- 4,718
- 4,294
Once again, I disagree though only to an extent. If the player uses RESET, they create an entirely new timeline, if they instead reload a save, they are simply reverting to a moment before their fight with Makima. As I’ve said, Makima’s control is passive, the only thing it needs in order to work is her own judgment of another being. Because Makima already remembers that Frisk is in her eyes inferior, thanks to their previous encounter, Conquest will still take hold. The sole difference is that Makima will now be both aware of it and intrigued by Frisk. I also don’t believe that slipping into a different timeline via RELOAD or RESET changes anything about recalling something that was erased. Functionally the two actions are the same.If we’re involving The Player in this, if Makima prevents The Player from controlling Frisk, then The Player will either nuke the entire cosmology on a 2-B scale or use RESET to turn back time to an earlier point before Makima’s Conquest.
Yes, I know Makima can remember the RESETs (she probably couldn’t, since Pochita’s EE and The Player going to a different timeline are two completely different things), but then it would lead to The Player constantly resetting the timeline and Makima Conquesting Frisk over and over again. This would just lead to the situation I described earlier where The Player just nukes Makima and calls it a day
Erasing something from existence causing events not to exist (practically creating a new timeline due to changed timeline of events) = Reloading a save or reseting something to the very beginning (practically creating a new timeline of events because of the new choices you'll make).
Same thing.
I still think Makima is technically the victor here, because she will constantly have anotumy of Frisk and force the Player on her terms or have no power over the character (similar to Chara). If the player nukes the game by deleting it, Makima wins, anything else, Makima is still winning.