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Universal Revisions:
1)All Nightmares should be at a baseline of 10-A and have above average human stats as they can use up to 6 madness dice on any activity and regular humans only have 1-2 (discipline dice). This should also mean that they should lose their madness dice weakness.
2)All Nightmares should have enhanced senses added to their profile as they are the only ones who can notice gateways to Mad City.
3)All Nightmares should have the following resistances added:
i)Spatial Manipulation and Time Manipulation via resisting Quiet.
ii)Memory Manipulation via resisting the memory altering effects of Mad City and the Xenophile’s aliens’ (who do fight for him) memory blanking technology.
iii)Power Mimicry via resisting the nightmare amped version of Hands.
iv)Adhesive Manipulation via resisting the grip of Ribcage.
v)Damage Transferal and Fate Manipulation via resisting the effects of Teddy.
vi)Paralysis Inducement via resisting Silent Knight and The Alienist’s forces.
vii)Corruption via resisting The Ladies’ blood.
iix)Plot Manipulation via resisting The Paper Boys’ articles.
ix)Planetary Mind Manipulation (this is more an extra feat than an addition really), by resisting Stigmata’s forgiveness.
4)All Nightmares should have the following resistances removed:
i)Body Puppetry as Teddy has been established to be Damage Transferal. However it’s possible that characters may be able to resist The Wax King’s wax covering, which works by covering the target in wax to control them, because he is a nightmare who can be fought.
ii) Absorption as Ants just causes the opponent to get eaten by ants and Cradle Robber’s timeline absorption isn’t really an evolution of his madness talent (which has dice values that can be resisted); it could be seen as esoteric case like Breath becoming Blow Hard. It’s more an adaption of becoming a weird time wreath, basically.
iii) Physics Manipulation and Density Manipulation as Weight is strictly Gravity Manipulation.
5)All Nightmares should get “possibly/likely Non Physical Interaction” as Officer Tock and the Tacks Man are notably good at fighting nightmares and one nightmare in Mad City was a “sentient orifice”.
Gonna do revisions for specific characters tomorrow since I’m tired.
1)All Nightmares should be at a baseline of 10-A and have above average human stats as they can use up to 6 madness dice on any activity and regular humans only have 1-2 (discipline dice). This should also mean that they should lose their madness dice weakness.
2)All Nightmares should have enhanced senses added to their profile as they are the only ones who can notice gateways to Mad City.
3)All Nightmares should have the following resistances added:
i)Spatial Manipulation and Time Manipulation via resisting Quiet.
ii)Memory Manipulation via resisting the memory altering effects of Mad City and the Xenophile’s aliens’ (who do fight for him) memory blanking technology.
iii)Power Mimicry via resisting the nightmare amped version of Hands.
iv)Adhesive Manipulation via resisting the grip of Ribcage.
v)Damage Transferal and Fate Manipulation via resisting the effects of Teddy.
vi)Paralysis Inducement via resisting Silent Knight and The Alienist’s forces.
vii)Corruption via resisting The Ladies’ blood.
iix)Plot Manipulation via resisting The Paper Boys’ articles.
ix)Planetary Mind Manipulation (this is more an extra feat than an addition really), by resisting Stigmata’s forgiveness.
4)All Nightmares should have the following resistances removed:
i)Body Puppetry as Teddy has been established to be Damage Transferal. However it’s possible that characters may be able to resist The Wax King’s wax covering, which works by covering the target in wax to control them, because he is a nightmare who can be fought.
ii) Absorption as Ants just causes the opponent to get eaten by ants and Cradle Robber’s timeline absorption isn’t really an evolution of his madness talent (which has dice values that can be resisted); it could be seen as esoteric case like Breath becoming Blow Hard. It’s more an adaption of becoming a weird time wreath, basically.
iii) Physics Manipulation and Density Manipulation as Weight is strictly Gravity Manipulation.
5)All Nightmares should get “possibly/likely Non Physical Interaction” as Officer Tock and the Tacks Man are notably good at fighting nightmares and one nightmare in Mad City was a “sentient orifice”.
Gonna do revisions for specific characters tomorrow since I’m tired.
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