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General ability revisions
There's honestly way too many little things, so I'll just link the glow up I did of the Terrarian's profile here. Though, you'll also notice that a lot of the stats are shifted around and there are other abilities, so let's move onto explaining those, starting with the more minor stuff first.All of this stuff comes from the Bestiary
Ice Bats are capable of flash freezing whoever they attack, but the Terrarian can resist it, only being outright frozen with a low probability.
Gigazappers are able to atomize "Anything". It's not clear if this is AP or matter manipulation, but I feel a possible resistance to Matter Manipulation is reasonable.
Though, on the note of resistances, I left everything inherent like resistance to the ancient spirits of light and darkness and ice manipulation there, but across the board, it and a lot of PnA was misplaced. Like, Hardmode gear being considered before the Wall of Flesh. Which is a problem likely caused by the fact that the keys were incredibly vague and didn't note which point of progression "Mid game" is supposed to mean. So, I used more clear terms like "Post-Evil Bosses, Hardmode" and so on. Wall of Flesh and everything underworld related is under said key because it's immediately proceeding hardmode, and the Terrarian would be about that strong by the time they're down there. Stuff that drops directly from the wall of flesh is hardmode gear, after all.
There's nothing suggesting that Skeletron can possess people in general who go into the dungeon, especially after he was killed by the Terrarian in the first place, so he shouldn't have resistance to Possession.
Regeneration negation might be game mechanics, but I'm not entirely sure. At the very least, Regeneration is established in universe through the Nurse's dialogue, and something like the Cursed Inferno would very likely have such a thing as a piece of it's supernatural properties.
I still feel like I missed something, but let's continue.
Another thing I wanted to cover that's unrelated to the Terrarian himself, is some abilities that slimes in general have, which should be applicable to King Slime.
Slimes can apparently absorb the cursed energy of the dungeon to become dungeon slimes and thus increase their power, and in general they've proven to have an ability to adapt to pretty much any environment. From changing their body composition to sand to survive the desert, to being seemingly unaffected by the surfaces of their bodies freezing, to consuming and repurposing toxins from the jungle and thorns, to straight up just becoming lava to withstand the Underworld. They also have fusionism, as slimes can come together to form a King or Queen slime.
Boss resistances should also probably be justified, but it's easy enough to say stuff like "immune to confused" or in the destroyer's case "immune to every form of debuff in the game", which would actually be quite the list inofitself, but, I think it is about time I stop delaying and get into the really good stuff.
Souls of Light, Night, Flight and so on are conceptual
Now, this may seem like a stretch just off of that title, but, when you get down to it, I honestly don't know why nobody's pushed for this before.Let's read the in game descriptions for the souls.
-Souls of Flight'The essence of powerful flying creatures'
-Souls of light/night'The essence of light/dark creatures'
-Souls of Sight'The essence of omniscient watchers'
-Souls of Fright'The essence of pure terror'
As you'll notice, all of these descriptions are very general, in spite of most of them dropping from only one type of enemy. The only one that's actually specific is the Souls of Might, which directly states it's the destroyer's essence, but that drives a stark contrast with the rest of the souls, and is a bit weird when in the 3DS version, it can be dropped from Lupis... Not sure if that counts, but it's something of note.
The names of the items themselves lean into this as well, as they refer to concepts such as Flight, Night and so on directly. The souls themselves also don't really behave like other spiritual entities, as they're entirely inanimate. Wraiths and Ghosts move around and try to attack you, and Dungeon Spirits straight up pop out of enemies to attack you. If these Souls were in fact simply the soul of whatever you just killed, then it's weird that they don't still continue to attack you.
In terms of powers, this means that the Terrarian has Conceptual Non-Physical interaction to go with the other types he already has considering he can use them to craft items and grab them in the first place, and that the corruption, crimson and Hallow are capable of Conceptually altering creatures when they go deep underground (as any type of enemy found in said biomes drop souls of night/light regardless if they are native), which the Terrarian himself isn't affected by in any capacity, giving him Resistance to Conceptual Manipulation.
As per what type, there's nothing to really suggest it transcends reality like Type 2 suggests, so it's probably Type 3 instead.
5-C Wall of Flesh
Now, this might also might seem a bit out there, but, it does make sense in context.Now, way back when, we had the Destroyer, Skeletron Prime and Twins be High 6-A for stopping the solar eclipse from being able to occur, but there was no lore reason for them to do so. It was just gameplay mechanics.
... What isn't gameplay mechanics, however, is the fact that the Solar Eclipse is one of the things that the Wall of Flesh is supposed to seal away in the first place. In fact, even if you kill every single Mechanical boss and then try to summon a Solar Eclipse via a Solar Tablet in a Pre-Hardmode world, it won't actually work.
Now, one might question how that makes sense considering 5-C is an endgame feat, and it might not make sense for the Wall of Flesh to be that level dramatically before that point.
To which I raise...
Upgrading Endgame by undoing a downgrade of old
So, way back in 2018, Assalt made this thread stating that the timeframe for the celestial pillars feat is unquantifiable, invalidating this calcNot much has changed, but, even with the existing evidence... Yeah I don't think that makes any sense.
For the feat to only be Moon level, they'd have to drag the moon down at around Hypersonic speed, which would take over 2 days.
Now, just hearing that out of context, it doesn't seem too unrealistic... Until you consider that the Celestial Towers just sort of, do this immediately upon showing up. The second they spawn in the world, they bring the moon that close. Sure, a player may not be likely to witness that, considering they'll likely not engage immediately and just plan out how they want to tackle the towers, prepare buffs, whathave you, but there's no reason to assume that because a player might relent and thus the towers don't need to immediately pull the moon closer, that they take over 48 hours. And such an assumption is further contradicted by the actual source of the calc: an item that can alter the background to match one of the backgrounds made by the towers' presence, which takes 3 seconds and uses the components you gain from the celestial towers. Like, just, straight up, you see the moon in the distance, then it's significantly closer upon activation. I dunno why that was disputed.
Miscellaneous not upgrades
Now for stuff I find a bit iffy.Speed of Light via dodging is incredibly sketchy. PVP even in gameplay is basically an afterthought, and even if we were to consider Last Prism as something that can be dodged because a player could have it used against them, it's also explicitly a magic item that doesn't display any lightlike properties besides incredibly fast attack speed.
The beginning of the game key in general is pretty scuffed, considering there aren't any real feats in that span of time. Like, they have to take multiple swings with a pickaxe to even break down part of a wall, they'd probably just be 9-C off of that, but it's not really that notable in terms of the Terrarian's journey. Maybe you disagree, but, either way, if we were to make the key be a thing, it shouldn't be 9-B.
Other than that... Yeah, I think that's just about everything.
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