• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

New World Incarnation - RP Registration

azontr

He/Him
39,441
49,526

Premise...

Some people have Dreams, or delusions about the apocalypse. But what are the chances of it ever happening? A meteorite hitting the Earth? Zombies eating people? Eldritch beings, beyond comprehension coming through Gates of pure, unstoppable Cosmic force to enslave the entire Human race? People write stories about these scenarios... but nobody actually thinks they'll happen.

The signs started showing up throughout history in intervals, making it impossible to draw connections between the events... September 1692, Salem Witch Trials. A Witch burned at the stake for her inane ravings about the end of the world, and the ushering of the era of New Gods.

Before that, several religious organizations, neither Catholic nor Protestant, were dissolved during the Thirty Years War of Europe. They to spoke of divine beings that would "cascade upon the soil of boisterous Men and offer upon them Divine judgement. A new breed of humanity will take the reins of all that is Holy and Unholy, and Kings who declare themselves agents of the Divine are heathens." They were thought of as nothing but zealots at the time. Nothing but noise in the midst of war.

After that, in 1775, during the American Revolution... the same thing happened. Those who parroted the same beliefs. In 1916, World War I... The same thing happened.

These occurrences were documented as strange happenings throughout pivotal points in Western History. But nobody thought of these zealots as anything serious... various researchers spent time delving into what these random, minute signs throughout history could mean; and eventually these people were called "Heralds of the Abyss."

February 12, 2021. The Coronavirus lockdown was slowly being lifted as time went on, and restrictions that kept the common Man from experiencing normal society were gradually abolished.

A black spot opened up in the sky.

Scientists had no time to do their due diligence in studying the black spot. It swiftly began expanding- And as it did... The world could be felt moving, as if being sucked in. The ground crumbled and catastrophe ensued. Countless people lost their lives to this giant... portal... pulling the planet into its clutches. And it all happened merely within the span of a few, short minutes.

What's left of humanity has been pulled into the Abyss. An alternate dimension- A New World. And to a select few people... a screen appears in front of them, almost straight out of a video game. One might call it a system message? The screen highlights the current situation; "WELCOME, New Gods! You have been CHOSEN! Have you ever HATED being an icky, smelly little Human? Have you ever wanted POWER??? The power to Lord over all other icky, smelly beings like DEITIES? Well, CONGRATS! You get a chance to do JUST THAT! Having been granted permission by our Supreme God, you """"TALENTED"""" few have been given the POWER of Gods! Open the notification tab for more information!"

It was almost incomprehensible to all who received the message... but it was true. They could feel new power flowing through their body, one that granted superhuman and... other uncanny abilities. You were Gods. Almighty beings. And your goal? To become the Supreme God, based on what this screen, which called itself Little Brother, was telling you.

Or you could do whatever the **** you want. Who cares?

Terminology...


The Abyss: The place that has consumed the Earth, transforming the environment into pure Fantasy. The Abyss is ruled by Gods. The Abyss is comprised of several areas that are also ruled by various Fantasy creatures, ripe for your Lordship.

God: That's what you are. You are the ultimate lifeform. You exercise Supreme power over reality and have... uncanny abilities. Formerly a human, you have been dropped into The Abyss to Lord over all that exists there as a Chosen One.

Worldview & World Power: A God's power over reality is based on their perception of reality. Namely their philosophy or "Worldview". A God's Worldview is where they get "World Power", which is the energy which grants a God their abilities. If your philosophy changes or your character develops, so too does your Worldview, and the abilities you have access to will also change. A God is usually categorized by their unshakable faith in their own philosophy, and changing it is a rare occurrence.

Sanctuary: Simply put, a Sanctuary is a God's Domain, and the manifestation of their Worldview. You have full power over your Sanctuary, and you are at your strongest when you are inside your Sanctuary, allowing you to exercise powers on a scale far beyond if you were outside your Sanctuary that some might even call "Omnipotent". A Sanctuary is within you, as such wherever you go your Sanctuary will follow you, but to utilize the Authority granted to you within it you must "deploy" your Sanctuary. The act of making your Sanctuary a reality is called "Sanctuary Deployment"(Domain Expansion), and it costs a lot of energy. A God's Sanctuary starts off about the size of New York City(778.2km^2), and grows as your power does. A God can turn a place into a "pseudo-Sanctuary", basically marking it as their territory, allowing them to access about a quarter of the power they would have in a true Sanctuary, and still allowing them to have somewhat absolute power over their territory.

Follower: When I said you have Supreme power, I lied. Your "Supreme" power is actually determined based on one thing... Followers. A God is nothing without people who believe in them. As the story progresses, and through your own methods, you will gain Followers. The less Followers you have, the less World Power. The more you have, the more World Power, and the more Authority you will have. Followers can be granted power at your discretion, used as an army to further your own ends, etc. Your Sanctuary will grow in size as you gain Followers.

Avatar: A special Follower who acts as the direct agent of a God and is as such the highest ranked Follower of a God. The words of a God's Avatar are the word of that God. God's may possess their Avatar and act through them if they are unable to do so through their main body. A God may only have a single Avatar.

Bible: A God can create a Sacred/Holy text containing commandments (up to 10) that all Followers must adhere to at all times. Any Follower that violates their God's commandments is punished at the discretion of their God. Commandments can be changed at any time, but changing them requires a portion of World Power, and changing all 10 at once will completely drain you of your World Power. Bibles also contain "Storylines" or "Verses", which are crystallizations of a God's power, and make up a God's main abilities.

Money: It's Money. All currencies of Earth are equalized into Money. Anyone can use Money, but Money is especially valuable to Gods, as Gods can trade Money between each other for things like weapons or Followers. All God's start out with 1000 money.

Little Brother: The system interface. Little Brother provides information on significant events going on in the Abyss and allows you to track things like Follower count or Sanctuary size, among other things. To pull up the system interface, simply call out "Little Brother!" And the screen will appear. (I, the GM, am Little Brother. Any questions in RP directed at Little Brother are directed at me.)

Big Brother: The Ultimate, Supreme God. He is the greatest God in the Abyss. Reaching him is the only way to become the Supreme God. He is always watching you.

Locations...


Caspion: Formerly North America, now taken over by the Abyss. Caspion is recreational territory for Gods. Fighting in Caspion is prohibited, as such the use of Sanctuary's and Storylines, as well as World Power, is prohibited. Specific sections of Caspion can be rented out for Money through the use of Little Brother, serving as a personalized area for Gods who may have formed alliances.

Chaos: Formerly South America, now taken over by the Abyss. Chaos is the territory of the Undead. Those who died in the transferring of Earth to the Abyss are currently in Chaos. Like its name suggests, it is a place of desolation where only strength gets you anywhere. Perhaps it could be a good place to gather followers, to anyone bold enough.

Gorgon: Formerly Africa, now taken over by the Abyss. Home of the Elves, who are not exactly friendly towards Gods... or anyone, really. It is advised that beginner Gods do not travel to Gorgon.

Manticore: Formerly Europe, now taken over by the Abyss. A giant Fortress that is home to a unique brand of creature called "Anthropomorphs", humanoid animal creatures with immense power and value as a Follower. While not as violent as the Elves of Gorgon, they are still not friendly to Gods trying to enslave them. It is advised that beginner Gods do not travel to Manticore without a good sales-pitch.

Metabus: Formerly Asia, now taken over by the Abyss. A place for Gods who desire excitement and adventure! The Metabus is a gateway to many other worlds, through which you can pull out Followers! Or simply chill until you decide to come out. Metabus gates must be rented out with Money for a certain period of time, and if one overspends that time, they will be permanently trapped in whatever world they have entered, unable to return to the Abyss, and their Followers left up for grabs by other, smarter Gods.

Hollowed Destiny: Formerly Oceania, now taken over by the Abyss. Hollowed Destiny(shortened HD) is merely a gap in reality. It is an endless Abyss within the Abyss. It is said that the Gods of a time predating yours lay there, watching you. Nobody knows, though. Because nobody has returned. It is advised that nobody ever go there

Anastasia: Formerly Antarctica, now taken over by the Abyss. Like Hollowed Destiny, it is entirely empty and devoid of life... but not a void. It is a wide expanse of frozen territory at temperatures below Absolute Zero, making it impossible for most Gods to settle there. Perhaps if one could circumvent the impossible cold... making it a large expanse of territory would be possible.

Character template...


Name: Your name, or title. Your name can be whatever you so desire. It can be the name you once had when you were human, or it can be an entirely new name or alias, having abandoned your humanity.

Age: Self-Explanatory (Optional, not required)

Backstory: Self-Explanatory (Optional, not required)

Appearance: Self Explanatory. Either an image or description works.

Worldview: Your Worldview. You may summarize it in a few short sentences, or write out an entire stupid inspirational quote like "I have a Dream that yada yada yada shmorckle florp flop shmoople". The name of your sanctuary will be based off of this Worldview(Sanctuary Deployment: "uhhhh unlimited malevolent void of shrine")

Bible: Your Holy Text, containing your 10 commandments (or less, if you want) and your Storylines. You may call it whatever you want, "The Book of John", "The Holy Bibble", "The Piss Testament", I do not care. You may have up to 3 Storylines, which you will list in bullet points like so:

You have 5 abilities per Verse/Storyine, hence 15 abilities in total. If an ability seems like it is broken or suspect, I will ask that you explain how it works to me and its limitations, but most of the time you will have the freedom to use your abilities with varying applications. Try not to be a dickweed when it comes to this, play fair. You can write your Storylines as long as you want, write a few lines of text, or write an entire bible's worth of text if you want, literally WHO cares lol. A Verse must be activated by calling its name or chanting, and you cannot activate the same Verse at the same time. Within a deployed Sanctuary however, you may use all the abilities granted to you by your Storyline at much higher levels.

Starting Location: Self-Explanatory (You cannot choose Hollowed Destiny)



Do whatever you want, conquer the Abyss, kill each other, become the SUPREME GOD, I don't care. Just have fun or be a buzzkill for everyone and don't have fun. Asshole. **** you.


Divine Records...

 
Last edited:
Name: Artanis, Hierarch of the Daelaam

Age: 73 previously as a human, 247 physically now

Backstory: Artanis, who's original name has been lost to time, once stood as a veteran of multiple conflicts, war in his blood, but one thing that he always fought for was peace, his will to go on being unmatched by almost any who came before... he believed that unity would bring strength, and when the abyss opened, he invited it with open arms, shedding his ever-weakening human form for incredibly enhanced intelligence and technology along with a new body, everstrong, ever powerful...

Appearance:
2ps0qycp11p61.png


Worldview: Strength in Unity

Sactum Name: Aiur

Bible: Path of Unification

Verse/Storyline 1: Path of the Daelaam; "Our people must be unified by a path, so walk with me, see what I seek for all! see these cities of peace, without the need for conflict due to our capabilities of making sure individuals are heard! but others do not believe in such a dream, so you must stand with me, or none of us shall stand at all!" Telepathy (The Basic communication form, while it can be blocked out by one with a strong enough will, it allows one to call upon the surity of others), Sound Manipulation (The other Basic Communication Form, utilized for advertising in streets or when one is resistant to Telepathy), Forcefield Creation (every individual has a personal forcefield, something to keep them safe from assault should one break the unity and cause an attack to form, for Artanis, these forcefields are strong enough to tank several hits from those comparable to himself), Energy Projection (even the most basic structures are capable of striking back if threatened, and psionic energy can be projected forth to attack via crackles of electric power at will), Statistics Amplification (All Daelaam get stronger when working with others, to the point of being capable of functioning at absolute optimal levels even while exhausted)

Verse/Storyline 2: Path of the Zealot; "Warriors must be trained so we may be able to defend against those who would threaten us, so stand with me, and be prepared to defend your home and the dream we hold so dear!" Durability Negation (All Zealots are equipped with Psi Blades that slice through the bonds of atoms to negate durability of any they hit(these are melee)), Teleportation (All Zealots have the capability of teleporting after a few seconds of delay in a flash of blue crystalline particles at a thought. Artanis can reach one end of the domain to the other with this ability and can utilize it in half a second), Statistics Amplification (Are capable of amping themselves to blitz the distance between them and the enemy at several meters' range, this ability can only be activated at such a range and not further nor closer), Electricity Manipulation (Zealots attack with electric power, whether it be by touching them or their forcefields, all opponents recieve a shock in order to slowly weaken them if a Psi Blade cannot connect), Supernatural Willpower (All Zealots are empowered by an indomitable will that can let them fight on even after they should be dead, or allow them to temporarily resist mental interference)

Verse/Storyline 3: Path of the Templar; "Philosiphers, scientists, phasesmiths, we must have the needed facilities to improve the lives of those around us!" Extremely enhanced Energy Projection (Templars focus instead on their psionic abilities, allowing them to have an extreme amount of power with their specific ranged attacks), Extrasensory Perception/Analytical Prediction (Templars can see the area around them in a new light, and are capable of viewing the thoughts, emotions, and intentions of those around them as simple specks of light they can predict at will), Matter Manipulation/Mind Manipulation (The most advanced of Templar can drain much of their energy to perform a Psionic storm after a couple seconds worth of charge, which tears apart any and all atomic and mental bonds of those within a massive radius around them. This costs Artanis much of his energy and forces him to rest for at least two hours before being capable of using it again, and his followers usually must rest for weeks before being able to even properly think again. Within his Sanctuary, Artanis can personally utilize this ability at will and can continue fighting as long as he doesn't use it again within a minute)

Starting Area: Manticore
 
Last edited:
Teleportation happens to quickly. Make it like a few seconds of delay between each jump. And no normal Follower should be able to achieve abilities on a similar level to a God without being an Avatar, so Artanis' own teleportation would still be leaps and bounds beyond the average Follower.

Rest is fine.
 
Teleportation happens to quickly. Make it like a few seconds of delay between each jump. And no normal Follower should be able to achieve abilities on a similar level to a God without being an Avatar, so Artanis' own teleportation would still be leaps and bounds beyond the average Follower.

Rest is fine.
Changed it to seconds for followers and Half a Second for Artanis, is that good?
 
Name: Raplphina, Grand Chief of The Forest.

Age: 50 as a human. Far longer currently. Her body is constantly at her physical peak, making judging her age difficult.

Background: Work in progress.

Appearance: This but with an outfit similar to the woman here.

Worldview: "Humans did not evolve for the modern age. Our bodies...are flesh... our souls long for the primitive lands of our ancestors. Our golden age is not in the future...it was a past life we have long since abandoned, in favor of the toxic embrace of modern technology"

Sanctum Name: The Wildlands.

Bible: The Rites of Passage.

Thou shall seek to live in accordance with nature's laws. Spurring the use of frivolous technologies and non-essential devices.

Thou shall only consume what is naturally brought about from the earth. Be it hunted or gathered.

Thou shall travel freely. Thou shall not constrain thyself to the limitations of civilization.

Thou shall not waste. Thou shall not hunt for pleasure without consumption, or kill needlessly the fruits of men and nature.

Thou shall worship and take heed of the moon, stars, and all of the nature under the sun. These shall serve as my idols, and thus worshiping them is an extension of my own.

Thou shall not engage in the act of slavery, for thou are all equal beneath nature's gaze.

"Oh Raplphina Raplphina, whose huntmanship is second to none. Whose spear can string up the stars as easily as it can pierce the fish of the waters. Who could trap a cloud as if it was a rabbit..."

Hunting Proficiency: Raplphina is supernaturally skilled with any primitive hunting weapon, and can freely create them from nothing. Her skill with these weapons continually improves and strengthens over time, and passively collects any technique her followers may create while using these weapons. Additionally, she has the ability to instantly construct traps from the environment around her. As the legend implies, anything she creates has complete NPI, and can interact with any matter as if it were solid.

Powers granted

Non-Physical Interaction.

Weapon Mastery

Accelerated Development.

Creation.

Stealth Mastery.

"Oh Raplphina Raplphina. With a nose sharper than a hound, and teeth stronger than a bear. With eyes keener than a hawk, and with a body as graceful as a swan..."

Beastal power: Due to Raplphina's connection with animals, can borrow the abilities of any and all creatures within the animal kingdom, amplifying her own body with various characteristics. Her own body will morph itself to conform to the traits she is borrowing, and she can borrow as many traits as she wishes at any given time. As a side effect of this, most animals passively understand her to be the "alpha", and thus obey her orders without question.

Powers granted

Power Mimicry (Of any animal, alongside the basic associated abilities)

Body Control

Enhanced Senses (Constantly borrows the best senses of every animal)

Statistic Amplification

Animal Manipulation

"Oh Raplphina Raplphina. Whose lands run ever fertile. Whose plants grow large and hardy. Whose fruits grow ripe and plump. Whose herbs heal the weak and sickly. Whose bounty runs as everlasting as time itself."

Dominion over nature: Raplphina possesses a nigh-complete knowledge of every single natural plant to exists within the world, along with their associated properties. She can freely grow and manipulate these flora...as well as amplify their qualities and bestow "boons" onto them. Which can strengthen, heal, or grant a variety of other positive effects to those who consume them.

Powers Granted:

Plant Manipulation

Genius Intelligence (related to plants)

Power Bestowal And Biological Manipulation (Can manipulate plants on a biological level, and can bestow supernatural benefits to those who consume them)

Starting Area: Manticore
 
Last edited:
Name: Weir Kacob

Age: Unknown

Backstory: The concept of normalcy, entrenched in society's collective psyche, is a nuanced and often perplexing phenomenon. It is a term laden with connotations, bearing witness to the paradoxical coexistence of both harmony and discord within the intricate fabric of human existence. In the annals of history, the ebb, and flow of societal norms have witnessed the rise and fall of prejudice and discrimination, both being woven seamlessly into the concept of what is considered "normal."

The routine and repetition that accompany the daily affairs of human life— whether mundane or profound— contribute to the normalization of actions and events. This normalization extends its embrace to a vast spectrum of human experiences, ranging from the benevolent aspects of friendship and camaraderie to the sinister depths of war and murder.

Yet, as the word "normal" echoes through the corridors of human discourse, where one cannot help but question its resilience and relevance. In the face of societal evolution and the shifting tides of cultural norms, the very essence of normalcy is susceptible to erosion. It becomes imperative to scrutinize the boundaries and limitations of what is deemed ordinary, for therein lies the potential for transformative change.

At what juncture does the word "normal" lose its meaningful essence? Is it when the boundaries of societal acceptance are pushed to their limits, revealing the fragility of conventional norms? Or does it lie in the ever-shifting sands of cultural evolution, where what was once deemed normal becomes a relic of the past?

Such was a case at Weir, a man who lived a life that's not so fulfilling yet not so empty, an experience filled with both bliss and agony. Bygones that are easier to get by and tragedies long forgotten.

Boredom wasn't the word befitting of him nor was the feeling of loneliness.

There were indeed interesting events and happenings, one that's easier to be seen as generic, rather than viewed as something unique. For in the face of the world, all men are equal.

Kind he is, for he was taught to be. Quiet his presence, for tranquility was his serene projection. Silent was his voice, for his actions speak louder than words.

Having had his fill, there would be a second chance. As if shedding his physical body, the man would wake up— asked to himself of what could be the reason.

"Why am I here?" was the first.

"Aren't I dead?" was the second.

"Okay." was his answer.

A grandiose will wasn't in his list of things to do, nor was he viewing himself in another's shoes, being a powerful asset to the world in his previous life.

Not that he's a follower, rather just a silent man going with the river of normal, a boat he rows to traverse this brand-new realm.

Appearance:
35b61837-275e-4827-baff-aca4fc9e8119.jpg


Worldview: Serenity. Simplicity.
  • Sanctuary Deployment/Sanctum Name: "Tranquil Pond"

Bible: Triad

The Right Path
  • "Defend oneself" — grants Weapon Creation & Size Manipulation (Can generate, swords, spears, etc. of varying sizes), Light Manipulation, Energy Projection & Radiation Manipulation (Said weapons can emit light that contains harmful radiation which both Weir and his followers are resistant to)
The Kind Path
  • "Be kind to others as well as to yourself" — Healing & Regeneration (Can omit an aura that heals wounds and injuries), Forcefield Creation (Procures a barrier) Wind Manipulation & Fire Manipulation (Control over oxygen and flammable objects within the vicinity)
The Quiet Path
  • "Simple is best" — Flight & Telekinesis (Capacity to float and control things), Homing Attack (Possess attacks that home in on the target), Water Manipulation & Darkness Manipulation (Can create murky pools of shadowy water)
Starting Location: Metabus
 
Name: Aspasia

Age: Likely in her early to mid 20s

Backstory: ᚨ ᛈᚺᛁᛚᛟᛊᛟᛈᚺᛁ ᚾᛖᚱᛞ ᚹᚺᛟ ᚹᛟᚢᛚᛞ ᛏᚱᛟᛚᛚ ᚠᛟᚱᚢᛗᛊ, ᚺᛖᛚᛖᚾᚨ ᚨᚾᛏᛟᛁᚾᛖᛏᛏᛖ ᚹᚨᛊ ᚨ ᚹᛟᛗᚨᚾ ᚹᚺᛟ ᛖᚾᛃᛟᛁᛖᛞ ᚺᚨᚢᛁᛜ ᛞᛖᛖᛈ ᛞᛁᛊᚲᚢᛊᛊᛟᚾᛊ ᚹᛁᚦ ᛁᚾᛞᛁᚢᛁᛞᚢᚨᛚᛊ ᛟᚾ ᚺᚨᚱᛞ ᛏᛟᛈᛁᚲᛊ ᚦᚨᛏ ᛗᚨᚾᛁ ᚹᛟᚢᛚᛞ ᛊᚺᛁ ᚨᚹᚨᛁ ᚠᚱᛟᛗ. ᚺᛟᚹᛖᚢᛖᚱ, ᚢᛈᛟᚾ ᛒᛖᚲᛟᛗᛁᛜ ᚨ ᚷᛟᛞ ᛁᚾ ᚦᛖ ᚾᛖᚹ ᚹᛟᚱᛚᛞ, ᚺᛖᚱ ᛞᛖᛊᛁᚱᛖ ᚠᛟᚱ ᚲᚾᛟᚹᛚᛖᛞᚷᛖ ᚷᚱᛖᚹ, ᚨᚾᛞ ᛊᚺᛖ ᛊᛟᚢᚷᚺᛏ ᛏᛟ ᚨᛗᚨᛊᛊ ᚦᛖ ᚲᚾᛟᚹᛚᛖᛞᚷᛖ ᛈᛟᛊᛊᛖᛊᛊᛖᛞ ᛒᛁ ᛒᛁᚷ ᛒᚱᛟᚦᛖᚱ.

Appearance:

FPRklWZXEAAkXnd.jpg:large


Worldview: The truth is that evil is not a real thing at all, like God. It is simply good spoiled. That is why I say there can be good without evil, but no evil without good. You know what the biologists mean by a parasite—an animal that lives on another animal. Evil is a parasite. It is there only because good is there for it to spoil and confuse.

Bible: The Musings During the Night - Upon the first seven days of the Goddess Aspasia, there were seven different lectures, and subsequent debates had with her followers, and her responses which silenced their questions were made into commandments which she gave them:

Seek not the creature that wrongfully grazes on the wholesome meadows, but desire the meadows, and preserve them from the leeching creature.

Feel as you build your world. Let it be a helper, a girder or beam, a brick or mortar, only never let it be a foundation,

Never assume the strength of a foe, whether it come against you with the sword or in word, or creeping thought, until you have faced it. When such an adversary is faced, do not assume to know what a longer struggle would have been, for you did not endure it.

Remember your fellow man is never truly sincere, nor truly a hypocrite, but a being comprised of both attributes, as are you.

Let the steps you take be sure, and remember truth is surer still.

As a true friend is made, so let it be that a covenant of sacrifice for one another, for love, even the platonic, warrants sacrifice.

Make not the concept of love a god, for you will only find a demon in its stead.


Starting Location: Caspion
 
Last edited:
Name: Aspasia

Age: Likely in her early to mid 20s

Backstory: ᚨ ᛈᚺᛁᛚᛟᛊᛟᛈᚺᛁ ᚾᛖᚱᛞ ᚹᚺᛟ ᚹᛟᚢᛚᛞ ᛏᚱᛟᛚᛚ ᚠᛟᚱᚢᛗᛊ, ᚺᛖᛚᛖᚾᚨ ᚨᚾᛏᛟᛁᚾᛖᛏᛏᛖ ᚹᚨᛊ ᚨ ᚹᛟᛗᚨᚾ ᚹᚺᛟ ᛖᚾᛃᛟᛁᛖᛞ ᚺᚨᚢᛁᛜ ᛞᛖᛖᛈ ᛞᛁᛊᚲᚢᛊᛊᛟᚾᛊ ᚹᛁᚦ ᛁᚾᛞᛁᚢᛁᛞᚢᚨᛚᛊ ᛟᚾ ᚺᚨᚱᛞ ᛏᛟᛈᛁᚲᛊ ᚦᚨᛏ ᛗᚨᚾᛁ ᚹᛟᚢᛚᛞ ᛊᚺᛁ ᚨᚹᚨᛁ ᚠᚱᛟᛗ. ᚺᛟᚹᛖᚢᛖᚱ, ᚢᛈᛟᚾ ᛒᛖᚲᛟᛗᛁᛜ ᚨ ᚷᛟᛞ ᛁᚾ ᚦᛖ ᚾᛖᚹ ᚹᛟᚱᛚᛞ, ᚺᛖᚱ ᛞᛖᛊᛁᚱᛖ ᚠᛟᚱ ᚲᚾᛟᚹᛚᛖᛞᚷᛖ ᚷᚱᛖᚹ, ᚨᚾᛞ ᛊᚺᛖ ᛊᛟᚢᚷᚺᛏ ᛏᛟ ᚨᛗᚨᛊᛊ ᚦᛖ ᚲᚾᛟᚹᛚᛖᛞᚷᛖ ᛈᛟᛊᛊᛖᛊᛊᛖᛞ ᛒᛁ ᛒᛁᚷ ᛒᚱᛟᚦᛖᚱ.

Appearance:

FPRklWZXEAAkXnd.jpg:large


Worldview: The truth is that evil is not a real thing at all, like God. It is simply good spoiled. That is why I say there can be good without evil, but no evil without good. You know what the biologists mean by a parasite—an animal that lives on another animal. Evil is a parasite. It is there only because good is there for it to spoil and confuse.

Bible: The Musings During the Night - Upon the first seven days of the Goddess Aspasia, there were seven different lectures, and subsequent debates had with her followers, and her responses which silenced their questions were made into commandments which she gave them:

Seek not the creature that wrongfully grazes on the wholesome meadows, but desire the meadows, and preserve them from the leeching creature.

Feel as you build your world. Let it be a helper, a girder or beam, a brick or mortar, only never let it be a foundation,

Never assume the strength of a foe, whether it come against you with the sword or in word, or creeping thought, until you have faced it. When such an adversary is faced, do not assume to know what a longer struggle would have been, for you did not endure it.

Remember your fellow man is never truly sincere, nor truly a hypocrite, but a being comprised of both attributes, as are you.

Let the steps you take be sure, and remember truth is surer still.

As a true friend is made, so let it be that a covenant of sacrifice for one another, for love, even the platonic, warrants sacrifice.

Make not the concept of love a god, for you will only find a demon in its stead.


Starting Location: Caspion
How does the Time manipulation of Aspasia's Wisdom work?
 
Name: Alias: Merlin

Age:
Unknown, as Human, currently around 300 years old

Backstory: Merlin was a title, and sometimes name. The most powerful mage of a magical circle from a far away land, currently, THIS Merlin claims to have somehow subsumed the others.

Appearance:
CMOHrHB.jpg


Worldview: The highest power is Knowledge, the highest Knowledge Virtue, the highest Virtue Enlightenment. (Basically what this is saying is when someone grows in wisdom, they are advancing their education in life and the universe by pursuing goodness of heart and deeds.)

Bible: The Wisdom Of Merlin.

* Those who seek the Wisdom of Merlin must raise up Knowledge in Humility. Merlin served under Arthur in humility.
Perception Manipulation , *Precognition, *Curse Manipulation , *Shapeshifting, *Fire Manipulation,

*Those who seek the Wisdom of Merlin must seek after Virtue. Merlin is Wise. He taught all the wizards of Albion the power of magic.
* Holy Magic, *Law Manipulation, *Mind Manipulation, *Empathic Manipulation, *Weather Manipulation

* Those who seek the Wisdom of Merlin must seek after Enlightenment. Merlin served Arthur long and well, and then he traveled the planes to other worlds. There he taught others the arts of magic, to become Enlightened. Long did he share his wisdom, and grow in it.
*Power Dampening, *Accelerated Learning, *Good Empowerment, *Chanting Empowerment, *Law Empowerment

Starting Location
: London, England (Or where it used to be.) In Manticore.
 
Last edited:
Name: Alias: Merlin

Age:
Unknown, as Human, currently around 300 years old

Backstory: Merlin was a title, and sometimes name. The most powerful mage of a magical circle from a far away land, currently, THIS Merlin claims to have somehow subsumed the others.

Appearance:
CMOHrHB.jpg


Worldview: The highest power is Knowledge, the highest Knowledge Virtue, the highest Virtue Enlightenment. (Basically what this is saying is when someone grows in wisdom, they are advancing their education in life and the universe by pursuing goodness of heart and deeds.)

Bible: The Wisdom Of Merlin.

* Those who seek the Wisdom of Merlin must raise up Knowledge in Humility. Merlin served under Arthur in humility.
*Perception Manipulation , *Precognition, *Curse Manipulation , *Shapeshifting, *Fire Manipulation,

*Those who seek the Wisdom of Merlin must seek after Virtue. Merlin is Wise. He taught all the wizards of Albion the power of magic.
* Holy Magic, *Law Manipulation, *Mind Manipulation, *Empathic Manipulation, *Weather Manipulation

* Those who seek the Wisdom of Merlin must seek after Enlightenment. Merlin served Arthur long and well, and then he traveled the planes to other worlds. There he taught others the arts of magic, to become Enlightened. Long did he share his wisdom, and grow in it.
*Power Nullification, *Accelerated Learning, *Good Empowerment, *Chanting Empowerment, *Law Empowerment

Starting Location
: Camelot
1. Only two things I am skeptical about are the Power null and Law Manipulation/Empowerment. Can you elaborate on how these work?

2. Camelot isn't an available location. Might you be referring to Caspion?
 
1. Only two things I am skeptical about are the Power null and Law Manipulation/Empowerment. Can you elaborate on how these work?

2. Camelot isn't an available location. Might you be referring to Caspion?

1. Power Null works by spellcasting. Say, someone breaks a Law, Merlin can then afflict the offender with a powerful curse. Say, they can get the power back by doing something that contradicts what they did to receive the curse. If the Power Null is too strong for the rules, maybe it's more of a dampener?
Law Empowerment strengthens Merlin's powers. The more people who follow Merlin's laws, and the more closely they follow them, the stronger he gets.

As for Camelot, okay, maybe there's a so called "Camelot" inside Caspion.
 
Power Null works by spellcasting. Say, someone breaks a Law, Merlin can then afflict the offender with a powerful curse. Say, they can get the power back by doing something that contradicts what they did to receive the curse. If the Power Null is too strong for the rules, maybe it's more of a dampener?
It's not exactly to strong but I would prefer you delegate it to some kind of powerful stat dampener instead of power null, yeah. It saves headaches or confusion, you feel me?
Law Empowerment strengthens Merlin's powers. The more people who follow Merlin's laws, and the more closely they follow them, the stronger he gets.
That sounds fine, then.
As for Camelot, okay, maybe there's a so called "Camelot" inside Caspion.
As a God you are allowed to call your territory whatever you want and make it in your image, so, if you wanted to establish a hypothetical Camelot within the story that's well within your power. However, Caspion isn't a good place to start this, since you can't use your Power there and as such can't establish territory.

So, if you wanted to start fresh off making new territory, you'd be better off starting in a place where you can fight, like Chaos or Manticore.
 
It's not exactly to strong but I would prefer you delegate it to some kind of powerful stat dampener instead of power null, yeah. It saves headaches or confusion, you feel me?

That sounds fine, then.

As a God you are allowed to call your territory whatever you want and make it in your image, so, if you wanted to establish a hypothetical Camelot within the story that's well within your power. However, Caspion isn't a good place to start this, since you can't use your Power there and as such can't establish territory.

So, if you wanted to start fresh off making new territory, you'd be better off starting in a place where you can fight, like Chaos or Manticore.

Alright, somewhere in Manticore.
 
Particularly Time Stop. It would only be more versatile in regards to her pocket reality.
Speaking on that, a pocket reality doesn't really seem necessary, don't you think? Your Sanctuary already functions as basically a pocket world, when fully deployed. So how does the pocket reality gained by your Storyline interact with your Sanctuary?
 
Speaking on that, a pocket reality doesn't really seem necessary, don't you think? Your Sanctuary already functions as basically a pocket world, when fully deployed. So how does the pocket reality gained by your Storyline interact with your Sanctuary?
Good point. I could probably change that.
 
Good point. I could probably change that.
Here's my pitch: The time manipulation is limited to slowing down or speeding up time while outside your Sanctuary, basically forming as a stat manipulator at the cost of World Power. Within your Sanctuary, you'd be allowed to do higher level stuff like Time Stop. Sound good?
 
Here's my pitch: The time manipulation is limited to slowing down or speeding up time while outside your Sanctuary, basically forming as a stat manipulator at the cost of World Power. Within your Sanctuary, you'd be allowed to do higher level stuff like Time Stop. Sound good?
Wait! We need genius to be a power?
 

So the god entry before mine has genius listed as one of her powers. Since we are gods I would prefer all of us be at least genius level intellects. Her power could be upgraded in that case. Besides, normal Human beings can be geniuses, see Einstein, Tesla, Kong Ming, etcetera.
 
So the god entry before mine has genius listed as one of her powers. Since we are gods I would prefer all of us be at least genius level intellects. Her power could be upgraded in that case. Besides, normal Human beings can be geniuses, see Einstein, Tesla, Kong Ming, etcetera.
That's because she has an ability that grants her knowledge over a specific field of study lol. You don't NEED abilities to be a genius obviously, @The_man_with_the_Midas_touch just has an ability that grants higher intellect when it comes to plant life.
 
That's because she has an ability that grants her knowledge over a specific field of study lol. You don't NEED abilities to be a genius obviously, @The_man_with_the_Midas_touch just has an ability that grants higher intellect when it comes to plant life.
Ah, I see what you mean. So like, he would defeat my character in a botany contest every time. Whatever a botany contest would look like.
 
She’s also a genius at hunting and general survival knowledge I just didn’t list that for whatever reason.

Would come inherent to her first story. No other (listed) God would surpass her in that front.
 
Here's my pitch: The time manipulation is limited to slowing down or speeding up time while outside your Sanctuary, basically forming as a stat manipulator at the cost of World Power. Within your Sanctuary, you'd be allowed to do higher level stuff like Time Stop. Sound good?
Sounds good. So pocket reality stuff becomes Statistics Amplification?
 
Looks good now. Approved.

All accepted players are currently listed at the very bottom of the OP
  • Artanis, Bringer of Unity (Played by @DaReaperMan)
  • Raplphina, Herald of the Hunt (Played by @The_man_with_the_Midas_touch)
  • Weir, Soul of Tranquility (Played by @Backbackback)
  • Aspasia, Judge of Good & Evil (Played by @ZoroNotZolo)
  • Merlin, Keeper of Forbidden Knowledge (Played by @Spider_Kaiju)
 
Back
Top