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You've suddenly gained the ability to level up in real life, what do you do?
The rules and mechanics:
-You will gain an UI you can open by only wishing to do so, which will show you all your current stats like HP, Stamina, equipment bonuses, armor and skills and even current buffs (like a well rested bonus) and debuffs (slept horribly), you can search for skills by thinking about them.
-You level up by doing random things to gain exp, much like in any game.
-Once you level up you will be given 1 Attribute point and 20 skill points.
-Each time you level, you will require more exp for the next time.
-Doing harder tasks gives you more exp
-Leveling starts of being almost unavoidable and gets progressively harder as you go higher.
-There is no level cap, nor any limit for investing points into attributes or skills, so you can level beyond human capebilities.
-In addition to leveling, you now also gain a dimensional storage much like a game inventory, you can be over-encumbered which can be seen by looking at your UI and seeing your current carrying weight.
-You can equip things in your inventory at will.
-None else but you can see this UI.
-You can check other people's stats and description by hinking about them and opening the UI, however the information displayed aside from Attributes, HP and Stamina, will depend on your own knowledge of the person, so you don't get to know things about people without intracting with them first and getting to know them. -HP will increase by 10 each time you level up and increase by 5 each time you level endurance, the average person stat for HP is 100.
-Stamina starts of at 100 and scales with END, 1 point in END is equals 10 extra stamina.
-Durability also scales with END, DT starts of at 10 on your average person, and increasesby 2 each point invested in END.
Attributes:
Strength: Governs your overall physical strength and ability to lift heavy things.
Dexterity: Decides how flexible, agile, precise and your overall control of your body.
Endurance: Decides your stamina, durability and physical fitness in general.
Intelligence: Governs your calculative skills, reasoning and memory.
Wisdom: Your ability to make good decisions, mental fortitude, insight and what not to do.
Charisma: How good you are at interacting with others via your personality and decides how good you are at persuading, gaining trust and lying.
Luck: Decides how often good things happen to you and to what magnitude.
Your average person stats would have this as base attributes:
Strength: 10
Dexterity: 10
Endurance: 10
Intelligence: 10
Wisdom: 10
Charisma: 10
Luck: 10
For skills, it comes down to any skill in real life (Like martial art skills or how good you are at drawing or mathematics) investing these will automatically make you better at this skill, even if you have never done it before or even know what it is, if you learn to do it via normal effort outside leveling, the skill will go up by itself, without the need to use points.
The average score for skills are 100.
This took a while took a little longer to make than what I expected, but eh.
The rules and mechanics:
-You will gain an UI you can open by only wishing to do so, which will show you all your current stats like HP, Stamina, equipment bonuses, armor and skills and even current buffs (like a well rested bonus) and debuffs (slept horribly), you can search for skills by thinking about them.
-You level up by doing random things to gain exp, much like in any game.
-Once you level up you will be given 1 Attribute point and 20 skill points.
-Each time you level, you will require more exp for the next time.
-Doing harder tasks gives you more exp
-Leveling starts of being almost unavoidable and gets progressively harder as you go higher.
-There is no level cap, nor any limit for investing points into attributes or skills, so you can level beyond human capebilities.
-In addition to leveling, you now also gain a dimensional storage much like a game inventory, you can be over-encumbered which can be seen by looking at your UI and seeing your current carrying weight.
-You can equip things in your inventory at will.
-None else but you can see this UI.
-You can check other people's stats and description by hinking about them and opening the UI, however the information displayed aside from Attributes, HP and Stamina, will depend on your own knowledge of the person, so you don't get to know things about people without intracting with them first and getting to know them. -HP will increase by 10 each time you level up and increase by 5 each time you level endurance, the average person stat for HP is 100.
-Stamina starts of at 100 and scales with END, 1 point in END is equals 10 extra stamina.
-Durability also scales with END, DT starts of at 10 on your average person, and increasesby 2 each point invested in END.
Attributes:
Strength: Governs your overall physical strength and ability to lift heavy things.
Dexterity: Decides how flexible, agile, precise and your overall control of your body.
Endurance: Decides your stamina, durability and physical fitness in general.
Intelligence: Governs your calculative skills, reasoning and memory.
Wisdom: Your ability to make good decisions, mental fortitude, insight and what not to do.
Charisma: How good you are at interacting with others via your personality and decides how good you are at persuading, gaining trust and lying.
Luck: Decides how often good things happen to you and to what magnitude.
Your average person stats would have this as base attributes:
Strength: 10
Dexterity: 10
Endurance: 10
Intelligence: 10
Wisdom: 10
Charisma: 10
Luck: 10
For skills, it comes down to any skill in real life (Like martial art skills or how good you are at drawing or mathematics) investing these will automatically make you better at this skill, even if you have never done it before or even know what it is, if you learn to do it via normal effort outside leveling, the skill will go up by itself, without the need to use points.
The average score for skills are 100.
This took a while took a little longer to make than what I expected, but eh.