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In lack of a better option, I guess that's fine.
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SameIn lack of a better option, I guess that's fine.
I'd just make it a note on the verse page tbh.And to reword the discussion rule, making it clear that we hit a standstill on this feat, and that another thread shouldn't be made until there's a major change to the standards or available evidence, which flips the votes of at least 2 staff members who participated here.
Got any ideas on where exactly to chuck that?I'd just make it a note on the verse page tbh.
Just make a "Notes" tabber on the Calculations part of the verse page and it should be good.Got any ideas on where exactly to chuck that?
On this, I'd remind that not everyone should be Supersonic+ as minimal speed, but some also should be Hypersonic from scaling above Knight Knight (as the gap is only x1.14 over the Mach 4.4 feat), with those characters being:Supersonic+, possibly MHS+
Why? Like, what is the evidence of each of those having significantly superior speed to earlier characters?On this, I'd remind that not everyone should be Supersonic+ as minimal speed, but some also should be Hypersonic from scaling above Knight Knight (as the gap is only x1.14 over the Mach 4.4 feat), with those characters being:
I think this one would be a particularly easy fight, since the Sea Tea stuff blatantly fails our standards on Multipliers. Its literal only source is an uncited claim from another wiki lmao.Then we have the x2 with Sea Tea, which is currently accepted on profiles, which would give Mach 10 (Hypersonic+) to some characters:
We talk of like 14% more lmao.Why? Like, what is the evidence of each of those having significantly superior speed to earlier characters?
Agnaa, not only it's currently accepted, but it's also being impacted from this thread. You cannot just pretend it does not exist.I think this one would be a particularly easy fight, since the Sea Tea stuff blatantly fails our standards on Multipliers. Its literal only source is an uncited claim from another wiki lmao.
If you want me to make another thread for that, I understand, but I'd rather not apply it in that state if I'd look to undo it very quickly. I'd prefer just holding off on applying this thread.
14% more still needs evidence.We talk of like 14% more lmao.
Besides it's well known that Frisk's speed increases the more Determined they are, as we see that weaker monsters are Subsonic+, Photoshop Flowey completely blitzed Frisk (best evidence for more DT = more speed) and then God tiers have Immeasurable.
It wouldn't make sense for Frisk not be more determined against stronger monsters compared with fodder ones.
I thought my post was pretty clear. My suggestion isn't "pretend it doesn't exist", it's either:Agnaa, not only it's currently accepted, but it's also being impacted from this thread. You cannot just pretend it does not exist.
You're implying that Sans and Photoshop Flowey are just as fast as a Tsunderplane, come the **** on.14% more still needs evidence.
Photoshop Flowey IS evidence as I said, he literally blitzed the less Determined Frisk, hinting that more DT = more speed.Other parts of a series having a stat jump does not mean that parts in-between with zero evidence would have a stat jump. Especially when part of that evidence is jumping to Immeasurable.
This then.
- Discuss its merit here.
Pretty sure you can use it against Knight Knight and the result ends up being Hypersonic+ anyway when comparing the meteors and Frisk, so don't think the canonicity of the multiplier really needs to be acknowledged.I think this one would be a particularly easy fight, since the Sea Tea stuff blatantly fails our standards on Multipliers. Its literal only source is an uncited claim from another wiki lmao.
Their attacks may be presented as somewhat faster, but we can't really consistently cross-scale between those visuals without running into calc stacking issues. And just "They look faster on-screen than another character did in a completely different scene" is not good enough to upscale speed.You're implying that Sans and Photoshop Flowey are just as fast as a Tsunderplane, come the **** on.
A lotta the actual fight seemed to more be danmaku and time hax, do you have any other part of the game in mind?Photoshop Flowey IS evidence as I said, he literally blitzed the less Determined Frisk, hinting that more DT = more speed.
A more powerful and experienced character consistently dodging a less powerful and experienced character does not mean that every strength increase in the series should be accompanied by a speed blitz. C'mon.Plus did we forget that Asgore consistently dodged the Kid Undyne? That's also evidence for stronger = faster.
I'd be a lot more comfortable with that actually being measured (or properly researched) by us. Especially since one only has a measured ~10% amp.Pretty sure you can use it against Knight Knight and the result ends up being Hypersonic+ anyway when comparing the meteors and Frisk, so don't think the canonicity of the multiplier really needs to be acknowledged.
Sans consistetly dodging and having his attacks as always moving faster than us is enough evidence.Their attacks may be presented as somewhat faster, but we can't really consistently cross-scale between those visuals without running into calc stacking issues.
If you bothered to even check the profiles you'd already have seen this, come on.A lotta the actual fight seemed to more be danmaku and time hax, do you have any other part of the game in mind?
It's minor evidence, but my main thing is that DT increases all stats, including speed.A more powerful and experienced character consistently dodging a less powerful and experienced character does not mean that every strength increase in the series should be accompanied by a speed blitz.
Here's the footage of x4 Sea Tea Frisk and the meteors.I'd be a lot more comfortable with that actually being measured (or properly researched) by us. Especially since one only has a measured ~10% amp.
In fact, I'll see if I can find a reliable answer online somewhere.
Tsunderplane's attacks also move faster than Frisk.Sans consistetly dodging and having his attacks as always moving faster than us is enough evidence.
It's not even calc stacking, it's us seeing that the attacks are meant to be faster other than the character also being such.
That "blitzing" is, as I said, time hax. He blatantly does it by repeatedly loading saves with attacks already on Frisk.If you bothered to even check the profiles you'd already have seen this, come on.
Speed: At least Massively Hypersonic+, likely far higher (Kept up with a Frisk who defeated Asgore, and could repeatedly blitz them when not holding back at the end of their fight. Fast enough to trap in his vines Toriel, Asgore, Alphys, Undyne, Papyrus and Sans, without letting them even a chance to react)
You'd have to completely refute Photoshop Flowey being blitz-degree of faster with some excuse here.
Found it. Here's the decompiled code of using the Sea Tea; it increases your speed by 1 for each use, until it hits 8 speed. Here's the decompiled code initializing speed; it starts at 4. Movement's split across four scripts, but they all look like this; just moving a number of pixels equal to speed, and halving that if you're also holding cancel. Diagonally it just adds the two movements, but that doesn't actually change how much that increase alters things.In fact, I'll see if I can find a reliable answer online somewhere.
Wouldn't surprise me if that was true, but I don't remember clear evidence for that off the top of my head (dodging seems to be meta nonsense rather than something other monsters are just too slow to do, his shortcuts & teleporting are hax not raw speed).Sans is also narratively the fastest non god tier in the verse
I am not even surprised at this point.That "blitzing" is, as I said, time hax. He blatantly does it by repeatedly loading saves with attacks already on Frisk.
Trapping people in the vines really seems to have happened since they were caught off-guard.
I dont think the wiki accepts that he was doing anything meta, its speeddodging seems to be meta nonsense rather than something other monsters are just too slow to do
Every other monster in the game is just too slow to dodge??????? There's no way that's how we treat it. Many of their attacks have them seemingly physically moving to attack Frisk (such as Froggit's Jump), or seemingly involve large bodily movements (Undyne's sprite).I dont think the wiki accepts that he was doing anything meta, its speed
Then why dont they dodge? Its insane to imply they are not capable of dodging since Asgore doesEvery other monster in the game is just too slow to dodge??????? There's no way that's how we treat it. Many of their attacks have them seemingly physically moving to attack Frisk (such as Froggit's Jump), or seemingly involve large bodily movements (Undyne's sprite).
Then why dont they dodge? Its insane to imply they are not capable of dodging since Asgore does
I don't believe Asgore dodges in the fight with Frisk, and from a brief skim through it, I think I'm right.Then why dont they dodge? Its insane to imply they are not capable of dodging since Asgore does
No like I am sorry but you see these attacks covering the screen instantly unlike his "normal" vine attacks that instead can still be seen and perceived.I am not even surprised at this point.
He dodges against UndyneI don't believe Asgore dodges in the fight with Frisk, and from a brief skim through it, I think I'm right.
Well yeah, a fight not in the game's combat system.He dodges against Undyne
If that was a better-established ability, I'd be inclined to agree. But how is Frisk supposed to bypass IA by "breaking the game's combat system", especially when you take into account that Frisk's initial attack there already broke the game's combat system, and they just did it again without player input. Is "breaking the game's combat system" supposed to give them a 5x speed amp or smth?No like I am sorry but you see these attacks covering the screen instantly unlike his "normal" vine attacks that instead can still be seen and perceived.
Besides, Sans is accepted to have this:
Flowey still hit his ass without letting him a chance to dodge, you can't off guard something with IA.
- Instinctive Action (Is capable of dodging attacks while he was deep asleep, only getting hit when Frisk broke the game's combat system)
At this point all I see are just excuses to discredit feats.
I always assumed the second strike is done by Chara, which would explain why that attack was able to blitz Sans since Chara could be faster.But how is Frisk supposed to bypass IA by "breaking the game's combat system", especially when you take into account that Frisk's initial attack there already broke the game's combat system, and they just did it again without player input. Is "breaking the game's combat system" supposed to give them a 5x speed amp or smth?
I disagree, but that's not an unreasonable argument.I always assumed the second strike is done by Chara, which would explain why that attack was able to blitz Sans since Chara could be faster.
It's literally in their profile that's Chara who did so.I disagree, but that's not an unreasonable argument.
I mean, sans wasn't planning on ever attacking Frisk again and he basically tries to force himself awake whenever you try to the push the box, so ehh.And if I'm to be completely honest, I don't buy that Sans was actually asleep there; I think given his quick turn-around and immediate comment indicate that he was just faking it to bait Frisk out, like he did with the "sparing" earlier in the fight, but I'm okay with assuming that he actually was asleep; there's only so much I can revise.
If it's a game mechanic then Sans being the only one who doesn't subscribe to it is still implication of him being faster. Like why would he be the one exception?But yeah, the reasons I'd give would be:
- It's a game mechanic.
I don't think there's really evidence for this. I would definitely upscale Sans from the current rating.
- There's some code of honour about it, that they'd invoke even in fights to the death, which Sans ignores completely.
I ask again; are you going to seriously use the implications this has in matches?If it's a game mechanic then Sans being the only one who doesn't subscribe to it is still implication of him being faster. Like why would he be the one exception?
Sans' line when he dodges for the first time.I don't think there's really evidence for this. I would definitely upscale Sans from the current rating.
The entire fight happened on this bridge, don't think Undyne had much room to dodge.Also, consider that Undyne was able to intercept Frisk's attack to save Monster Kid, yet she didn't dodge at all during the fight, despite powering up.
Being a matter of skill/pride/willingness would still make it not a speed-upscaling thing.Could be they just suck skill-wise, besides like Undyne and Asgore (Undyne is probably too prideful and concerned about being fair to dodge, and Asgore wants you to kill him)
She was out of the way initially, before she got in the way. Presumably by charging in front of Monster Kid. In the same way, she could presumably get out of the way by darting backwards.The entire fight happened on this bridge, don't think Undyne had much room to dodge.
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So law manipulation for Sans, I've heard enoughI think the intended explanation is blatantly "It's a turn-based RPG game mechanic which only Sans breaks out of". The same way he breaks out of many other mechanics and conventions which other characters abide by.
I wouldn't say "utterly blitz", Frisk still needs to aim well to land hits and someone's IRL melee attack speed is always going to be faster than their burst movement in a fight, if Frisk is a little bit faster them having trouble dodging attacks while at the same time not struggling too much to land hits isn't something that strikes me as particularly hard to believe or requiring a massive gap in speed. Really, "dodging" the way Sans does it is a pretty unrealistic thing to do against a comparable foe you're in melee range of, let alone doing it reliably. Watch a boxing match and you'll rarely see people moving their entire bodies away from a blow so cleanly, usually they just shift so the blow doesn't hit head-on or block it.I ask again; are you going to seriously use the implications this has in matches?
That these characters can attack at comparable speeds to characters who utterly blitz them in terms of combat speed. They can swing axes comparable to people, redirect their own attacks, but they can't actually dodge anything unless that character moves far slower. Hell, there's characters who physically move in their attacks faster than Frisk does (Froggit, Tsunderplane), yet they don't dodge attacks.
All of their speeds would need to be readjusted in line with this, and their matches would need to be revoked.
Or actually, thinking about it, maybe Frisk is the one who blitzes everyone else with their attacks. They can attack so quickly that their opponents can't dodge, despite these attacks involving a lot of physical movement (as all the weapons are melee). Which would still require Frisk's speed to be adjusted, and their non-peak DT matches revoked.
See above.Also, consider that Undyne was able to intercept Frisk's attack to save Monster Kid, yet she didn't dodge at all during the fight, despite powering up.
Obviously that's Toby Fox poking fun at the player and obviously Sans dodging is meant to be a subversion of your expectations, but something being a meta twist is little evidence to say Sans is using Plot Manipulation to do it or whatever. One could very well argue that since Sans has followed Frisk's journey he knows in-character they haven't ever had their attacks dodged.Sans' line when he dodges for the first time.
or that Sans has some weird hax that lets him mentally attack Frisk?