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Team Fortress 2 Upgrade and revision CTR (Tier 8/7 Upgrades and FTL speed)

I want smaller values so that the matchup opportunities are more interesting
Yeah, we should do either 2 things:

  1. base/stock equipment 2.5 tons of tnt optional equipment 80.88 tons of tnt
  2. At least 2.5 tons of tnt possibly 80.88 tons of tnt
Ig the one u suggested earlier is better as it creates less inconsistency (a these weapons do not oneshot the mercs both lore and gameplay) and it would give WAY more matchup possibility for the mercs with strong verses
 
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Gravel war mercs :
  1. Attack Potency: 2.82 Tons of tnt (Large Building Level), possibly 67.5 Tons of tnt (City Block level+), 178.43 Kilotons with Sub-Atomization weapons
  2. Speed: Mach 3.85 combat reaction speed, 1 c (Sol) with laser weapons.
  3. Lifting Strenght: At least 1.67 Metric tons (Class 5), possibly 101.971621 Metric Tons (Class K).

Robot War mercs :
  1. Attack Potency: At least 2.82 tons of tnt (Large Building Level) (Stronger than before), possibly 80.88 tons of tnt (city block level+), at least 5.76 tons of tnt (Large Building Level) with upgrades possibly 161,2 tons of tnt (Multi city block level), 163,5128327 Megatons (Mountain Level) with sub-atomization weapons, 327,0256654 (Mountain level) with upgrades.
  2. Speed: At least Mach 3.85 combat reaction speed, Mach 5.39 combat reaction speed with Upgrades, 2.5 c (FTL) with laser weapons.
  3. Lifting Strenght: At least 3.35 Metric tons (Class 5), possibly 101.971621 Metric Tons (Class K).

Australium chase mercs :
  1. Attack Potency: At least 5.76 tons of tnt (Large Building level) possibly 161.2 tons of tnt. Mach 5.39 combat reaction speed
  2. Speed: At least Mach 5.39 combat reaction speed.
  3. Lifting Strenght: At least 3.35 Metric tons (Class 5), possibly 101.971621 Metric Tons (Class K).

God tier of the verse (Saxton's section basically):
  1. Attack Potency: 327,0256654 Megatons (Mountain Level) (Upscales the Pomson and the mercs attacks don't effect him in any way at all) and as a cherry on the top of the cake 981,0769962 Megatons (Mountain Level+) with Saxton Punch! for saxton (As this one deals a crit damage, so we give him the 3 times multiplier too).
  2. Speed: At least Mach 5.39 combat reaction speed.
  3. Lifting Strenght: At least 20,008.309214 Metric Tons.
Should be easier to read
 
I’m sorry, this is just probably because of cinematic timing making the feat only seem like it took a short amount of time when in reality it must’ve been over an hour
i wouldn't be to sure about that because the sky doesn't really change, it always remains pretty much yellow/orange, if you see in almost every shot the sky remains in his orangish (can i say it like that?) color.

+we don't get too many cuts during the main action (exept for the one where it's showed on the outro of pyro walking away) and also i don't think you need over an hour to kill 9 unarmed dudes.

Maybe we could duble the curret timeframe as a lower end to take into consideration a more large timeframe (as you said).
 
I’m sorry, this is just probably because of cinematic timing making the feat only seem like it took a short amount of time when in reality it must’ve been over an hour
i can send more scans of the sky color or other stuff tomorrow, but at the moment I'm going to bed as it's getting late here.
 
i wouldn't be to sure about that because the sky doesn't really change, it always remains pretty much yellow/orange, if you see in almost every shot the sky remains in his orangish (can i say it like that?) color.

+we don't get too many cuts during the main action (exept for the one where it's showed on the outro of pyro walking away) and also i don't think you need over an hour to kill 9 unarmed dudes.

Maybe we could duble the curret timeframe as a lower end to take into consideration a more large timeframe (as you said).
Ok, an hour might’ve been a bit of an overestimation, but it definitely didn’t just take a minute and a half, a good chunk of the time in the video is spent in Pyro’s hallucinations, which would definitely impact the total real time, especially with the amount of different shots there are that could easily have long stretches in between them that we simply don’t see

I’d say 20 minutes at minimum, more like 45
 
Ok, an hour might’ve been a bit of an overestimation, but it definitely didn’t just take a minute and a half, a good chunk of the time in the video is spent in Pyro’s hallucinations, which would definitely impact the total real time, especially with the amount of different shots there are that could easily have long stretches in between them that we simply don’t see

I’d say 20 minutes at minimum, more like 45
Ok, with 45 i'm pretty sure we run in the same problem as before, 20 maybe.

Another reason that i say this much time is because some buildings were already collapsing with Pyro's fire at the start of the short and i'm not too sure in this shot but i see one house in the ground.

Also idk about the Pyrovision thing, because as much unrealistic and fent like the allucination are, Pyro as a mercenary still needs coordination to do whatever he does, so his body needs time coordination for what he does, for example: altho Pyro didn't know he was gonna kill heavy, he still went charging with his axe at him while at the same time thinking he helped him this shows some type of body coordination.
 
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nevermind let's just use it as a supporting feat, considering the town house density and timeframe are extreamly generalized
 
Should be changed to 2.71 Tons of TNT, but some CGMs should come in to confirm that would be a more reasonable end.
I wrote that mostly because i didn'tcalculated it yet, the revision is will still go.

But yeah i should write a new end in the bread monster calc so we can make it work.
Not sure if "smoldering ash" counts as vaporization, I think pulverization makes more sense.
It's considered a form of vaporization turning stuff into ash, not sure how it works but it should be fairly similar, so i'll wait for the calc eval to give me some proper corrections about it.

It's also current feat is considerd vaporization because it says "a smouthering pile of ash" so it should imply the usage of heat.

At the moment the tf2 page does classify it as a vaporization feat
It should specify that it's 2.5 c with Mannpower Ups.
ok so:

-Base 1 c
-Mannpower 2.5 c
-MVM 1.8 c
 
I think it was deemed too vague as to how many Soldiers caused it, about two to three revisions ago.
It was more to determinate the fact that the verse posesses some weapons that were capable of an extreme yield (as we do hear 1 singular boom go off).

Would it still be to vague ?
 
Alright, for the Gravel War Mercs
Attack Potency: 2.77 Tons of tnt (Large Building Level), possibly 67.5 Tons of tnt (City Block level+), 178.43 Kilotons with Sub-Atomization weapons
As soon as the tank calc and Bread Monster revision are evaluated, I agree with all this.

Speed: Mach 3.85 combat reaction speed, 1 c (Sol) with laser weapons, 2.5 c (FTL) with Mannpower upgrades.
Completely agree

Lifting Strenght: At least 1.67 Metric tons (Class 5), possibly 101.971621 Metric Tons (Class K).
Disagree with Class K, we don't have enough context for the timeframe or method or conditions of spine removal.

Same story for the other two versions of the mercs, agree with everything except for the issues raised above.

  1. Attack Potency: 327,0256654 Megatons (Mountain Level) (Upscales the Pomson and the mercs attacks don't effect him in any way at all) and as a cherry on the top of the cake 981,0769962 Megatons (Mountain Level+) with Saxton Punch! for saxton (As this one deals a crit damage, so we give him the 3 times multiplier too).
  2. Speed: At least Mach 5.39 combat reaction speed.
  3. Lifting Strenght: At least 20,008.309214 Metric Tons.
Since Saxton is scaled far above the mercs now, there should be no issues to scaling him to values above the Payload Cart. I'm not sure if crits are accepted as actual multipliers, but I'm fine with just upscaling him from the upgraded subatomic weapons.

The tf2 universe should fall into the Low-Multiversal ranges for it's cosmology as Engeneer himself implies that there are multiple other universes (aka dr.grordborts in the case shown), with other dimension such as Hell, Heaven, the Underworld and the dimensions we see tru Hell train.
Eh... without direct statements of separate spacetimes, I can't really agree to Low Multiversal range.

REMOVING THE HALE SCALING TO THE MERCS
Hale has shown the capability of outputting way above anything that the mercs can give, as in jungle inferno he Low-Diffs a juiced up version of the yeti who had this statementin about 30 seconds, while the mercs weren't even capable of injuring it in any way.

In conclusion, the current hale scaling comes as an outlier on a verse prospective.
Agree.

REMOVING THE 5-C VALUE FROM SAXTON HALE
The comic has been deemed non canon.
Agree.

Maybe. It's very conditional, would need a note explaining the very specific conditions for it.

I'm fine with everything else.
 
Alright, for the Gravel War Mercs

As soon as the tank calc and Bread Monster revision are evaluated, I agree with all this.


Completely agree


Disagree with Class K, we don't have enough context for the timeframe or method or conditions of spine removal.

Same story for the other two versions of the mercs, agree with everything except for the issues raised above.


Since Saxton is scaled far above the mercs now, there should be no issues to scaling him to values above the Payload Cart. I'm not sure if crits are accepted as actual multipliers, but I'm fine with just upscaling him from the upgraded subatomic weapons.


Eh... without direct statements of separate spacetimes, I can't really agree to Low Multiversal range.


Agree.


Agree.


Maybe. It's very conditional, would need a note explaining the very specific conditions for it.

I'm fine with everything else.
i'll remove this stuff once i get back home

Best to save it for the next CRT, I have ideas for a greater speed revision anyway.
what u got in mind?

This is Blessing hax? @LandonTheGuy
ig it can be counted as enviormental destruction
 
Alright, for the Gravel War Mercs

As soon as the tank calc and Bread Monster revision are evaluated, I agree with all this.
Lowkey forgot to contact to Dark-Caricola for that
Disagree with Class K, we don't have enough context for the timeframe or method or conditions of spine removal.
removed
Since Saxton is scaled far above the mercs now, there should be no issues to scaling him to values above the Payload Cart. I'm not sure if crits are accepted as actual multipliers, but I'm fine with just upscaling him from the upgraded subatomic weapons.
If it could help my case there are actual multiplier in game that give varius power ups to the mercs.

But i guess it would be safer to just give him the baseline ap of the pomson.
Eh... without direct statements of separate spacetimes, I can't really agree to Low Multiversal range.
Dr.Grotgbort's universe is a parallel earth to the tf2 one, not extreamly intrested about this topic as i don't think anyone scales to this (maybe Merasmus due of the witching hour stating that is capable of changing "everything") but overall it's not extreamly usefull.
Maybe. It's very conditional, would need a note explaining the very specific conditions for it.
Ig something on the lines "God is an entity who created scout as the gift for wemen on earth, and this one has demonstrated the capacity to do explode the planet, to cause this Scout has to first die and enter God's domain"
 
Ig something on the lines "God is an entity who created scout as the gift for wemen on earth, and this one has demonstrated the capacity to do explode the planet, to cause this Scout has to first die and enter God's domain"
Just make it clear it's not really combat applicable.
 
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