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In what way is it smaller, if you meant text size then it’s just easier to read, the content of it is still just as large
i am referring to the fact that its way smaller to compared to most cosmology or massive abilite/hax threads added in that i made everything really easy to understand for the mods/admins.

well how do you want me fix this then? and also what are ur opinions on the thread (mainly on the respawning part and resistance parts)
 
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i am referring to the fact that its way smaller to compared to most cosmology or massive abilite/hax threads added in that i made everything really easy to understand for the mods/admins.
That’s mostly on verses that are well know, and addresses a plethora of arguments, not just presenting one all the time

This thread has a mountain of scans, additions, arguments etc for a verse that isn’t even that know good so it’s not gonna have a proper evaluation you do understand that right
 
That’s mostly on verses that are well know, and addresses a plethora of arguments, not just presenting one all the time

This thread has a mountain of scans, additions, arguments etc for a verse that isn’t even that know good so it’s not gonna have a proper evaluation you do understand that right
Now.ur i get what ur saying but can't we just also help the mods/admins understand what I am proposing so they can accurately evaluate it.
 
When u come online could you pls give ur opinions on what to do with this crt to make it more "manageable for you or any of the other mods
 
I was asked to comment here.
I don't really know this verse, & this is a huge CRT in small font, so it may be easy to gloss it over.
I'm assuming the people commenting here are the Knowledgeable Members, so for now I'll tentatively trust the judgement of Thanganimator .

If anyone has issues, please bring them up, such as by quoting me; This OP has a ton of stuff.

Reading the explanation blog linked, this is Size Manipulation (Shrinking), but is it not also Existence Erasure?
Also, what is the basis for how they resist it? What (in)action demonstrates that they do? It may be worthwhile to include such info in the justification.

Game mechanics that they can be revived in spite of what their death animation depicts?

Why list this as Purification?
What do you think about Information Type 2?
 
Well first of all don't cram all of your revisions into one big crt, have each section be its own minor thread one by one it goes by way quicker, like for one CRT you could just have this section

zombie physiology

ability additions basic
It's small yes but it would get reviewed much more quickly by other staff members, than this thread which would take forever, and then after that you can do the other section for the next minor CRT, just small chunks one by one
 
Well first of all don't cram all of your revisions into one big crt, have each section be its own minor thread one by one it goes by way quicker, like for one CRT you could just have this section

It's small yes but it would get reviewed much more quickly by other staff members, than this thread which would take forever, and then after that you can do the other section for the next minor CRT, just small chunks one by one
So should I just remove parts of this crt or specifically the king gnomus newer pages and other stuff but keep the plants and zombies basic physiology stuff/respawning additions stuff(as it goes band to band with each other stuff)
 
So should I just remove parts of this crt or specifically the king gnomus newer pages and other stuff but keep the plants and zombies basic physiology stuff/respawning additions stuff(as it goes band to band with each other stuff)
That'll still be a lot of additions mods will go through

Like you can keep it how it is it's your thread it's just not gonna have the best process at all
 

zombie physiology

ability additions basic
Fine with me. However, regarding the Super Brainz slime being able to transform into a liquid state... isn't that a different character? I don't think it applies to everyone.
  • self-sustain type 2: zombies are able to survive not eating nor drinking for over 12 years and ain't affected by this.
Fine
  • Memory absorption: it's implied that they get all the memories from the brains they consume as zomboss stated that when he eats Dave brains he will get the answer to if he or Dave made Penny.
Yeah Although it actually came from the fandom wiki, I'm not sure if this is true or made up.
Sure
  • intangibility(elemental):when melted they enter an liquid state.
As I mentioned above, it's not really certain whether this applies to all zombies.
It is said to be made from: "light"
  • immorality type 2,3,6,7 negation: the zombies can kill other zombies while mind controlled by hypno shroom.
No scanning
resistances
  • empathic manipulation: which even zomboss was able to break out of the effects of his emotion ray(off screen) plus u can argue this applies to super Brainz who is just stronger.
Sure, although it actually came from pvz in China and from the fandom wiki, I'm not sure if this is true or made up.
  • Minor probability manipulation: Zombies can just absorb luck.
Fine, although this is already part of their "absorption" process, there's no need to make it so complicated.
Not entirely sure, it's more like resistance to decay. https://vsbattles.fandom.com/wiki/Corrosion_Inducement
  • black hole/spaital manipulation: zombies aint affected by singularities.
Is the singularity that blue light? Is there any statement about it?
  • Explosion manipulation: they can survive and tank explosions with their body being able to survive the crazy explosive settings which makes them blow up randomly upon death.
Can this be game mechanic?
Neutral but leaning towards agreement. Also zombies con destroy knowledges so NPI information type 1
When I clicked on the "basic plants and zombies" section, I only saw the goat controlled by the player still able to move after aiming at the dwarf, so I'm not sure. Can you explain?
Limited
  • possible causality manipulation: the plants and zombies are unaffected by the gnomes reverting the effects of the space-time continuum collapsing on itself.
Need more explain
 
Fine with me. However, regarding the Super Brainz slime being able to transform into a liquid state... isn't that a different character? I don't think it applies to everyone.
Toxic brainzs is just zombie who bath in toxic chemicals(added in that super brainzs is just an regular browncoat which zomboss just gave turned into an super zombie that has ab similar physiology to the other zombies)
Yeah Although it actually came from the fandom wiki, I'm not sure if this is true or made up
its from one if pvz 2 says but if u want u can just give and get it fir u.
As I mentioned above, it's not really certain whether this applies to all zombies.
Zomblob has done the same similar to toxic brainzs
It is said to be made from: "light"
They are stated to be also made out of positional co-ordinates and they also come out of an arcade machine(implying that its referring to code/data)
No scanning
I can go find an scan for this but hypno-shrooms kinda just do this in like pvz 1-2 so I thought this wasn't needed.
Sure, although it actually came from pvz in China and from the fandom wiki, I'm not sure if this is true or made up.
It isn't from pvz in China but from one of the thyme events(the one the wiki listed but I can again just give and get the scan).

Not entirely sure, it's more like resistance to decay. https://vsbattles.fandom.com/wiki/Corrosion_Inducement
Zomboss says that it plain out atomized his z mechs implying that its referring to that instead of them decaying
Is the singularity that blue light? Is there any statement about it?
The game and king gnomud himself refers to them as singularities
Can this be game mechanic?
Their body's are also able to do the same in trials of gnomus mysterie portal modes(which are canon to the lore)
Neutral but leaning towards agreement. Also zombies con destroy knowledges so NPI information type 1
Specifically in the dreamworld
In zomburger side quests the zombies somehow turn themselves into goats and deliver brain burgers and use the blue gnomes to freeze time itself(its listed on the physiology page) and the basic plants and zombies (like browncoats/weeds) are unaffected by it.
Make sense
Need more explain
King gnomus collaspes the space-time continuum on itself to force the plants and zombies to battle against one another harder while space-time around them is literally getting destroyed then whenever one of them wins he then instantly reverts the space-time continuum normal undoing all of the effects which was caused by it collasping on itself.
 
Toxic brainzs is just zombie who bath in toxic chemicals(added in that super brainzs is just an regular browncoat which zomboss just gave turned into an super zombie that has ab similar physiology to the other zombies)
Because they have been transformed into different physiologies, they cannot be applied to everyone. For example, in a group, if there is one individual who is exceptionally intelligent or has different characteristics, does that mean the other individuals are the same? Obviously not.
its from one if pvz 2 says but if u want u can just give and get it fir u.
Yeah, wiki already said source from orginal is better than fandom wiki
They are stated to be also made out of positional co-ordinates and they also come out of an arcade machine(implying that its referring to code/data)

I can go find an scan for this but hypno-shrooms kinda just do this in like pvz 1-2 so I thought this wasn't needed.
Ok.
It isn't from pvz in China but from one of the thyme events(the one the wiki listed but I can again just give and get the scan).
Yes
Zomboss says that it plain out atomized his z mechs implying that its referring to that instead of them decaying
Ok i guess destruction too
The game and king gnomud himself refers to them as singularities
Can i have scan?
Their body's are also able to do the same in trials of gnomus mysterie portal modes(which are canon to the lore)
Ok
Specifically in the dreamworld
Yeah. Furthermore, Dreamworld should be a different key instead of physiology because Woody, and soon the characters in Gravity Falls, also have locations within it where they possess powers, which should be considered a different key.
In zomburger side quests the zombies somehow turn themselves into goats and deliver brain burgers and use the blue gnomes to freeze time itself(its listed on the physiology page) and the basic plants and zombies (like browncoats/weeds) are unaffected by it.
Ok

King gnomus collaspes the space-time continuum on itself to force the plants and zombies to battle against one another harder while space-time around them is literally getting destroyed then whenever one of them wins he then instantly reverts the space-time continuum normal undoing all of the effects which was caused by it collasping on itself.
Understand.
 
Yeah Although it actually came from the fandom wiki, I'm not sure if this is true or made up.
here
No scanning
here
Sure, although it actually came from pvz in China and from the fandom wiki, I'm not sure if this is true or made up.
here
Is the singularity that blue light? Is there any statement about it?
here
Can this be game mechanic?
here
 
Because they have been transformed into different physiologies, they cannot be applied to everyone. For example, in a group, if there is one individual who is exceptionally intelligent or has different characteristics, does that mean the other individuals are the same? Obviously not.
they seem to have the exact same phsyiology with the difference really being their power some newer abilities and resistances but this is rather to just more consistently for it.
yeah. Furthermore, Dreamworld should be a different key instead of physiology because Woody, and soon the characters in Gravity Falls, also have locations within it where they possess powers, which should be considered a different key.
we could just add the stuff from by blog into their physiology blogs (as it's something that applies to all of the characters that can sleep or to put in more simple terms literally everyone)
 
they seem to have the exact same phsyiology with the difference really being their power some newer abilities and resistances but this is rather to just more consistently for it.
Because they've transformed, they've acquired new abilities, so yeah, we can't apply this to everyone. A simpler example is Captain America; he's also human and has human physiology, but after being vaccinated, he transforms into a superhero and gains superpowers.
we could just add the stuff from by blog into their physiology blogs (as it's something that applies to all of the characters that can sleep or to put in more simple terms literally everyone)
Ok
 
Because they've transformed, they've acquired new abilities, so yeah, we can't apply this to everyone. A simpler example is Captain America; he's also human and has human physiology, but after being vaccinated, he transforms into a superhero and gains superpowers.
The difference is that toxic brainzs is showing an consistent regeneration feat that the basic zombies have shown making it more consistent
 
These scans should replace the old ones.
i already did that.
Actually, thinking back, I'm not entirely sure if that was the effect of the soup or not; I read about it and it was quite out of context.
it seemly implies that as zom-blob is also implied to just be another regular zombie that got turned into that somehow
 
heroes:
I agree with everything except the time manipulation; I really don't know if this is part of the game mechanics or not.
bosses:
Sure

plants physiology

ability additions basics:
  • Power mimicry/Adaptation/biology manipulation: In the comics its shown they can adept to Zomboss weather mani with peashooters being able to adapt to being set on fire near instantly to the point the heat doesn`t bother them and can rather use it to power themselves up with the variants being described to just be plants which adapted to the environment in gw2 with all plants having this this allowing them to become non physical shadow, literal electricity, to being made out of the cosmos and magic to even gaining the abilities of their other variants or even completely different plants

    Not sure why this has power mimicry​

  • accelerate development: the zombies grow in power (as shown here) to the point that attacks which would one shot even hero zombies in gw2 and bfn can be tank by post bfn bosses to even regular browncoats zombies/zombies consistently in the comics without even getting a scratch nor faze much by it. with the plants showing this as well as they could grow strong enough to defeat z mechs by themselves in gw2(story mode) and bfn who were not just were massively stronger than any of the pvz heroes characters(including all zombie heroes) but even destroyed whole entire armys of plants quite causally withe even bosses like sunflower queen in bfn someone who got defeated by the heroes zombies easily while she has a army supporting her in gw2 storymode was going to actually defeat and win against the hero zombies(making it consistent that the plants grow in power alongside the zombies) added in that both the plants and zombies went from needing to use the infinity mechs to fight the gnomes then after the story mode(the trials of Gnomus takes place an while after infinity time) with them going from being massively weaker than the gnomes and infinity mechs(yet still being able to harm it) to fighting the gnomes in groups without any mechs nor amps to now being able to 1v1 Gnomus all by themselves(including in bfn) while they are being backed up with an army of gnomes who in the story mode/infinite time can massively damage and defeat the infinity mechs(on top of survive its most powerful attacks) showing just how insane their growths in power are like an another example super bean needing to call for help when fighting just four or even one of the hero zombies(literally turning himself invincible just to keep up) who in gw2 needed to be jumped by all of super brainz variants for them to stand an chance.(with the plant still being able to keep up with the zombies physically even despite this)

    Didn't read, Allah. Anyway, that's fine with me.
  • Statistics amplification (passively via sun): plants get amp and stamina by sunlight to any form of solar radiation on top of it increasing their size and with water can increasing their stats and healing them.
Sure
Yeah, and Additional Limbs too.
Sure
resistances
Yeah
  • memory/disease/corruption/death manipulation: the zombies are unable to infect the plants with their virus which erases the victim memories turning them into an undead.
This is just disease
Sure
Fine with me
  • Purification/transmutation (layered 1): the plants being unaffected by looking at zombie medusa who turns any zombie that looks her into stone.
Resistance to Petrification should fine.
  • possible causality manipulation: the plants and zombies are unaffected by the gnomes reverting the effects of the space-time continuum collapsing on itself.
Yeah
heroes:
bosses
Fine.
party variants physiology:
Sure this is fine. Also Time manipulation too.
Only Dimension Travel.
weakness: upon dealth it party time resets.
they should have their own part on the plants/zombies physiology page that applies to peashooter and any of the party characters.
Sure.


Although I don't understand why Crazy Dave's resistance to prophecy/information analysis is justified for everyone.
I'll see the rest later.
 
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Its something u can earn in game from packs and use in the story mode(ops) so I am pretty sure its canon.
Only Dimension Travel.
Party citron via partying hard enough time traveled into the future after ripping open an tear in space-time
Although I don't understand why Crazy Dave's resistance to prophecy/information analysis is justified for everyone.
I'll see the rest later.
Specifically in the 3rd vol of the gw comics crazy dave treated the bfn zombies as being massively more unpredictable then himself with crazy dage also having his own version if information analysis as well
 
Đó là thứ bạn có thể kiếm được trong game từ các gói vật phẩm và sử dụng trong chế độ cốt truyện (OPS), nên tôi khá chắc chắn nó là nội dung chính thức trong game.

Party citron, thông qua những cuộc vui chơi thâu đêm suốt sáng, đã du hành thời gian đến tương lai sau khi xé toạc một vết nứt trong không gian-thời gian.

Cụ thể, trong tập 3 của bộ truyện tranh GW, Crazy Dave coi lũ zombie BFN khó đoán hơn mình rất nhiều, và Crazy Dave cũng có phiên bản phân tích thông tin riêng của mình.

Then it's fine. (Huh... what's going on? I can't go to imgur now. Maybe some error.)
I just noticed, why does the section on Immortality Negations include Immortality Type 5?
 
Then it's fine. (Huh... what's going on? I can't go to imgur now. Maybe some error.)
I just noticed, why does the section on Immortality Negations include Immortality Type 5?
Because they can kill ghost zombies like haunting ghoul who should be beyond the traditional life and death due to just only being an soul/ghost now.
 
Because they can kill ghost zombies like haunting ghoul who should be beyond the traditional life and death due to just only being an soul/ghost now.
No, the ghost is Immortality Type 7.
7: Undead: Characters who cannot die due to technically being already dead, often overlapping with other forms of immortality. This includes characters who can keep existing as spiritual entities upon dying.
 
I agree with Thanganimator (btw please make the next CRT a LOT smaller).
 
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