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How should matchups with characters that have abilities that can keep fighting even after they themselves are defeated/killed be concluded?
For example. Characters such as Carne, Tooru, and others similar to them.
Notorious B.I.G and Wonder of U will continue to act even after their user is killed. But their profiles aren't for themselves, but for Carne and Tooru, while they are just abilities. For example afaik killing Carne should secure the victory as killing Notorious B.I.G is not a requirement as it is an ability not the character.
How should these matches work? Every match involving Tooru is actually a match involving WoU, and every match involving Carne is actually a match against Notorious B.I.G, even though defeating them is not necessary and only defeating Tooru and Carne will secure victory, right?
I think abilities like these who can keep chasing and attacking their opponent with no reliance to their own user may get another key for themselves, as defeating their abilities themselves is not a requirement for victory given profiles belong to users
For example. Characters such as Carne, Tooru, and others similar to them.
Notorious B.I.G and Wonder of U will continue to act even after their user is killed. But their profiles aren't for themselves, but for Carne and Tooru, while they are just abilities. For example afaik killing Carne should secure the victory as killing Notorious B.I.G is not a requirement as it is an ability not the character.
How should these matches work? Every match involving Tooru is actually a match involving WoU, and every match involving Carne is actually a match against Notorious B.I.G, even though defeating them is not necessary and only defeating Tooru and Carne will secure victory, right?
I think abilities like these who can keep chasing and attacking their opponent with no reliance to their own user may get another key for themselves, as defeating their abilities themselves is not a requirement for victory given profiles belong to users