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Khârn the Betrayer vs. Superman 2: Insert Funny Title Here

Jinsye

She/Her
10,455
1,538
Khârn the Betrayer
Kharn battlefield
I am the eightfold path.
Powers and Stats

Tier: At least 5-A

Name:
Khârn the Betrayer

Origin: Warhammer 40,000

Gender: Male

Age: 10,000+ years old

Classification: Chaos Space Marine Aspiring Champion, Khorne's Berserker Champion and Embodiment of his will, Captain of the World Eaters Legion's eighth company

Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery, Enhanced Senses, Low-Light Vision (Can fight in total darkness), able to track someone by their blood and can accurately analyze any chemical he eats/tastes and break them down if required, Immortality (Types 1, 3, and 4), Regenerationn (Low-Mid), Has extra organs that can take over if one should fail, Can eat creatures/people and absorb part of their memories from their DNA/RNA, Can filter out toxins, Can spit blinding and extremely corrosive acid that melt away all organic and some metallic material, His thoracic bones are mutated to serve as armor, His skin allows to directly connect his nerves to specialized machines (His Power Armor), Power Nullification (With Khorne's blessings, he can negate Magic, Psychic Powers, Reality Warping, Illusions, projectiles, and supernatural detection), Can always be brought back from the dead by Khorne's will, Can survive in the vacuum of space, Can breathe underwater, Immune to Poisons, Motion Sickness, White Noise, Sudden Flashes and Sonic Attacks, Resistance to Extreme Radiation/Heat, Disease, Telepathy, Soul Attacks and Possession

Attack Potency: At least Large Planet level (Has killed multiple Greater Daemons. Stated to be more dangerous than a group of daemon engines powered by some of Khorne's best Bloodthirsters, a regular one of whom was capable of tanking this. Was able to kill a Lord of Change when hunting for Azrael. Sliced through the hull of an Emperor Class Warship, which is a heavily armored, multi-kilometer long warship. Azrael, Chapter Master of the Dark Angels and one of the most skilled Space Marines to ever live, was absolutely demolished by Khârn in combat), Attacks from Gorechild ignore conventional and magical defenses in addition to absorbing souls (Should be like that of the Axes of Khorne, with one having been able to cut through Magnus's armor and even bypass his magical defenses. Used Gorechild to consume the soul of a Greater Daemon of Slaanesh in one hit)

Speed: Subsonic movement speed. At least FTL Reaction and combat speed (Much faster than most other marines, the most highly trained of which are capable of reacting and processing information in under a nanosecond), possibly Massively FTL+ (Killed Saint Celestine and fought Abaddon the Despoiler)

Lifting Strength: Class 50+

Striking Strength:
At least Large Planet Class, possibly Solar System Class

Durability:
At least Large Planet level (Is capable of tanking powers meant to put down Greater Daemons without so much as a scratch. Far stronger than Azrael.)

Stamina: Massive (Can fight for massive periods of time on planets so cold even regular Space Marines would be killed in moments, burning said planet to the ground. Kept trying to talk to Angron even while said Primarch was beating him down), likely limitless (Has been fighting non-stop for thousands of years)

Range: Standard melee range. Several meters with Gorechild and shock-waves, several hundred meters with plasma pistol.

Feats: See here.

Standard Equipment:

  • Gorechild: An ancient Chainaxe once wielded by Angron, Primarch of the World Eaters. After the broken weapon was discarded by the Primarch, Kh├órn enlisted the help of the greatest members of the Dark Mechanicus to restore the weapon to its former glory. Now a hideous, Warp-based daemon weapon, Gorechild tears through flesh, bone, and metal all the same, sucking the souls of its victims and feeding them to the ever ravenous Blood God.
  • Plasma Pistol: Kh├órn wields an arcane plasma pistol, a weapon capable of firing superheated matter as hot as a suns core despite its diminutive size. While its range is relatively limited, its form makes it easy to utilize in close combat, as well.
  • Blessing of the Blood God: Kh├órn is the most favoured mortal servant of Khorne, and is accordingly granted protection against witchery by his patron. This favour allows Kh├órn complete immunity to reality warping, mind control, psychic assaults, magic, etc. If it does not fall under honorable martial combat, Khorne will prevent it, forcing Kh├órn's enemies to face him on an equal playing field.
  • Daemonic Power Armor: Kh├órn wears a suit of daemonic power armor adorned with numerous sigils. Not only does this grant him the immense durability normally supplied by power armor, but the daemonic forces possessing his suit allow him to take even more punishment, often shrugging off hits which should have destroyed his body.
Intelligence: 10 millennia of experience in fighting a massive variety of foes throughout the Warhammer 40,000-verse, from the smallest to the largest creatures and war machines. Plus, he has the combat training and knowledge of a space marine captain. Is considered a tactical and combat genius despite his insanity.

Weaknesses: Prone to turning on his allies should they fail to keep up/disappoint him.
Superman (Post-Flashpoint)
Superman new 52 costume by superman3d-d4p81o6
The Man of Steel

Powers and Stats
Tier: 5-A

Name:
Kal-El/Clark Kent/Superman

Origin: DC Comics

Gender: Male

Age: 29 years

Classification: Alien (Kryptonian)

Powers and Abilities: Yellow Stellar Radiation Absorption, Superhuman Physical Characteristics, Flight, X-Ray Vision, Microscopic Vision, Telescopic Vision, Heat Vision, Super Breath, Freeze Breath, Super Flare, Super-Radar (ability to sense transmissions and energy waves), Superhuman Senses (includes vision, hearing and smell), Superhuman Intelligence, Eidetic Memory, Regenerative Healing Factor, Longevity, formidable brawling skills (as stated by Captain Comet)

Attack Potency: Large Planet level (Stopped Brainiac's larger-than-Earth ship from crashing into Earth with help from the Martian Manhunter. Pushed a Kryptonite Moo)

Speed: Unknown. At least FTL movement speed. Massively FTL+ flight speed (Seemingly flew from Pluto's orbit to Earth in seconds. Flew from the edge of the universe to Earth in 2 months)

Lifting Strength: Class Y (Bench-pressed the mass of the earth for 5 days continuously while cut off from yellow sunlight and shedding only a single drop of sweat in the process)

Striking Strength: Large Planet Class

Durability:
Large Planet level (Survived near a black hole and was stated to have flown through them before returning to Earth. However, it did not at all behave like a real black hole, and he is regularly hurt by beings of his own power level, so it is likely an unquantifiable outlier)

Stamina: Extremely high (bench-pressing the mass of the earth for 5 days continuously in absence of sunlight made him sweat only a few drops)

Range: At least Planetary

Standard Equipment: Adaptable, near-indestructible Kryptonian armor

Intelligence: Genius level intellect; has shown incredible intelligence and computational abilities, seen reading a library of medical texts equivalent to 10 years of medical training in 5 minutes, assembling a mass of data into an image in less than a minute when it would take a supercomputer years, and formulating the unified field equation. Superman's mind works sharply and with extreme speed relative to humans. Depicted to be an expert in various alien technologies (he can invent and build new things with Kryptonian technology rather easily) and multilingual. Good leadership skills and a decent amount of battle experience

Weaknesses: Kryptonite (various varieties), he is entirely dependent on the Stellar Radiation of a Yellow Star to sustain his powers (if he's deprived of Sunlight, he slowly loses his powers), the Stellar Radiation of a red star (weakens him due to red Stellar Radiation having less energy than that of a yellow or blue star), Magic (susceptible to it instead of weak against it, since he resisted a magical blast which could destroy a planet to some extent), he cannot see through lead, and as vulnerable as a regular human after using Super Flare

Notable Attacks/Techniques:

  • Kryptonian Physiology: Superman's cellular structure is much more dense, resilient, and biologically more effective than human tissue. He does not possess superhuman strength levels despite his enhanced cellular ability without his cellular structure charged with yellow solar energy. Without such charging, his physical capabilities are identical to a human of his height and weight who engages in regular physical activity. As an alien, he possesses several organs whose functions are not yet disclosed or understood, but are believed to be part of or the source of his bio-matrix force field and reclamation aura. Superman's body also stores energy actively within his bio-cellular matrix as an energy pattern that is linked to his body's electromagnetic field. This energy powers most of his abilities such as flight, heat vision and other solar-based abilities while supplementing his physical abilities to superhuman levels.
    • Stellar Radiation Absorption: As a Kryptonian, his cells function like a super battery, hyper metabolizing specific wavelengths of radiation as fuel to enable living functions and/or superhuman abilities. Different wavelengths of radiation have different effects on Superman's physiology and well being, but his cells cannot absorb or utilize all types of radiation. The wavelength of his home star system's red sun enables his body to function on an identical level of a healthy human while the solar radiation on Earth, in both its raw and filtered state through the Earth's atmosphere, acts as fuel to enable all of his powers. Every time Superman uses any of his superhuman abilities, his body expends absorbed sunlight and he is capable utilizing any of them to various degrees through controlled circumstances. The stellar radiation of a foreign blue star proved to increase his known abilities under a yellow sun to a higher degree and enabled additional powers.
    • Superhuman Strength: Superman has the ability to physically lift massive levels of weight, and deliver blows which have the force of trillions of gigatons of TNT explosives.
    • Superhuman Speed: Superman has the ability to move and fly incredibly fast. He possesses the ability to achieve speeds faster than light. While not as fast as the Flash, Superman can move at speeds faster than light. He can use this power to disarm opponents, catch bullets or shrapnel and cross vast distances in mere seconds.
    • Superhuman Stamina: Superman's Kryptonian physiology allows him exert himself to peak capacity for an undetermined amount of time. In the presence of a yellow star, his solar reserves are constantly replenished . In an environment without the light of a yellow star, his solar reserves gradually decrease as he exerts himself.
    • Invulnerability: Superman possesses an immense degree of personal invulnerability, and is able to easily withstand bullets, missiles, bombs and other weapons without a scratch. His body is nigh-invulnerable due to his immensely dense cellular and anatomical structure as well as his radiating bio-electrical aura. Superman is under some circumstances resistant or immune to different forms and levels of lacerations, blunt force trauma, energy-based assaults, falls from great heights, explosions, the cold void of space, toxins and all known diseases on Earth. His supercharged bio-electric "aura" acts as an invisible "force field" radiating within a few millimeters from his skin.
    • Flight: When Superman's body is charged with solar energy, he is able to emit a gravitational field that enables him to defy gravity and fly. He has extreme mobility while he is in flight, allowing him to fight, change course, and also carry great weights air-borne.
    • Superhuman Vision: Superman possesses a superior sensory arrangement of visual capabilities.
      • X-Ray Vision: The ability to see through anything except lead. Since it is passive, this ability would not generate harmful radiation in the same manner as a focused projection of hard X-rays.
      • Telescopic Vision: Superman has the ability to focus his vision to see something at a great distance, with equal clarity of visual perception.
      • Microscopic Vision: Superman has the ability to see extremely small objects and images down to a molecular level.
      • Electromagnetic Spectrum Vision: Superman can see all of the EM Spectrum. He can see and identify radio/television and any and all broadcast/transmitted frequencies, allowing him to avoid detection by radar or satellite monitoring methods.
  • Superhuman Hearing: Superman has incredible hearing at extreme variances of sound and pitch frequency, allowing him to pick up noises from across the globe. He has shown enough control to block out ambient sounds to focus on a specific source/frequency.
  • Superhuman Olfaction: On various occasions, Superman has demonstrated that his sense of smell is significantly enhanced to the point he can smell odors across the entire planet.
  • Stellar Radiation Expulsion: Superman can also release his stored energy directly.
    • Heat Vision: Superman can accurately target things smaller than human beings from orbit and use either a narrow or wide-area beam. The heat intensity can be greater than that of the sun and can be modulated to deliver different frequencies and types to best affect his opponent. His heat vision is invisible at lower temperature, but blinding at higher temperatures.
  • Super Flare: Superman can expel all the solar energy stored in his cells in one explosive blast, incinerating everything a quarter mile around him. The technique is unstable as of yet, and makes Superman temporarily vulnerable.
  • Superhuman Breath: Superman is able to inhale and exhale huge volumes of air with great force, and capable of extinguishing large fires and moving heavy objects with his breath alone. This ability also allows Superman to hold his breath for extended periods in airless environments.
    • Freeze Breath: Superman can freeze his opponents by using his Super Breath to do release a large volume of air. This is due to the Joule-Thomson effect (see detailed description here).
  • Radar-Sensing Capabilities: Superman, as of Action Comics #49, has the ability to sense transmissions, energy waves, and signals spanning all across the globe; giving him the ability of also being a "super antenna".
It's a rematch! But not really!

Stats are in the profiles, Speed Equalized.

Fight takes place under a yellow star.

Who wins?

Man Of Steel: 0

Man Of No-Hax: 1
 
Kharn kinda just beats him to death with AP.
 
They're relatively equal aren't they?

Kharn is 16 ninatons while Supes is 14 ninatons.
 
Kharn is vastly superior to the Storm Prince, weapons that can kill him only put a mere scratch on Kharn.


Not to mention Kharn is vastly more skilled.
 
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