• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Definitely "Room durabilty".

You have to clarify better what you want changed, and to what statistic.
 
Antvasima said:
You have to clarify better what you want changed, and to what statistic.
I am not sure of the context at all, but from what I get, the post is sarcastic about Denton merely being wall level, as he can take a MUCH harder beating in the game than just wall level damage. I don't know what game it is, but it could either be legit or just game-mechanics.
 
Antvasima said:
Okay. Do you have any suggestions?

No, I don't know the context at all, just clarifying what seems to be happening. I would just need to know the justification for the character's current stats.
 
The difficulty of the game isn't taken into account otherwise we would have a key for ever game character that has a difficulty setting.

It's just the characters in videogames can't take as much the higher the difficulty. Just because he can take all those bullets doesn't mean much unless it's stated in game he can tank bullets. Its the equivalent of trying to upgrade Call of Duty characters because on the lower difficulty you can somewhat take a grenade and take a bunch of bullets before you actually die. Even though you die quicker on the harder difficulty.

If you wish to upgrade the character(s) of this verse you will need feats that we can calc.

Note that I'm not familiar with this verse.
 
Yeah, that's something minor to scale. You scaled off the wrong thing though. Adam Jensen is definitely above that. I mean early on in the franchise you have more valid feats like these. By more valid I mean more concrete since they're cutscenes. Grenades and explosives really don't hurt Adam, and the Typhoon system too.

http://zippy.gfycat.com/RipeCalculatingGalapagospenguin.webm

http://zippy.gfycat.com/DescriptiveDizzyBullmastiff.webm

http://zippy.gfycat.com/EdibleColdChinesecrocodilelizard.webm

http://i.imgur.com/JOR27z6.jpg?1

And while I'm at it, I'm pretty sure Adam is at least Hypersonic for his movement being way faster than how much faster bullets can move. He might've even outrun explosions.

https://imgur.com/u0ijYB5


But anyway tldr, the feat is concrete and should definitely be higher than wall.
 
Okay. Do you have any concrete suggestions for his tier?
 
I can take care of those, but i'm unsure if he tanked that explosion in the first gif or simply backdashed it.
 
First is likely backdash, but it still suffered a majority of damage

Just to note that the Typhoon System Explosives can typically handle powerful drones whom can tank several explosions last time I checked. Imo they should be Room/Small Building to Building, that's my opinion at least.

And thanks Kep!
 
I'm not sure how the second gif relevant is to his dura, though. He jumps down before that huge jet hits him.
 
Back
Top