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Weaponry in Pokemon World calculations, Part 2?

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[https://vsbattles.com/threads/weaponry-in-pokemon-world-calculations.184742/] The first part.

While it wasn't mentioned in weaponry list [https://bulbapedia.bulbagarden.net/wiki/Weaponry_in_the_Pokémon_world], there's another case we could use to calculate weaponry in Pokemon. The case when Team Rocket Grunt killed (yes, killed outright, not "fainted") a Marowak (Cubone's mother) with a telescopic baton (it looks too flimsy to call it a "stun baton") [https://bulbapedia.bulbagarden.net/wiki/Marowak_(ghost)]. This was played seriously for drama, so it's not slapstick part. That does officially answer the question - yes, average Pokemon universe's adult human with below-average baton can beat the crap out of average Pokemon if they want to.

This is indeed a case where a Human damages a Pokemon with a technological weapon - just what i need for calculations.

Team Rocket Grunts (and other Team ____ Grunts) are rather incompetent, and don't undergo any sort of special training, though they're still adults and therefore stronger than most 10-year-old Trainers and like. So, they are Pokemon universe's equivalent of Average Human; all other Humans power-scale from them, due to being comparable or stronger than Team Rocket Grunts. The stun baton looks somewhat flimsy, closer to telescopic baton, definitely not designed to crush skulls; it's originally designed to stun and subdue, not to break bones or crush through armor.

Marowak has Island-Level Durability (4.3 Gigatons to 52.15 Gigatons, 1.79912e+19 to 2.181956e+20 Joules, as he has no "+"). We don't have a profile for Baton, and using profiles for robust clubs (e.g. crowbars) would be erroneous, so i use profile of Millwall Brick (Human Level, 60 Joules to 83 Joules, 1.434034416826e-17 to 1.983747609943e-17 Gigatons, since it has no "+"). So we determine how much more Pokemon Millwall Brick-comparable club would be stronger than IRL one. I used lower numbers previous time, so i take them there.

I also assume that all "real" weapons remain proportionately strong and fast in relation to each-other, so all other weapons end up powerscaling from that flimsy baton.

I divide 1.79912e+19 Joules by 60 Joules, and get a 2.998533333333333e+17 times multiplier. All other weapons in Pokemon universe are also multiplied by that. A strong melee weapon (from baseball bat and crowbar - to swords, axes and sledgehammers; Street Level, 300 to 7650 Joules) would in Pokemon universe end up having 8.9956e+19 to 2.2938779999999998e+21 Joules (21.5 to 548.25 Gigatons, Island Level to Large Island+ Level). IRL Colt M1911, M16, Heckler & Koch G3 have 472, at least 1800 and at least 3500+ Joules (Street Level, Street Level and Street Level) - their Pokemon counterparts would have 1.4153077333333333e+20, at least 5.3973599999999993e+20 and at least 1.0494866666666666e+21 Joules respectively (33.82666666667, at least 129 and at least 250.8333333333 Gigatons respectively; Island Level, Large Island Level and Large Island Level respectively). IRL AT4 rocket launcher has at least Wall Level (at least 15 Kilojoules), so it's Pokemon universe counterpart would have at least 4.4978e+21 Joules (1075 Gigatons, or 1.075 Teratons; Small Country Level).

Since Pokemon universe human can exert Island-Level force with his arm without harming himself, their Durability scales to their Attack Potency via Newton's Third Law - ending up on Island-Level Durability; after all, difference between fist strike and Millwall Brick-equivalent club is not big enough to change the overall tier.

Additionally, both melee attacks and bullets would have to go at least FTL to hit a Pokemon (otherwise they just dodge it). Since melee weapon is used by human, this means that human himself has to have FTL combat speed as well (since speed of melee attacks and speed of movement are usually comparable). IRL Melee weapon swing by Average Human has speed of 5 to 7.7 m/s, IRL Colt M1911 bullets have 253 m/s (50.6 times faster) and IRL Heckler & Koch G3 bullet shave 800 m/s (160 times faster); since Pokemon universe human should move at FTL Speed, and if firearms are proportionately faster, then Pokemon Colt M1911 would have FTL++ (upper half of "FTL+"), and Pokemon Heckler & Koch G3 would have Massively FTL.

Finally, "real" modern armor also scales to match the weapons. For example, a Pokemon universe's equivalent of rifle-proof ballistic vest would give Large Island Level protection to match a rifle.

Numbers are rather ridiculous. But Pokemon universe features things more ridiculous still, so all this is likely generally in-line with setting level (i.e. ridiculous-ness of my calculations likely didn't reach critical mass).

Is this calculation correct? If not, what i did wrong and what could be improved or fixed? If yes, do you accept it? Is it better than my previous calculation?

P.S. If you make actual profile of IRL Baton, i'll make a better calculation.

SUMMARY:
  • Pokemon Universe's power multiplier of guns and other technological weapons: 2.998533333333333e+17 Times (via comparison between real telescopic baton (counts as Millwall Brick) and Marowak's durability). Weapon's power and speed remains proportional to one another (e.g. rifle is stronger and faster than pistol, etc), unless explicitly noted otherwise in-universe.
  • Pokemon Universe's average humans (e.g. Team Rocket Grunts) and human-wielded melee weapons travel at FTL speed due to being able to hit Pokemon. All other adult humans and all other weapons power-scale from it.
  • Pokemon Universe's average humans have Large Island-level durability and striking strength, due to being able to kill Marowak with flimsy baton (not too different from using fists; Human's durability scales off their Striking Strength via Newton's Third Law). All other adult humans power-scale from it.
  • Pokemon Universe's bullets likely travel at FTL+ to FTL++ (upper half of "FTL+") to MFTL speeds due to being proportionately faster than melee weapon swings.
  • Pokemon Universe's Average Human unarmed strike or strike with weak melee weapon (e.g. Millwall Brick-equivalent club): Island-Level, FTL speed.
  • Pokemon Universe's strike with serious melee weapon (e.g. baseball bat, crowbar, sword, axe, sledgehammer, etc): Island Level to Large Island+ Level (8.9956e+19 to 2.2938779999999998e+21 Joules, 21.5 to 548.25 Gigatons), FTL speed.
  • Pokemon Universe's Colt M1911: Island Level (1.4153077333333333e+20 Joules, 33.82666666667 Gigatons), at least FTL attack speed, likely FTL++ (upper half of "FTL+") speed.
  • Pokemon Universe's M16: at least Large Island Level (5.3973599999999993e+20 Joules, 129 Gigatons), at least FTL attack speed, likely Massively FTL speed.
  • Pokemon Universe's Heckler & Koch G3: at least Large Island Level (1.0494866666666666e+21 Joules, 250.8333333333 Gigatons), at least FTL attack speed, likely Massively FTL speed.
  • Pokemon Universe's AT4 rocket launcher: at least Small Country Level (4.4978e+21 Joules, 1075 Gigatons, 1.075 Teratons), at least FTL attack speed, likely FTL++ (upper half of "FTL+") speed.
  • Once i acquire profile of real Baton, calculations should be corrected and updated.
P.S. See third weaponry calculation variant there [https://vsbattles.com/threads/weaponry-in-pokemon-world-calculations-part-3.185453/].
 
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TheGatememer, well, at least it answers the "Pokemon vs Human" fan debate - as per, both firearms and human melee weapons are quite effective against Pokemon.

Both calculations are even close to each-other. But while we could use it somewhere (at least as joke or for fan character of sorts? the "Pokemon Armed Human (Chain-Calculated)" or "Pokemon Human Gunner (Chain-Calculated)" for Joke Battles seems OK to me), we'd better calculate it without stacking calculations on top of each-other if we want a version for serious VS Battles. Too bad that in Pokemon there's so little weaponry incidents usable for calculations.

What if we take parts of this calculation (telescopic baton vs Marowak) and previous calculation (M1911 vs Ash's Pikachu), which aren't based on Calc Stacking? Will it then be legit?

The truncated summary would then look like this:
TRUNCATED SUMMARY (NO CALC STACKING)
  • Pokemon Universe's adult average humans (e.g. Team Rocket Grunts) have Large Island-level durability and striking strength, due to being able to kill Marowak with flimsy baton (not too different from using fists; Human's durability scales off their Striking Strength via Newton's Third Law). All other adult humans power-scale from it. 2nd calculation/Marowak Method.
  • Pokemon Universe's adult average humans (e.g. Team Rocket Grunts) and human-wielded melee weapons travel at least at FTL speed due to being able to hit Marowak. All other adult humans and all other weapons may or may not power-scale from it. 2nd calculation/Marowak Method.
  • Pokemon Universe's adult average humans (e.g. Team Rocket Grunts) may have at least Large Mountain+ level durability, if they wear bullet-proof armor. If 2nd method is considered legit, then armored human's Durability would be higher than Large Island-level. 1st calculation/Pikachu Method.
  • Pokemon Universe's Colt M1911 bullets travel at least at FTL speed due to being able to hit Ash's Pikachu. Other weapons may or may not power-scale from it. 1st calculation/Pikachu Method.
  • Pokemon Universe's Average Adult Human unarmed strike or strike with weak melee weapon (e.g. Millwall Brick-equivalent club): at least Island-level, at least FTL speed. Scales off Marowak. 2.998533333333333e+17 times stronger than IRL unarmed strike or strike with weak melee weapon. Assuming that telescopic "stun baton" is closer to Millwall Brick than to "real" clubs. 2nd calculation/Marowak Method.
  • Pokemon Universe's Colt M1911: at least Large Mountain+ level, at least FTL speed. Scales off Ash's Pikachu. 2.3490677966101696e+17 times stronger than IRL Colt M1911. 1st calculation/Pikachu Method.
  • With chain-calcs, things are stronger still - but chain-calcs are unusable for non-joke purposes.
 
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The page calls it a stun baton, and the anime is known for weird inconsistencies, so this could have some problems.
 
Random-Helper323, i did say it up there. The "baton" is called "stun baton" but is telescopic and looks flimsy. And we have no profile of IRL baton, so i had to use what i have. So i don't know how close it actually is to Millwall Brick, which in turn is required to equate Millwall Brick to unarmed punch. Their durability would scale off their own attack strength if baton is closer to Millwall Brick equivalent, but wouldn't scale off their own attack strength if baton is closer to proper club (e.g. baseball bat, crowbar).
 
Another problem: which Attack Type baton is? Normal, Fighting, Steel, some combination thereof, or Human weaponry is outside Type system entirely?
 
"I think you shouldn't focus on calcs and just use the normal feats that the weapons actually show."

So, calcs - or at least comparisons/approximations to Pokemon - were needed to know how much damage weapons do in Pokemon universe, since they're stronger than real weapons. These comparisons were written in Truncated Summary (combined results of first and second approximations)

TRUNCATED SUMMARY (NO CALC STACKING)
  • Pokemon Universe's adult average humans (e.g. Team Rocket Grunts) have Island-level durability and striking strength, due to being able to kill Marowak with flimsy baton (not too different from using fists; Human's durability scales off their Striking Strength via Newton's Third Law). All other adult humans power-scale from it. 2nd calculation/Marowak Method.
  • Pokemon Universe's adult average humans (e.g. Team Rocket Grunts) and human-wielded melee weapons travel at least at FTL speed due to being able to hit Marowak. All other adult humans and all other weapons may or may not power-scale from it. 2nd calculation/Marowak Method.
  • Pokemon Universe's adult average humans (e.g. Team Rocket Grunts) have at least Large Mountain+ level durability if they wear bullet-proof armor - and likely higher than Island level if 2nd method is considered legit. 1st calculation/Pikachu Method.
  • Pokemon Universe's Colt M1911 bullets travel at least at FTL speed due to being able to hit Ash's Pikachu, possibly higher (should be faster than human's punches). Other weapons may or may not power-scale from it. 1st calculation/Pikachu Method.
  • Pokemon Universe's Average Adult Human unarmed strike or strike with weak melee weapon (e.g. Millwall Brick-equivalent club): at least Island-level, at least FTL speed. Scales off Marowak. 2.998533333333333e+17 times stronger than IRL unarmed strike or strike with weak melee weapon. Assuming that telescopic "stun baton" is closer to Millwall Brick than to "real" clubs. 2nd calculation/Marowak Method.
  • Pokemon Universe's Colt M1911: at least Large Mountain+ level, likely Island level (shouldn't be weaker than average adult's punch), at least FTL speed, possibly higher. Scales off Ash's Pikachu. 2.3490677966101696e+17 times stronger than IRL Colt M1911. 1st calculation/Pikachu Method.
  • With chain-calcs, things are stronger still - but chain-calcs are unusable for non-joke purposes.
 
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