- 13,537
- 5,694
Simple additions for Bats. Starting with splitting his P&A section into his normal Batsuit and his Armored Batsuit cuz they do have different things.
Base and Snyder keys get -
Armored key gets the above as well as -
Should probably add stuff for his Batmobile, Batwing, Knightcrawler and Flying Fox but I don’t have the effort to bother.
Base and Snyder keys get -
- Resistance to Fire Manipulation with the fireproof cape.
- Enhanced Senses from his cowl which lets him see in the dark and Bruce being able to see Zod and Superman in the skies across the city amongst a ton of debris.
Armored key gets the above as well as -
- Information Analysis from his cowl.
- Limited Smoke Manip and possibly Limited Tech Manip/Power Null with smoke grenades. Smoke grenades somehow mess with enemy equipment. Don’t ask me how cuz I am lost on it too.
Should probably add stuff for his Batmobile, Batwing, Knightcrawler and Flying Fox but I don’t have the effort to bother.