Delusionaltx2
He/Him- 6,214
- 1,295
what their lead iswhat issue exactly? thats pretty broad
weither or not they can switch gloves
how they can switch gloves
that stuff
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what their lead iswhat issue exactly? thats pretty broad
for the first one we can spin a wheel, or we could just assume its a one shot glove since one shot gloves have been implied to be really strongwhat their lead is
weither or not they can switch gloves
how they can switch gloves
that stuff
yeah just...nofor the first one we can spin a wheel,
this is what i assumed would happenor we could just assume its a one shot glove since one shot gloves have been implied to be really strong
whats the actual evidence for hammerspace? I've been curious on that for a while nowfor the switch thing, we can either do one glove per life, or do multile gloves due to hammer space.
im also curious, I've touched slap battles before. I didnt see any hammerspace and the way you equip gloves is basically on a platform with every gloves placed on a row.whats the actual evidence for hammerspace? I've been curious on that for a while now
i dont see anything that tells me that he can swap gloves midfight, all im seing is basic hammerspace for two gloves
not nessecarily hammer space for one glove, there are alot of other instances of them pulling stuff out of nowhere which leads me to belive its more of a innate physiology ability. I talked with bambu recently and we concluded the best thing would be one glove per life which shouldnt be a problem due to slaps immortalityi dont see anything that tells me that he can swap gloves midfight, all im seing is basic hammerspace for two gloves
yeah lets stick with that thenI talked with bambu recently and we concluded the best thing would be one glove per life which shouldnt be a problem due to slaps immortality
what their lead is
weither or not they can switch gloves
how they can switch gloves
that stuff
ill get the matchup of slap vs hunter wheneveryeah lets stick with that then
ur gonna have to talk with a CGM/Mod about it because i'm not really surealso side question, the evidemce i sent u for bob black hole stuff, do you think its a good enough qualifier
naw, buff slaps LS (I already gave you a class M calc for him thats a good bit stronger than hunter so thats already half the work right there) and index his resistances betterill get the matchup of slap vs hunter whenever
and he has to fix the profile's formatting (nobody will read a wall of text) itself.naw, buff slaps LS (I already gave you a class M calc for him thats a good bit stronger than hunter so thats already half the work right there) and index his resistances better
then make the match
yea, i never thanked u for that calc. Im sorry for constantly bombarding u with calc stuff lol, its not ur jobnaw, buff slaps LS (I already gave you a class M calc for him thats a good bit stronger than hunter so thats already half the work right there) and index his resistances better
then make the match
what do u think could be done then? with the amout of stuff slap has to cover that seems to work best. also cntrl +Fand he has to fix the profile's formatting (nobody will read a wall of text) itself.
remember architech resistances? could work on them too but ig its up to you.what do u think could be done then? with the amout of stuff slap has to cover that seems to work best. also cntrl +F
I sorta picked up calc stuff specifically because of how niche roblox is that way I can calc stuff for other roblox verses to make things at least a bit easier (and so I could also add roblox verses of my own as well)yea, i never thanked u for that calc. Im sorry for constantly bombarding u with calc stuff lol, its not ur job
that and actually find and add innate resistances that they should already haveBy index u mean organize bettter right?
if he gets CGM its because of us igyea, i never thanked u for that calc. Im sorry for constantly bombarding u with calc stuff lol, its not ur job
Oh i get what he's saying (and the logic behind it makes sense tbh)
lowk preferred using the old calc with this, i did some reasearch and leg stomps generally needs the whole leg to make force.Fear not tho
John deep is so high into 8-A you can easily say he's low 7-C with stat amps if you wanted too
image doesnt even loadOh i get what he's saying (and the logic behind it makes sense tbh)
Using this the lower leg and foot takes up 6.18% of it's total body weight (yes "leg" in this context reffers to the lower leg as the upper part of the leg is the thigh which has its own mass ratting)
so anyway all you need to do for mass is this
116388657.852 x 0.0618 = 7192819.05525 KG (Mass of his lower leg and foot)
For the vertical distance its probably better to pixel scale his leg starting from the very end of his theigh (which is where the lower leg starts) all the way down to his heel
I did that (while simultaneously trying to be consistent with how you did ur measurments) and got this
![]()
To save you the trouble
(1.77/23)*100 = 7.69565217391 meters (length of his lower leg)
So plugging that into the calc we get something like this
7.69565217391*2.26893 =17.4608960869 meters (Distance as he moved down)
17.4608960869/0.01666666666 = 1047.65376563 m/s (Speed)
KE: 3947341460529 J, 943.43725156 Tons of TNT (Multi-City Block Level+) a funny downgrade but I suppose it makes sense since the original calc uses the total leg mass which gets much higher speed and well...MASS (admittedly a mistake on my part)
You also have issues using the acceleration calculator, correct? I'll try doing that for you as well
Acceleration: 62859 m/s^
7192819.05525*62859 = 452133412994 N, 46,104,777.166 Metric Tons <- This is still class G but its like half the LS they had before
imgbox doesnt work on me
well that depends on the type of stomplowk preferred using the old calc with this, i did some reasearch and leg stomps generally needs the whole leg to make force.
that sucks, bro lost all of his matchupswell that depends on the type of stomp
if its an axe kick like this for example then yeah, you need all the leg mass
but in this case tho the primadon only really uses the parts up to his knee rather than everything which is why I said KLOL makes sense there
lowk post ur images on imgchestwell that depends on the type of stomp
if its an axe kick like this for example then yeah, you need all the leg mass
but in this case tho the primadon only really uses the parts up to his knee rather than everything which is why I said KLOL makes sense there
imgbox doesnt work on me
not really, he didn't even have matchups to begin with first of allthat sucks, bro lost all of his matchups
img chest dosen't really work for melowk post ur images on imgchest
update: with my own pixel calc. This is gonna go lowerOh i get what he's saying (and the logic behind it makes sense tbh)
Using this the lower leg and foot takes up 6.18% of it's total body weight (yes "leg" in this context reffers to the lower leg as the upper part of the leg is the thigh which has its own mass ratting)
so anyway all you need to do for mass is this
116388657.852 x 0.0618 = 7192819.05525 KG (Mass of his lower leg and foot)
For the vertical distance its probably better to pixel scale his leg starting from the very end of his theigh (which is where the lower leg starts) all the way down to his heel
I did that (while simultaneously trying to be consistent with how you did ur measurments) and got this
![]()
To save you the trouble
(1.77/23)*100 = 7.69565217391 meters (length of his lower leg)
So plugging that into the calc we get something like this
7.69565217391*2.26893 =17.4608960869 meters (Distance as he moved down)
17.4608960869/0.01666666666 = 1047.65376563 m/s (Speed)
KE: 3947341460529 J, 943.43725156 Tons of TNT (Multi-City Block Level+) a funny downgrade but I suppose it makes sense since the original calc uses the total leg mass which gets much higher speed and well...MASS (admittedly a mistake on my part)
You also have issues using the acceleration calculator, correct? I'll try doing that for you as well
Acceleration: 62859 m/s^
7192819.05525*62859 = 452133412994 N, 46,104,777.166 Metric Tons <- This is still class G but its like half the LS they had before
add it to the calc so i can see the resultsupdate: with my own pixel calc. This is gonna go lower
add it to the calc so i can see the results
its the samedoes the leg angle remains or its gonna get changed?
add it to the calc so i can see the results
Looking at this part here
LS
you can parry and block its stomp so we can do LS on that
Acceleration: 73252 m/s^2
20432028.8859*161585 = 798020608107 N, 81,375,455.238 Metric Tons (Class G)
Looking at this part here
You put in the wrong equation it should be this instead
10894181.8395*73252 = 798020608107 N, 81,375,455.238 Metric Tons (Class G)
ur gonna confuse KLOL (or whatever CGM is looking at this) if you do stuff like that