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Roblox Discussion

what their lead is

weither or not they can switch gloves

how they can switch gloves

that stuff
for the first one we can spin a wheel, or we could just assume its a one shot glove since one shot gloves have been implied to be really strong

for the switch thing, we can either do one glove per life, or do multile gloves due to hammer space.
 
for the first one we can spin a wheel,
yeah just...no
or we could just assume its a one shot glove since one shot gloves have been implied to be really strong
this is what i assumed would happen

the player runs up to ppl with a one shot glove since they generally do that when trying to kill something they can't just knockback

that said if the fight takes place in an area like idk...a smash stadium

images


then we assume they try to ragdoll instead
for the switch thing, we can either do one glove per life, or do multile gloves due to hammer space.
whats the actual evidence for hammerspace? I've been curious on that for a while now
 
whats the actual evidence for hammerspace? I've been curious on that for a while now
im also curious, I've touched slap battles before. I didnt see any hammerspace and the way you equip gloves is basically on a platform with every gloves placed on a row.
 
i dont see anything that tells me that he can swap gloves midfight, all im seing is basic hammerspace for two gloves
not nessecarily hammer space for one glove, there are alot of other instances of them pulling stuff out of nowhere which leads me to belive its more of a innate physiology ability. I talked with bambu recently and we concluded the best thing would be one glove per life which shouldnt be a problem due to slaps immortality
 
naw, buff slaps LS (I already gave you a class M calc for him thats a good bit stronger than hunter so thats already half the work right there) and index his resistances better

then make the match
and he has to fix the profile's formatting (nobody will read a wall of text) itself.
 
naw, buff slaps LS (I already gave you a class M calc for him thats a good bit stronger than hunter so thats already half the work right there) and index his resistances better

then make the match
yea, i never thanked u for that calc. Im sorry for constantly bombarding u with calc stuff lol, its not ur job

By index u mean organize bettter right?
 
yea, i never thanked u for that calc. Im sorry for constantly bombarding u with calc stuff lol, its not ur job
I sorta picked up calc stuff specifically because of how niche roblox is that way I can calc stuff for other roblox verses to make things at least a bit easier (and so I could also add roblox verses of my own as well)

you don't need to thank me for that tbh
By index u mean organize bettter right?
that and actually find and add innate resistances that they should already have
 
Oh i get what he's saying (and the logic behind it makes sense tbh)

Using this the lower leg and foot takes up 6.18% of it's total body weight (yes "leg" in this context reffers to the lower leg as the upper part of the leg is the thigh which has its own mass ratting)

so anyway all you need to do for mass is this

116388657.852 x 0.0618 = 7192819.05525 KG (Mass of his lower leg and foot)

For the vertical distance its probably better to pixel scale his leg starting from the very end of his theigh (which is where the lower leg starts) all the way down to his heel

I did that (while simultaneously trying to be consistent with how you did ur measurments) and got this

99X8Juoc_o.png


To save you the trouble

(1.77/23)*100 = 7.69565217391 meters (length of his lower leg)

So plugging that into the calc we get something like this

7.69565217391*2.26893 =17.4608960869 meters (Distance as he moved down)

17.4608960869/0.01666666666 = 1047.65376563 m/s (Speed)

KE: 3947341460529 J, 943.43725156 Tons of TNT (Multi-City Block Level+) a funny downgrade but I suppose it makes sense since the original calc uses the total leg mass which gets much higher speed and well...MASS (admittedly a mistake on my part)

You also have issues using the acceleration calculator, correct? I'll try doing that for you as well

Acceleration: 62859 m/s^

7192819.05525*62859 = 452133412994 N, 46,104,777.166 Metric Tons <- This is still class G but its like half the LS they had before
 
Last edited:
Fear not tho

John deep is so high into 8-A you can easily say he's low 7-C with stat amps if you wanted too
 
Fear not tho

John deep is so high into 8-A you can easily say he's low 7-C with stat amps if you wanted too
lowk preferred using the old calc with this, i did some reasearch and leg stomps generally needs the whole leg to make force.
 
Oh i get what he's saying (and the logic behind it makes sense tbh)

Using this the lower leg and foot takes up 6.18% of it's total body weight (yes "leg" in this context reffers to the lower leg as the upper part of the leg is the thigh which has its own mass ratting)

so anyway all you need to do for mass is this

116388657.852 x 0.0618 = 7192819.05525 KG (Mass of his lower leg and foot)

For the vertical distance its probably better to pixel scale his leg starting from the very end of his theigh (which is where the lower leg starts) all the way down to his heel

I did that (while simultaneously trying to be consistent with how you did ur measurments) and got this

99X8Juoc_o.png


To save you the trouble

(1.77/23)*100 = 7.69565217391 meters (length of his lower leg)

So plugging that into the calc we get something like this

7.69565217391*2.26893 =17.4608960869 meters (Distance as he moved down)

17.4608960869/0.01666666666 = 1047.65376563 m/s (Speed)

KE: 3947341460529 J, 943.43725156 Tons of TNT (Multi-City Block Level+) a funny downgrade but I suppose it makes sense since the original calc uses the total leg mass which gets much higher speed and well...MASS (admittedly a mistake on my part)

You also have issues using the acceleration calculator, correct? I'll try doing that for you as well

Acceleration: 62859 m/s^

7192819.05525*62859 = 452133412994 N, 46,104,777.166 Metric Tons <- This is still class G but its like half the LS they had before
image doesnt even load
 
lowk preferred using the old calc with this, i did some reasearch and leg stomps generally needs the whole leg to make force.
well that depends on the type of stomp

if its an axe kick like this for example then yeah, you need all the leg mass

but in this case tho the primadon only really uses the parts up to his knee rather than everything which is why I said KLOL makes sense there
 
well that depends on the type of stomp

if its an axe kick like this for example then yeah, you need all the leg mass

but in this case tho the primadon only really uses the parts up to his knee rather than everything which is why I said KLOL makes sense there
that sucks, bro lost all of his matchups
 
well that depends on the type of stomp

if its an axe kick like this for example then yeah, you need all the leg mass

but in this case tho the primadon only really uses the parts up to his knee rather than everything which is why I said KLOL makes sense there
lowk post ur images on imgchest
 
Oh i get what he's saying (and the logic behind it makes sense tbh)

Using this the lower leg and foot takes up 6.18% of it's total body weight (yes "leg" in this context reffers to the lower leg as the upper part of the leg is the thigh which has its own mass ratting)

so anyway all you need to do for mass is this

116388657.852 x 0.0618 = 7192819.05525 KG (Mass of his lower leg and foot)

For the vertical distance its probably better to pixel scale his leg starting from the very end of his theigh (which is where the lower leg starts) all the way down to his heel

I did that (while simultaneously trying to be consistent with how you did ur measurments) and got this

99X8Juoc_o.png


To save you the trouble

(1.77/23)*100 = 7.69565217391 meters (length of his lower leg)

So plugging that into the calc we get something like this

7.69565217391*2.26893 =17.4608960869 meters (Distance as he moved down)

17.4608960869/0.01666666666 = 1047.65376563 m/s (Speed)

KE: 3947341460529 J, 943.43725156 Tons of TNT (Multi-City Block Level+) a funny downgrade but I suppose it makes sense since the original calc uses the total leg mass which gets much higher speed and well...MASS (admittedly a mistake on my part)

You also have issues using the acceleration calculator, correct? I'll try doing that for you as well

Acceleration: 62859 m/s^

7192819.05525*62859 = 452133412994 N, 46,104,777.166 Metric Tons <- This is still class G but its like half the LS they had before
update: with my own pixel calc. This is gonna go lower
 
Looking at this part here

LS​

you can parry and block its stomp so we can do LS on that

Acceleration: 73252 m/s^2

20432028.8859*161585 = 798020608107 N, 81,375,455.238 Metric Tons (Class G)

You put in the wrong equation, it should be this instead

10894181.8395*73252 = 798020608107 N, 81,375,455.238 Metric Tons (Class G)

ur gonna confuse KLOL (or whatever CGM is looking at this) if you do stuff like that
 
3 AM shenanigans
Looking at this part here



You put in the wrong equation it should be this instead

10894181.8395*73252 = 798020608107 N, 81,375,455.238 Metric Tons (Class G)

ur gonna confuse KLOL (or whatever CGM is looking at this) if you do stuff like that
 
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