- 1,289
- 60
[https://vsbattles.com/threads/weaponry-in-pokemon-world-calculations.184742/] The first part.
While it wasn't mentioned in weaponry list [https://bulbapedia.bulbagarden.net/wiki/Weaponry_in_the_Pokémon_world], there's another case we could use to calculate weaponry in Pokemon. The case when Team Rocket Grunt killed (yes, killed outright, not "fainted") a Marowak (Cubone's mother) with a telescopic baton (it looks too flimsy to call it a "stun baton") [https://bulbapedia.bulbagarden.net/wiki/Marowak_(ghost)]. This was played seriously for drama, so it's not slapstick part. That does officially answer the question - yes, average Pokemon universe's adult human with below-average baton can beat the crap out of average Pokemon if they want to.
This is indeed a case where a Human damages a Pokemon with a technological weapon - just what i need for calculations.
Team Rocket Grunts (and other Team ____ Grunts) are rather incompetent, and don't undergo any sort of special training, though they're still adults and therefore stronger than most 10-year-old Trainers and like. So, they are Pokemon universe's equivalent of Average Human; all other Humans power-scale from them, due to being comparable or stronger than Team Rocket Grunts. The stun baton looks somewhat flimsy, closer to telescopic baton, definitely not designed to crush skulls; it's originally designed to stun and subdue, not to break bones or crush through armor.
Marowak has Island-Level Durability (4.3 Gigatons to 52.15 Gigatons, 1.79912e+19 to 2.181956e+20 Joules, as he has no "+"). We don't have a profile for Baton, and using profiles for robust clubs (e.g. crowbars) would be erroneous, so i use profile of Millwall Brick (Human Level, 60 Joules to 83 Joules, 1.434034416826e-17 to 1.983747609943e-17 Gigatons, since it has no "+"). So we determine how much more Pokemon Millwall Brick-comparable club would be stronger than IRL one. I used lower numbers previous time, so i take them there.
I also assume that all "real" weapons remain proportionately strong and fast in relation to each-other, so all other weapons end up powerscaling from that flimsy baton.
I divide 1.79912e+19 Joules by 60 Joules, and get a 2.998533333333333e+17 times multiplier. All other weapons in Pokemon universe are also multiplied by that. A strong melee weapon (from baseball bat and crowbar - to swords, axes and sledgehammers; Street Level, 300 to 7650 Joules) would in Pokemon universe end up having 8.9956e+19 to 2.2938779999999998e+21 Joules (21.5 to 548.25 Gigatons, Island Level to Large Island+ Level). IRL Colt M1911, M16, Heckler & Koch G3 have 472, at least 1800 and at least 3500+ Joules (Street Level, Street Level and Street Level) - their Pokemon counterparts would have 1.4153077333333333e+20, at least 5.3973599999999993e+20 and at least 1.0494866666666666e+21 Joules respectively (33.82666666667, at least 129 and at least 250.8333333333 Gigatons respectively; Island Level, Large Island Level and Large Island Level respectively). IRL AT4 rocket launcher has at least Wall Level (at least 15 Kilojoules), so it's Pokemon universe counterpart would have at least 4.4978e+21 Joules (1075 Gigatons, or 1.075 Teratons; Small Country Level).
Since Pokemon universe human can exert Island-Level force with his arm without harming himself, their Durability scales to their Attack Potency via Newton's Third Law - ending up on Island-Level Durability; after all, difference between fist strike and Millwall Brick-equivalent club is not big enough to change the overall tier.
Additionally, both melee attacks and bullets would have to go at least FTL to hit a Pokemon (otherwise they just dodge it). Since melee weapon is used by human, this means that human himself has to have FTL combat speed as well (since speed of melee attacks and speed of movement are usually comparable). IRL Melee weapon swing by Average Human has speed of 5 to 7.7 m/s, IRL Colt M1911 bullets have 253 m/s (50.6 times faster) and IRL Heckler & Koch G3 bullet shave 800 m/s (160 times faster); since Pokemon universe human should move at FTL Speed, and if firearms are proportionately faster, then Pokemon Colt M1911 would have FTL++ (upper half of "FTL+"), and Pokemon Heckler & Koch G3 would have Massively FTL.
Finally, "real" modern armor also scales to match the weapons. For example, a Pokemon universe's equivalent of rifle-proof ballistic vest would give Large Island Level protection to match a rifle.
Numbers are rather ridiculous. But Pokemon universe features things more ridiculous still, so all this is likely generally in-line with setting level (i.e. ridiculous-ness of my calculations likely didn't reach critical mass).
Is this calculation correct? If not, what i did wrong and what could be improved or fixed? If yes, do you accept it? Is it better than my previous calculation?
P.S. If you make actual profile of IRL Baton, i'll make a better calculation.
SUMMARY:
While it wasn't mentioned in weaponry list [https://bulbapedia.bulbagarden.net/wiki/Weaponry_in_the_Pokémon_world], there's another case we could use to calculate weaponry in Pokemon. The case when Team Rocket Grunt killed (yes, killed outright, not "fainted") a Marowak (Cubone's mother) with a telescopic baton (it looks too flimsy to call it a "stun baton") [https://bulbapedia.bulbagarden.net/wiki/Marowak_(ghost)]. This was played seriously for drama, so it's not slapstick part. That does officially answer the question - yes, average Pokemon universe's adult human with below-average baton can beat the crap out of average Pokemon if they want to.
This is indeed a case where a Human damages a Pokemon with a technological weapon - just what i need for calculations.
Team Rocket Grunts (and other Team ____ Grunts) are rather incompetent, and don't undergo any sort of special training, though they're still adults and therefore stronger than most 10-year-old Trainers and like. So, they are Pokemon universe's equivalent of Average Human; all other Humans power-scale from them, due to being comparable or stronger than Team Rocket Grunts. The stun baton looks somewhat flimsy, closer to telescopic baton, definitely not designed to crush skulls; it's originally designed to stun and subdue, not to break bones or crush through armor.
Marowak has Island-Level Durability (4.3 Gigatons to 52.15 Gigatons, 1.79912e+19 to 2.181956e+20 Joules, as he has no "+"). We don't have a profile for Baton, and using profiles for robust clubs (e.g. crowbars) would be erroneous, so i use profile of Millwall Brick (Human Level, 60 Joules to 83 Joules, 1.434034416826e-17 to 1.983747609943e-17 Gigatons, since it has no "+"). So we determine how much more Pokemon Millwall Brick-comparable club would be stronger than IRL one. I used lower numbers previous time, so i take them there.
I also assume that all "real" weapons remain proportionately strong and fast in relation to each-other, so all other weapons end up powerscaling from that flimsy baton.
I divide 1.79912e+19 Joules by 60 Joules, and get a 2.998533333333333e+17 times multiplier. All other weapons in Pokemon universe are also multiplied by that. A strong melee weapon (from baseball bat and crowbar - to swords, axes and sledgehammers; Street Level, 300 to 7650 Joules) would in Pokemon universe end up having 8.9956e+19 to 2.2938779999999998e+21 Joules (21.5 to 548.25 Gigatons, Island Level to Large Island+ Level). IRL Colt M1911, M16, Heckler & Koch G3 have 472, at least 1800 and at least 3500+ Joules (Street Level, Street Level and Street Level) - their Pokemon counterparts would have 1.4153077333333333e+20, at least 5.3973599999999993e+20 and at least 1.0494866666666666e+21 Joules respectively (33.82666666667, at least 129 and at least 250.8333333333 Gigatons respectively; Island Level, Large Island Level and Large Island Level respectively). IRL AT4 rocket launcher has at least Wall Level (at least 15 Kilojoules), so it's Pokemon universe counterpart would have at least 4.4978e+21 Joules (1075 Gigatons, or 1.075 Teratons; Small Country Level).
Since Pokemon universe human can exert Island-Level force with his arm without harming himself, their Durability scales to their Attack Potency via Newton's Third Law - ending up on Island-Level Durability; after all, difference between fist strike and Millwall Brick-equivalent club is not big enough to change the overall tier.
Additionally, both melee attacks and bullets would have to go at least FTL to hit a Pokemon (otherwise they just dodge it). Since melee weapon is used by human, this means that human himself has to have FTL combat speed as well (since speed of melee attacks and speed of movement are usually comparable). IRL Melee weapon swing by Average Human has speed of 5 to 7.7 m/s, IRL Colt M1911 bullets have 253 m/s (50.6 times faster) and IRL Heckler & Koch G3 bullet shave 800 m/s (160 times faster); since Pokemon universe human should move at FTL Speed, and if firearms are proportionately faster, then Pokemon Colt M1911 would have FTL++ (upper half of "FTL+"), and Pokemon Heckler & Koch G3 would have Massively FTL.
Finally, "real" modern armor also scales to match the weapons. For example, a Pokemon universe's equivalent of rifle-proof ballistic vest would give Large Island Level protection to match a rifle.
Numbers are rather ridiculous. But Pokemon universe features things more ridiculous still, so all this is likely generally in-line with setting level (i.e. ridiculous-ness of my calculations likely didn't reach critical mass).
Is this calculation correct? If not, what i did wrong and what could be improved or fixed? If yes, do you accept it? Is it better than my previous calculation?
P.S. If you make actual profile of IRL Baton, i'll make a better calculation.
SUMMARY:
- Pokemon Universe's power multiplier of guns and other technological weapons: 2.998533333333333e+17 Times (via comparison between real telescopic baton (counts as Millwall Brick) and Marowak's durability). Weapon's power and speed remains proportional to one another (e.g. rifle is stronger and faster than pistol, etc), unless explicitly noted otherwise in-universe.
- Pokemon Universe's average humans (e.g. Team Rocket Grunts) and human-wielded melee weapons travel at FTL speed due to being able to hit Pokemon. All other adult humans and all other weapons power-scale from it.
- Pokemon Universe's average humans have Large Island-level durability and striking strength, due to being able to kill Marowak with flimsy baton (not too different from using fists; Human's durability scales off their Striking Strength via Newton's Third Law). All other adult humans power-scale from it.
- Pokemon Universe's bullets likely travel at FTL+ to FTL++ (upper half of "FTL+") to MFTL speeds due to being proportionately faster than melee weapon swings.
- Pokemon Universe's Average Human unarmed strike or strike with weak melee weapon (e.g. Millwall Brick-equivalent club): Island-Level, FTL speed.
- Pokemon Universe's strike with serious melee weapon (e.g. baseball bat, crowbar, sword, axe, sledgehammer, etc): Island Level to Large Island+ Level (8.9956e+19 to 2.2938779999999998e+21 Joules, 21.5 to 548.25 Gigatons), FTL speed.
- Pokemon Universe's Colt M1911: Island Level (1.4153077333333333e+20 Joules, 33.82666666667 Gigatons), at least FTL attack speed, likely FTL++ (upper half of "FTL+") speed.
- Pokemon Universe's M16: at least Large Island Level (5.3973599999999993e+20 Joules, 129 Gigatons), at least FTL attack speed, likely Massively FTL speed.
- Pokemon Universe's Heckler & Koch G3: at least Large Island Level (1.0494866666666666e+21 Joules, 250.8333333333 Gigatons), at least FTL attack speed, likely Massively FTL speed.
- Pokemon Universe's AT4 rocket launcher: at least Small Country Level (4.4978e+21 Joules, 1075 Gigatons, 1.075 Teratons), at least FTL attack speed, likely FTL++ (upper half of "FTL+") speed.
- Once i acquire profile of real Baton, calculations should be corrected and updated.
Last edited: