenades. Smoke grenades somehow mess with enemy equipment. Don’t ask me how cuz I am lost on it too.
Relevant scans

Should probably add stuff for his Batmobile, Batwing, Knightcrawler and Flying Fox but I don’t have the effort to bother.
 
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