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This is a calc group discussion thread talking about the calculation in the OP being unusable. Save any talk about future calcs in a CRT.
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This is a calc group discussion thread talking about the calculation in the OP being unusable. Save any talk about future calcs in a CRT.
There's literally no rush here, this isn't a CRT and evaluating feats is literally the purpose of this board. Plus let's not talk as if CRTs didn't become new feats-evaluating stuff (FoTNS and Kirby are examples)This is a calc group discussion thread talking about the calculation in the OP being unusable. Save any talk about future calcs in a CRT.
Flowey moves an elevator at subsonic speeds
This calculation relies on far too many assumptions. The timeframe used for the kinetic energy is “6.73333333333” seconds, based on the timeframe of the video itself, but that doesn’t hold up. The video does not show the entire thing, it cuts midway through and then time-skips to a point where Frisk is already out of the elevator. The previous version of the calculation attempted to use "15 seconds", but there is zero evidence supporting that number either. We simply do not have a reliable timeframe, so giving it any value is nothing more than headcanon and unjustified overscaling. I also wanna point out that Flowey is shown to be able to use multiple vines, and when the door is closed we see multiple of them covering it, so the feat of lifting in itself would be divided by an unknown amount of vines and would be, therefore, incalculable.
I just think using timeframes on stuff like this where there's timeskips is eh?
I mean even going RIGHT AFTER the "elevator feat", the next elevator takes you this distance:
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in around four frames.
The timeframes are obviously all over the place imo unless you think this elevator is somehow faster than every other elevator in the underground by dozens of times
Toby just didn't wanna waste time and wanted to skip right to the finale of the story so he didn't wanna make people have to walk ALLLL the way back to new home and through it or wait a long time between travels
Or when you go on the long elevator the second time, the timeframe changes and is much faster, Toby was actively speeding up stuff at the end otherwise it'd be a walking + waiting simulator.
The violent shaking of the screen with the lights in the elevator blaring and the screen fading to white shortly after actually means it was going really slowly, like snail's pace, this was the narrative intent i assure you.
Anyways if you want a non-snarky answer it's because earlier in the game when you go up the same elevator the ride is much slower, even infamously having the track that plays during that moment being called "long elevator".
I don't believe it was going insanely slow, I believe it was going above the average elevator speed sure, that's why it was shaking, howerver, an elevator wouldn't handle speeds at even 10m/s. That's already insanely fast for an elevator. The calculation is going for an INSANELY high speed (279.11m/s) with an unsupported timeframe is my issue. It being "fast" doesn't mean it supports it being 279.11m/s fast, as "fast" for an elevator to start shaking? 10m/s is already more than enough. The average fast elevator doesn't even go past 3m/s.
Small issue. First off, that's an elevator that is going at the average speed of a elevator (1-3m/s) ofc it'd take time. Second off, that elevators ride starts a whole 644.66 meters nearer the destination when compared to where the true lab's elevator is used to be in the calculation. This example just actually makes the idea of the intent being it taking "15 seconds" even more ridiculous. This examples don't work in my opinion.
I think it's better to just remove the feat entirely, at least for now, unless/until someone brings up a valid way of getting timeframe that doesn't rely on such faulty assumptions.
I agree with the OP and the other issues with the calcs. I don't have any interest in calcing it or whatever thoughBump (still need the flowey elevator solution choosen by CGMs before closing)
For any CGM reading so they don't need to go back pages:
OP Issues:
More Issues:
The argument from the other side currently is:
And this is my counter:
My stance remains the same:
How can it be recalculated though? The timeframe is completely unknown, the only usable thing from there would be just calculating the shaking of the elevator on screen as joakin said.I think if other 9-A feats exist for the higher tiers the elevator is fine to keep as support.
I don't think it should be recalculated. The timeframe being questionable doesn't make it immediately wrong. It's possibly wrong - but just as possibly fineHow can it be recalculated though? The timeframe is completely unknown, the only usable thing from there would be just calculating the shaking of the elevator on screen as joakin said.
The feat itself is just a big question mark
Can we even use "questionable timeframes" for main feats that change an entire category of the verse's scaling? This seems like just inflating the verse.I don't think it should be recalculated. The timeframe being questionable doesn't make it immediately wrong. It's possibly wrong - but just as possibly fine
I mean yea I agree that it is moving "fast" when compared to a regular elevator's speed that's fine. But the feat currently says Flowey is moving the elevator at 279.11m/s.I mean I still ultimately think the visuals seem to present it as having happened that fast. The whole point of the scene is "flowey is moving the elevator really fast, it's not the craziest conclusion to say he was indeed, moving it fast".
I dunno I'm not super attached to the feat but I also don't think the arguments that have been made against it have been that effective.
May I ask you what you think should be done with the elevator calc?If any of the recalcs got accepted in this thread then those should be mentioned the OP but otherwise I think everything presented there is fine to be axed and/or replaced accordingly as per the discussions had through the thread.
I calced feat using shaking. KE unsurprisingly went down to 9-B, but LS increased by x2.58 timesThe bare minimum would be to scale the elevator above actual elevator speed or of course you could also go off the shaking as i initially said, at that point it might be higher.
If the shaking is a mere 12 m/s you could make and end with the speed of a highspeed elevator which would be a bit higherI calced feat using shaking. KE unsurprisingly went down to 9-B, but LS increased by x2.58 times
Fastest elevator is only 20 m/s. AP would still firmly lie in 9-B realm. LS would increase, if we assume that such speed was reached in one frame, and I don't think we could reasonably make such an assumption.If the shaking is a mere 12 m/s you could make and end with the speed of a highspeed elevator which would be a bit higher
This is way better in my opinion, seems fine by me. However I still think the result should be divided by the amount of vines to apply it to Flowey's LS.I calced feat using shaking. KE unsurprisingly went down to 9-B, but LS increased by x2.58 times
I think this lays on the same issue of the mettaton leg feat by the way. Won't talk about it much since I already have a thread to talk about feats like this and battle box feats in general ready to be posted once this calc thread is over (alongside applying the stuff talked here lol), but do wanna note that I don't think is valid.(And for purposes of LS scaling I already have much more important feat in my sleeve, that awaits evaluation)
Why? We are trying to calculate Flowey max possible LS, we don't care at all about LS of one individual wine. If you are interested, calculate it yourself, but it has no bearing on scaling at allHowever I still think the result should be divided by the amount of vines.
At least it won't take too long, since only this feat remainsI already have a thread to talk about feats like this and battle box feats in general ready to be posted
Because in profiles we don't take into account LS using multiple "attacks" as the baseline of the character. Flowey's LS on his profile should be of a singular vine, he can get to higher via stacking vines but that's irrelevant for the profile's baseline (and for the verse in general). It's like giving a character that can grow limbs the lifting strength value of when hes using 10 limbs as his baseline when he uses 2 normally, no one should scale to multiple of Flowey's vines but they (high tiers) should scale to 1.Why? We are trying to calculate Flowey max possible LS, we don't care at all about LS of one individual wine. If you are interested, calculate it yourself, but it has no bearing on scaling at all
How about nobody scales to Flowey's vines at all?Because in profiles we don't take into account LS using multiple "attacks" as the baseline of the character. Flowey's LS on his profile should be of a singular vine, he can get to higher via stacking vines but that's irrelevant for the profile's baseline (and for the verse in general). It's like giving a character that can grow limbs the lifting strength value of when hes using 10 limbs as his baseline when he uses 2 normally, no one should scale to multiple of Flowey's vines but they (high tiers) should scale to 1.
Then say how many wines do you think he used there.Because in profiles we don't take into account LS using multiple "attacks" as the baseline of the character. Flowey's LS on his profile should be of a singular vine, he can get to higher via stacking vines but that's irrelevant for the profile. It's like giving a character that can grow limbs the lifting strength value of when hes using 10 limbs as his baseline when he uses 2 normally, no one should scale to multiple of Flowey's vines but they (high tiers) should scale to 1.
Only Asgore does anyway.How about nobody scales to Flowey's vines at all?
Lmao, no. Asgore, Toriel and Frisk with high determination would obviously upscale from max LS strength of Flowey. Otherwise we have ridiculous situation where Flowey (character who does restrains with wines in character) have enough LS to restrain peeps he wants to kill, but doesn't do it for some reasonsno one should scale to multiple of Flowey's vines but they (high tiers) should scale to 1.
I'm pretty sure it'd just be "whatever value one vine is", higher with multiple vines (elevator value) because of the UES making one vine scale to his physicals no? Or does that not apply to Flowey? I dislike the UES in general so I'm not sure.Then say how many wines do you think he used there.
If you don't know, his LS would be just:
"[Whatever value he gets by upscaling from weaker characters] physically, Unknown with one wine, up to [Elevator feat value] with all of them"
I don't care either way, all characters that scale to Flowey in LS, would scale to full value of feat either way
Them being able to beat to him doesn't mean they can libertate themselves from like 20 vines at the same time? Are you saying they can't dodge Flowey's vines or just get out of one at at time or, hell, Asgore and Toriel who have magic and are shown to be able to use magic even when restrained cant just blast each vine? Why are you going for the highest end for no reason that he somehow is even able to restrain them in DOZENS of vines in the first place without them doing anything?Lmao, no. Asgore, Toriel and Frisk with high determination would obviously upscale from max LS strength of Flowey. Otherwise we have ridiculous situation where Flowey (character who does restrains with wines in character) have enough LS to restrain peeps he wants to kill, but doesn't do it for some reasons
OkScaling and Chainscaling stuff can be talked about in the CRT.
I'll sign off on any conclusion other CGMs reach. If they agree the elevator feat isn't usable I won't debate against dropping it though I personally think it's okay-ish.
What you think off trying to calc feat using shaking?(it's not total replacement, since it tackles different part of feat, so both of them can can exist simultaneously)I calced feat using shaking. KE unsurprisingly went down to 9-B, but LS increased by x2.58 times
Im not sure if calcing LS from shaking is validFastest elevator is only 20 m/s. AP would still firmly lie in 9-B realm. LS would increase, if we assume that such speed was reached in one frame, and I don't think we could reasonably make such an assumption.
(And for purposes of LS scaling I already have much more important feat in my sleeve, that awaits evaluation)
I mean you do extert force when skaking something, no? Lifting a dumbbell is technically shaking it but slower.Im not sure if calcing LS from shaking is valid
Validity of shaking for LS depends on source of shaking.Im not sure if calcing LS from shaking is valid
Yeah, it would be noted on the profileas said above its done with an unknown amount of vines
Wdym?!? Raw force in newtons of elevators shaking is LS. We need to do Force = Work/Distance if calc measured joules of work (instead of newtons). But since calc measured newtons of force (by multiplying acceleration to mass) we don't need to do it at all.It calculates the raw force in newtons of elevators shaking which like would be fine if we actually went through the next step of calculating the actual amount of distance the work over to scale to floweys
You mean like this?However if you were to use the linear speed of the elevator and use the timeframe i explained some comments ago LS would be fine. It would also increase KE a bit.
Yeah (with the updated speed)You mean like this?